Caranguejo Enxofrado
Brimstone Crab
SpectreY
AreaArredores de Vastiri, O Refúgio Zigurate
Tagsallows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Packs
  • O Refúgio Zigurate: Caranguejo Enxofrado, Caranguejo Enxofrado
  • O Refúgio Zigurate: Caranguejo Enxofrado, Caranguejo Enxofrado
  • Vida
    115%
    Armadura
    +100%
    Resistência
    30 0 -30 0
    Damage
    115%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 9
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    123%
    Type
    ShellMonster
    Metadata
    ShellMonster
    Nível
    70
    Vida
    10,023
    Armadura
    7,754
    Evasão
    502
    Damage
    285
    Dano Mágico
    285
    Precisão
    2,328
    Tempo de Ataque
    1.005
    Experiência
    39,835
    Minion Life
    14,106
    Minion Damage
    2,487
    Minion Armour
    15,508
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 228–342
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ShellMonsterFirehose
    Spell, Damage, Triggerable
    Tempo de Conjuração: 3 seg
    Recarga: 8 seg
    Causa 3347 a 5021 de Dano de Fogo
    Seus Acertos não podem Atordoar Inimigos
    is area damage [1]
    leap slam minimum distance [20]
    monster penalty against minions damage +% final vs player minions [-40]
    wall maximum length [78]
    ShellMonsterDeathMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 3682 a 5523 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterFlamethrower
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 3 seg
    Recarga: 11 seg
    Chance de Incendiar aumentada em 100%
    Causa 3347 a 5021 de Dano de Fogo
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    spell maximum action distance +% [-75]
    ShellMonsterSprayMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 3682 a 5523 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    no additional projectiles [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "burrowed;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_burrowed_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/ShellMonster/EPKs/active_idle.epk' );"
    	on_state_burrowed_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/ShellMonster/EPKs/active_idle.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonster"] = {
        name = "Brimstone Crab",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellMonsterFirehose",
            "ShellMonsterDeathMortar",
            "ShellMonsterSprayMortar",
            "EDSShellMonsterFlamethrower",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterFirehose"] = {
        name = "ShellMonsterFirehose",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "wall_maximum_length",
            "leap_slam_minimum_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 78, 20, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortar"] = {
        name = "ShellMonsterDeathMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortar"] = {
        name = "ShellMonsterSprayMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "no_additional_projectiles",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterFlamethrower"] = {
        name = "EDSShellMonsterFlamethrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ignite_chance_+%",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, -40, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Caranguejo Enxofrado
    Brimstone Crab
    SpectreY
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
    Vida
    115%
    Armadura
    +100%
    Resistência
    30 0 -30 0
    Damage
    115%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    123%
    Type
    ShellMonsterSmall
    Metadata
    ShellMonsterSmall
    Nível
    68
    Vida
    8,921
    Armadura
    6,902
    Evasão
    477
    Damage
    268
    Dano Mágico
    268
    Precisão
    2,180
    Tempo de Ataque
    1.005
    Experiência
    32,929
    Minion Life
    12,972
    Minion Damage
    2,181
    Minion Armour
    13,804
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 214–322
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ShellMonsterFirehose
    Spell, Damage, Triggerable
    Tempo de Conjuração: 3 seg
    Recarga: 8 seg
    Causa 2766 a 4150 de Dano de Fogo
    Seus Acertos não podem Atordoar Inimigos
    is area damage [1]
    leap slam minimum distance [20]
    monster penalty against minions damage +% final vs player minions [-40]
    wall maximum length [78]
    ShellMonsterDeathMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 3043 a 4564 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterFlamethrower
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 3 seg
    Recarga: 11 seg
    Chance de Incendiar aumentada em 100%
    Causa 2766 a 4150 de Dano de Fogo
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    spell maximum action distance +% [-75]
    ShellMonsterSprayMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 3043 a 4564 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    no additional projectiles [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "burrowed;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_burrowed_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/ShellMonster/EPKs/active_idle.epk' );"
    	on_state_burrowed_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/ShellMonster/EPKs/active_idle.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterSmall"] = {
