[DNT-UNUSED] HoneyAnt
Besta
SpectreY
Tagsbeast, insect, MonsterStab_onhit_audio, very_slow_movement
Vida
100%
Resistência
-30 0 0 0
Damage
100%
Precisão
100%
Attack Distance
3 ~ 5
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
HoneyAnt
Metadata
HoneyAnt
Nível
68
Vida
7,757
Damage
233
Dano Mágico
233
Precisão
2,464
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 186–280
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	// set_base_heavy_stun_duration_ms = REPLACE_WITH_HEAVY_STUN_ANIM_LENGTH
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HoneyAnt/HoneyAnt"] = {
    name = "[DNT-UNUSED] HoneyAnt",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 5,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
keyval
Stats.item_drop_slots1
Stats.energy_shield_recharge_rate_per_minute_%750
Stats.base_maximum_mana200
Stats.maximum_physical_damage_reduction_%75
Stats.base_maximum_all_resistances_%75
Stats.monster_base_flask_charges_percent_of_monster_power50
Stats.base_critical_hit_damage_bonus30
Stats.max_endurance_charges3
Stats.max_frenzy_charges3
Stats.max_power_charges3
Stats.object_inherent_base_maximum_block_%_from_ot50
Stats.movement_velocity_cap128
Stats.max_azurite_debuff_stacks10
Stats.ignore_skill_weapon_restrictions1
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.melee_swing_not_scaled_by_area_modifiers1
Stats.actor_scale_+%_limit200
Stats.base_heavy_stun_duration_ms2000
Stats.melee_defer_damage_prediction1
Stats.poise_decay_delay_ms8000
Stats.poise_decay_%_per_second5
Stats.base_block_angle_degrees180
Stats.action_attack_or_cast_time_uses_animation_length1
Stats.slow_potency_+%_final_per_additional_player-10
Stats.check_for_targets_between_initiator_and_projectile_source1
Stats.maximum_life_+%_final_per_additional_player50
Stats.maximum_energy_shield_+%_final_per_additional_player50
Stats.poise_threshold_+%_final_per_additional_player50
Stats.stun_base_duration_override_ms500
Stats.bleeding_moving_damage_%_of_base_override200
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
Positioned.blockingtrue
Positioned.team0
Positioned.serialise_collidabletrue
BaseEvents.server_onlytrue
Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
Actor.slow_animations_go_to_idlefalse
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