        name = "Brimstone Crab",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellMonsterFirehose",
            "ShellMonsterDeathMortar",
            "ShellMonsterSprayMortar",
            "EDSShellMonsterFlamethrower",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterFirehose"] = {
        name = "ShellMonsterFirehose",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "wall_maximum_length",
            "leap_slam_minimum_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 78, 20, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortar"] = {
        name = "ShellMonsterDeathMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortar"] = {
        name = "ShellMonsterSprayMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "no_additional_projectiles",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterFlamethrower"] = {
        name = "EDSShellMonsterFlamethrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ignite_chance_+%",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, -40, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Caranguejo Enxofrado
    monster inherent damage taken +% final [-80]
    Brimstone Crab
    SpectreN
    AreaArredores de Vastiri, O Refúgio Zigurate, Subúrbios Vastiri
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
    Packs
  • Arredores de Vastiri, Subúrbios Vastiri: Caranguejo Enxofrado, Caranguejo Enxofrado
  • O Refúgio Zigurate: Caranguejo Enxofrado, Caranguejo Enxofrado
  • Vida
    115%
    Armadura
    +100%
    Resistência
    30 0 -30 0
    Damage
    115%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 9
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    123%
    Type
    ShellMonster
    Metadata
    ShellMonsterEmerge
    Nível
    70
    Vida
    10,023
    Armadura
    7,754
    Evasão
    502
    Damage
    285
    Dano Mágico
    285
    Precisão
    2,328
    Tempo de Ataque
    1.005
    Experiência
    39,835
    Minion Life
    14,106
    Minion Damage
    2,487
    Minion Armour
    15,508
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 228–342
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Recarga: 5 seg
    ShellMonsterFirehose
    Spell, Damage, Triggerable
    Tempo de Conjuração: 3 seg
    Recarga: 8 seg
    Causa 3347 a 5021 de Dano de Fogo
    Seus Acertos não podem Atordoar Inimigos
    is area damage [1]
    leap slam minimum distance [20]
    monster penalty against minions damage +% final vs player minions [-40]
    wall maximum length [78]
    ShellMonsterDeathMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 3682 a 5523 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterFlamethrower
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 3 seg
    Recarga: 11 seg
    Chance de Incendiar aumentada em 100%
    Causa 3347 a 5021 de Dano de Fogo
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    spell maximum action distance +% [-75]
    ShellMonsterSprayMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 3682 a 5523 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    no additional projectiles [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/ShellMonster/hole.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterEmerge"] = {
        name = "Brimstone Crab",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellCrabEmergeEG",
            "ShellMonsterFirehose",
            "ShellMonsterDeathMortar",
            "ShellMonsterSprayMortar",
            "EDSShellMonsterFlamethrower",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterFirehose"] = {
        name = "ShellMonsterFirehose",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "wall_maximum_length",
            "leap_slam_minimum_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 78, 20, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortar"] = {
        name = "ShellMonsterDeathMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortar"] = {
        name = "ShellMonsterSprayMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "no_additional_projectiles",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterFlamethrower"] = {
        name = "EDSShellMonsterFlamethrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ignite_chance_+%",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, -40, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    IdStanceShellMonster
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final Min: -80 Max: -80 Global
  • Caranguejo Enxofrado
    monster inherent damage taken +% final [-80]
    Brimstone Crab
    SpectreN
    AreaArredores de Vastiri, Subúrbios Vastiri
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
    Packs
  • Arredores de Vastiri, Subúrbios Vastiri: Caranguejo Enxofrado, Caranguejo Enxofrado
  • Vida
    115%
    Armadura
    +100%
    Resistência
    30 0 -30 0
    Damage
    115%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    123%
    Type
    ShellMonsterSmall
    Metadata
    ShellMonsterEmergeSmall
    Nível
    51
    Vida
    3,782
    Armadura
    2,462
    Evasão
    295
    Damage
    154
    Dano Mágico
    154
    Precisão
    1,216
    Tempo de Ataque
    1.005
    Experiência
    10,371
    Minion Life
    6,113
    Minion Damage
    689
    Minion Armour
    4,924
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 123–185
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Recarga: 5 seg
    ShellMonsterFirehose
    Spell, Damage, Triggerable
    Tempo de Conjuração: 3 seg
    Recarga: 8 seg
    Causa 547.3 a 821 de Dano de Fogo
    Seus Acertos não podem Atordoar Inimigos
    is area damage [1]
    leap slam minimum distance [20]
    monster penalty against minions damage +% final vs player minions [-40]
    wall maximum length [78]
    ShellMonsterDeathMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 602 a 903.1 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterFlamethrower
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 3 seg
    Recarga: 11 seg
    Chance de Incendiar aumentada em 100%
    Causa 547.3 a 821 de Dano de Fogo
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    spell maximum action distance +% [-75]
    ShellMonsterSprayMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 602 a 903.1 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    no additional projectiles [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/ShellMonster/hole.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergeSmall"] = {
        name = "Brimstone Crab",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellCrabEmergeEG",
            "ShellMonsterFirehose",
            "ShellMonsterDeathMortar",
            "ShellMonsterSprayMortar",
            "EDSShellMonsterFlamethrower",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterFirehose"] = {
        name = "ShellMonsterFirehose",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "wall_maximum_length",
            "leap_slam_minimum_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 78, 20, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortar"] = {
        name = "ShellMonsterDeathMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortar"] = {
        name = "ShellMonsterSprayMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "no_additional_projectiles",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterFlamethrower"] = {
        name = "EDSShellMonsterFlamethrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ignite_chance_+%",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, -40, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    IdStanceShellMonster
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final Min: -80 Max: -80 Global
  • Caranguejo Enxofrado
    monster inherent damage taken +% final [-80]
    Brimstone Crab
    SpectreN
    AreaArredores de Vastiri, O Refúgio Zigurate, Subúrbios Vastiri
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
    Packs
  • Arredores de Vastiri, Subúrbios Vastiri: Caranguejo Enxofrado, Caranguejo Enxofrado
  • O Refúgio Zigurate: Caranguejo Enxofrado, Caranguejo Enxofrado
  • Vida
    115%
    Armadura
    +100%
    Resistência
    30 0 -30 0
    Damage
    115%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 9
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    123%
    Type
    ShellMonster
    Metadata
    ShellMonsterEmergeNoSand
    Nível
    70
    Vida
    10,023
    Armadura
    7,754
    Evasão
    502
    Damage
    285
    Dano Mágico
    285
    Precisão
    2,328
    Tempo de Ataque
    1.005
    Experiência
    39,835
    Minion Life
    14,106
    Minion Damage
    2,487
    Minion Armour
    15,508
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 228–342
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Recarga: 5 seg
    ShellMonsterFirehose
    Spell, Damage, Triggerable
    Tempo de Conjuração: 3 seg
    Recarga: 8 seg
    Causa 3347 a 5021 de Dano de Fogo
    Seus Acertos não podem Atordoar Inimigos
    is area damage [1]
    leap slam minimum distance [20]
    monster penalty against minions damage +% final vs player minions [-40]
    wall maximum length [78]
    ShellMonsterDeathMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 3682 a 5523 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterFlamethrower
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 3 seg
    Recarga: 11 seg
    Chance de Incendiar aumentada em 100%
    Causa 3347 a 5021 de Dano de Fogo
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    spell maximum action distance +% [-75]
    ShellMonsterSprayMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 3682 a 5523 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    no additional projectiles [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/ShellMonster/hole.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergeNoSand"] = {
        name = "Brimstone Crab",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellCrabEmergeEG",
            "ShellMonsterFirehose",
            "ShellMonsterDeathMortar",
            "ShellMonsterSprayMortar",
            "EDSShellMonsterFlamethrower",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterFirehose"] = {
        name = "ShellMonsterFirehose",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "wall_maximum_length",
            "leap_slam_minimum_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 78, 20, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortar"] = {
        name = "ShellMonsterDeathMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortar"] = {
        name = "ShellMonsterSprayMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "no_additional_projectiles",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterFlamethrower"] = {
        name = "EDSShellMonsterFlamethrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ignite_chance_+%",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, -40, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    IdStanceShellMonster
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final Min: -80 Max: -80 Global
  • Caranguejo Enxofrado
    monster inherent damage taken +% final [-80]
    Brimstone Crab
    SpectreN
    AreaArredores de Vastiri, Subúrbios Vastiri
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
    Packs
  • Arredores de Vastiri, Subúrbios Vastiri: Caranguejo Enxofrado, Caranguejo Enxofrado
  • Vida
    115%
    Armadura
    +100%
    Resistência
    30 0 -30 0
    Damage
    115%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    4 ~ 7
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    123%
    Type
    ShellMonsterSmall
    Metadata
    ShellMonsterEmergeNoSandSmall
    Nível
    51
    Vida
    3,782
    Armadura
    2,462
    Evasão
    295
    Damage
    154
    Dano Mágico
    154
    Precisão
    1,216
    Tempo de Ataque
    1.005
    Experiência
    10,371
    Minion Life
    6,113
    Minion Damage
    689
    Minion Armour
    4,924
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 123–185
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Recarga: 5 seg
    ShellMonsterFirehose
    Spell, Damage, Triggerable
    Tempo de Conjuração: 3 seg
    Recarga: 8 seg
    Causa 547.3 a 821 de Dano de Fogo
    Seus Acertos não podem Atordoar Inimigos
    is area damage [1]
    leap slam minimum distance [20]
    monster penalty against minions damage +% final vs player minions [-40]
    wall maximum length [78]
    ShellMonsterDeathMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 602 a 903.1 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterFlamethrower
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 3 seg
    Recarga: 11 seg
    Chance de Incendiar aumentada em 100%
    Causa 547.3 a 821 de Dano de Fogo
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    spell maximum action distance +% [-75]
    ShellMonsterSprayMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 602 a 903.1 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    no additional projectiles [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/ShellMonster/hole.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergeNoSandSmall"] = {
        name = "Brimstone Crab",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "ShellCrabEmergeEG",
            "ShellMonsterFirehose",
            "ShellMonsterDeathMortar",
            "ShellMonsterSprayMortar",
            "EDSShellMonsterFlamethrower",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterFirehose"] = {
        name = "ShellMonsterFirehose",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "wall_maximum_length",
            "leap_slam_minimum_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 78, 20, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortar"] = {
        name = "ShellMonsterDeathMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortar"] = {
        name = "ShellMonsterSprayMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "no_additional_projectiles",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterFlamethrower"] = {
        name = "EDSShellMonsterFlamethrower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ignite_chance_+%",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, -40, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    IdStanceShellMonster
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final Min: -80 Max: -80 Global
  • Caranguejo Enxofrado
    monster inherent damage taken +% final [-80]
    Brimstone Crab
    SpectreN
    AreaProvação das Sekhemas, Provação das Sekhemas
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
    Packs
  • Provação das Sekhemas, Provação das Sekhemas: Caranguejo Enxofrado, Catador de Raspas, Catador de Raspas
  • Vida
    115%
    Armadura
    +100%
    Resistência
    30 0 -30 0
    Damage
    115%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 9
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    123%
    Type
    ShellMonsterSanctumTrial
    Metadata
    ShellMonsterEmergeNoSandSanctumTrial_
    Nível
    22
    Vida
    467
    Armadura
    304
    Evasão
    96
    Damage
    48
    Dano Mágico
    48
    Precisão
    372
    Tempo de Ataque
    1.005
    Experiência
    915
    Minion Life
    1,214
    Minion Damage
    71
    Minion Armour
    608
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 38–57
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Recarga: 5 seg
    ShellMonsterFirehose
    Spell, Damage, Triggerable
    Tempo de Conjuração: 3 seg
    Recarga: 8 seg
    Causa 34.5 a 51.75 de Dano de Fogo
    Seus Acertos não podem Atordoar Inimigos
    is area damage [1]
    leap slam minimum distance [20]
    monster penalty against minions damage +% final vs player minions [-40]
    wall maximum length [78]
    ShellMonsterDeathMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 37.95 a 56.93 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterFlamethrowerSanctum
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 3 seg
    Chance de Incendiar aumentada em 100%
    Causa 34.5 a 51.75 de Dano de Fogo
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 37.95 a 56.93 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    no additional projectiles [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EAASanctumShellMonsterFissure
    Recarga: 15 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    SOSanctumShellMonsterSpawnVolcano
    Triggerable
    action attack or cast time uses animation length [1]
    MPSSanctumShellMonsterVolcano
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 46 a 69 de Dano de Fogo
    Projéteis são disparados em direções aleatórias
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1388]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    GSSanctumShellMonsterVolcanoImpact
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 57.5 a 86.25 de Dano de Fogo
    base is projectile [1]
    is area damage [1]
    GASanctumShellMonsterFissureDamage
    Triggerable, Attack
    Base Damage: 38–57
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 85%
    Tempo de Ataque: 1.005 seg
    Causa 15% menos Dano de Ataque
    Converte 60% do Dano Físico para Dano de Fogo
    is area damage [1]
    GASanctumShellMonsterEarthquakeSmallImpact
    Triggerable, Attack
    Base Damage: 38–57
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 1.005 seg
    Causa 100% mais Dano de Ataque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/ShellMonster/hole.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergeNoSandSanctumTrial_"] = {
        name = "Brimstone Crab",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPSSanctumShellMonsterVolcano",
            "GSSanctumShellMonsterVolcanoImpact",
            "GASanctumShellMonsterFissureDamage",
            "GASanctumShellMonsterEarthquakeSmallImpact",
            "EAASanctumShellMonsterFissure",
            "ShellCrabEmergeEG",
            "SOSanctumShellMonsterSpawnVolcano",
            "ShellMonsterFirehose",
            "EDSShellMonsterFlamethrowerSanctum",
            "ShellMonsterDeathMortar",
            "ShellMonsterSprayMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSanctumShellMonsterVolcano"] = {
        name = "MPSSanctumShellMonsterVolcano",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_position",
            "random_projectile_direction",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1388, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSanctumShellMonsterVolcanoImpact"] = {
        name = "GSSanctumShellMonsterVolcanoImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumShellMonsterFissureDamage"] = {
        name = "GASanctumShellMonsterFissureDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumShellMonsterEarthquakeSmallImpact"] = {
        name = "GASanctumShellMonsterEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASanctumShellMonsterFissure"] = {
        name = "EAASanctumShellMonsterFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSanctumShellMonsterSpawnVolcano"] = {
        name = "SOSanctumShellMonsterSpawnVolcano",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterFirehose"] = {
        name = "ShellMonsterFirehose",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "wall_maximum_length",
            "leap_slam_minimum_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 78, 20, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterFlamethrowerSanctum"] = {
        name = "EDSShellMonsterFlamethrowerSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ignite_chance_+%",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, -40, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortar"] = {
        name = "ShellMonsterDeathMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortar"] = {
        name = "ShellMonsterSprayMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "no_additional_projectiles",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    IdStanceShellMonster
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final Min: -80 Max: -80 Global
  • Caranguejo Enxofrado
    monster inherent damage taken +% final [-80]
    Brimstone Crab
    SpectreN
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
    Vida
    115%
    Armadura
    +100%
    Resistência
    30 0 -30 0
    Damage
    115%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 9
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    123%
    Type
    ShellMonsterSanctumTrial
    Metadata
    ShellMonsterEmergeNoSandNoProxSanctumTrial_
    Nível
    68
    Vida
    8,921
    Armadura
    6,902
    Evasão
    477
    Damage
    268
    Dano Mágico
    268
    Precisão
    2,180
    Tempo de Ataque
    1.005
    Experiência
    32,929
    Minion Life
    12,972
    Minion Damage
    2,181
    Minion Armour
    13,804
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 214–322
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Recarga: 5 seg
    ShellMonsterFirehose
    Spell, Damage, Triggerable
    Tempo de Conjuração: 3 seg
    Recarga: 8 seg
    Causa 2766 a 4150 de Dano de Fogo
    Seus Acertos não podem Atordoar Inimigos
    is area damage [1]
    leap slam minimum distance [20]
    monster penalty against minions damage +% final vs player minions [-40]
    wall maximum length [78]
    ShellMonsterDeathMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 3043 a 4564 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterFlamethrowerSanctum
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 3 seg
    Chance de Incendiar aumentada em 100%
    Causa 2766 a 4150 de Dano de Fogo
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 3043 a 4564 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    no additional projectiles [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EAASanctumShellMonsterFissure
    Recarga: 15 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    SOSanctumShellMonsterSpawnVolcano
    Triggerable
    action attack or cast time uses animation length [1]
    MPSSanctumShellMonsterVolcano
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 3688 a 5533 de Dano de Fogo
    Projéteis são disparados em direções aleatórias
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1388]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    GSSanctumShellMonsterVolcanoImpact
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 4611 a 6916 de Dano de Fogo
    base is projectile [1]
    is area damage [1]
    GASanctumShellMonsterFissureDamage
    Triggerable, Attack
    Base Damage: 214–322
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 85%
    Tempo de Ataque: 1.005 seg
    Causa 15% menos Dano de Ataque
    Converte 60% do Dano Físico para Dano de Fogo
    is area damage [1]
    GASanctumShellMonsterEarthquakeSmallImpact
    Triggerable, Attack
    Base Damage: 214–322
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 1.005 seg
    Causa 100% mais Dano de Ataque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ShellMonster/ShellMonster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/ShellMonster/hole.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterEmergeNoSandNoProxSanctumTrial_"] = {
        name = "Brimstone Crab",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPSSanctumShellMonsterVolcano",
            "GSSanctumShellMonsterVolcanoImpact",
            "GASanctumShellMonsterFissureDamage",
            "GASanctumShellMonsterEarthquakeSmallImpact",
            "EAASanctumShellMonsterFissure",
            "ShellCrabEmergeEG",
            "SOSanctumShellMonsterSpawnVolcano",
            "ShellMonsterFirehose",
            "EDSShellMonsterFlamethrowerSanctum",
            "ShellMonsterDeathMortar",
            "ShellMonsterSprayMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSanctumShellMonsterVolcano"] = {
        name = "MPSSanctumShellMonsterVolcano",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_position",
            "random_projectile_direction",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1388, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSanctumShellMonsterVolcanoImpact"] = {
        name = "GSSanctumShellMonsterVolcanoImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumShellMonsterFissureDamage"] = {
        name = "GASanctumShellMonsterFissureDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumShellMonsterEarthquakeSmallImpact"] = {
        name = "GASanctumShellMonsterEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASanctumShellMonsterFissure"] = {
        name = "EAASanctumShellMonsterFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSanctumShellMonsterSpawnVolcano"] = {
        name = "SOSanctumShellMonsterSpawnVolcano",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterFirehose"] = {
        name = "ShellMonsterFirehose",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "wall_maximum_length",
            "leap_slam_minimum_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 78, 20, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterFlamethrowerSanctum"] = {
        name = "EDSShellMonsterFlamethrowerSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ignite_chance_+%",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, -40, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortar"] = {
        name = "ShellMonsterDeathMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortar"] = {
        name = "ShellMonsterSprayMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "no_additional_projectiles",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    IdStanceShellMonster
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final Min: -80 Max: -80 Global
  • Caranguejo Enxofrado
    monster inherent damage taken +% final [-80]
    Brimstone Crab
    SpectreN
    Tagsallows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
    Vida
    115%
    Armadura
    +100%
    Resistência
    30 0 -30 0
    Damage
    115%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 9
    Tempo de Ataque
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    123%
    Type
    ShellMonsterSanctumTrial
    Metadata
    ShellMonsterSanctumTrial
    Nível
    68
    Vida
    8,921
    Armadura
    6,902
    Evasão
    477
    Damage
    268
    Dano Mágico
    268
    Precisão
    2,180
    Tempo de Ataque
    1.005
    Experiência
    32,929
    Minion Life
    12,972
    Minion Damage
    2,181
    Minion Armour
    13,804
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 214–322
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.005 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ShellCrabEmergeEG
    Triggerable
    Recarga: 5 seg
    ShellMonsterFirehose
    Spell, Damage, Triggerable
    Tempo de Conjuração: 3 seg
    Recarga: 8 seg
    Causa 2766 a 4150 de Dano de Fogo
    Seus Acertos não podem Atordoar Inimigos
    is area damage [1]
    leap slam minimum distance [20]
    monster penalty against minions damage +% final vs player minions [-40]
    wall maximum length [78]
    ShellMonsterDeathMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 3043 a 4564 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [10]
    projectile spread radius [6]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EDSShellMonsterFlamethrowerSanctum
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 3 seg
    Chance de Incendiar aumentada em 100%
    Causa 2766 a 4150 de Dano de Fogo
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    spell maximum action distance +% [-65]
    ShellMonsterSprayMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 3043 a 4564 de Dano de Fogo
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile distance override [30]
    no additional projectiles [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EAASanctumShellMonsterFissure
    Recarga: 15 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    SOSanctumShellMonsterSpawnVolcano
    Triggerable
    action attack or cast time uses animation length [1]
    MPSSanctumShellMonsterVolcano
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 3688 a 5533 de Dano de Fogo
    Projéteis são disparados em direções aleatórias
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1388]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    GSSanctumShellMonsterVolcanoImpact
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 4611 a 6916 de Dano de Fogo
    base is projectile [1]
    is area damage [1]
    GASanctumShellMonsterFissureDamage
    Triggerable, Attack
    Base Damage: 214–322
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 85%
    Tempo de Ataque: 1.005 seg
    Causa 15% menos Dano de Ataque
    Converte 60% do Dano Físico para Dano de Fogo
    is area damage [1]
    GASanctumShellMonsterEarthquakeSmallImpact
    Triggerable, Attack
    Base Damage: 214–322
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 1.005 seg
    Causa 100% mais Dano de Ataque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "burrowed;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_burrowed_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/ShellMonster/EPKs/active_idle.epk' );"
    	on_state_burrowed_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/ShellMonster/EPKs/active_idle.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShellMonster/ShellMonsterSanctumTrial"] = {
        name = "Brimstone Crab",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPSSanctumShellMonsterVolcano",
            "GSSanctumShellMonsterVolcanoImpact",
            "GASanctumShellMonsterFissureDamage",
            "GASanctumShellMonsterEarthquakeSmallImpact",
            "EAASanctumShellMonsterFissure",
            "ShellCrabEmergeEG",
            "SOSanctumShellMonsterSpawnVolcano",
            "ShellMonsterFirehose",
            "EDSShellMonsterFlamethrowerSanctum",
            "ShellMonsterDeathMortar",
            "ShellMonsterSprayMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSanctumShellMonsterVolcano"] = {
        name = "MPSSanctumShellMonsterVolcano",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_position",
            "random_projectile_direction",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1388, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSanctumShellMonsterVolcanoImpact"] = {
        name = "GSSanctumShellMonsterVolcanoImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumShellMonsterFissureDamage"] = {
        name = "GASanctumShellMonsterFissureDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumShellMonsterEarthquakeSmallImpact"] = {
        name = "GASanctumShellMonsterEarthquakeSmallImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASanctumShellMonsterFissure"] = {
        name = "EAASanctumShellMonsterFissure",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellCrabEmergeEG"] = {
        name = "ShellCrabEmergeEG",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOSanctumShellMonsterSpawnVolcano"] = {
        name = "SOSanctumShellMonsterSpawnVolcano",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterFirehose"] = {
        name = "ShellMonsterFirehose",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "wall_maximum_length",
            "leap_slam_minimum_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 78, 20, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSShellMonsterFlamethrowerSanctum"] = {
        name = "EDSShellMonsterFlamethrowerSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ignite_chance_+%",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -65, -40, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterDeathMortar"] = {
        name = "ShellMonsterDeathMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShellMonsterSprayMortar"] = {
        name = "ShellMonsterSprayMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_contact_direction",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "no_additional_projectiles",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    monster inherent damage taken +% final [-80]
    IdStanceShellMonster
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster inherent damage taken +% final Min: -80 Max: -80 Global
  • Edit

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