IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
[DNT-UNUSED] Jade Hulk
CategoryBeastsFera
IconEnemyArmourStrong
Spectre
Tags2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Vida
225%
Resistência
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
150%
Precisão
100%
Attack Distance
6 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
150%
Model Size
100%
Type
AncestralJadeHulk
Metadata
AncestralJadeHulk
Nível
68
Vida
18,578
Damage
350
Dano Mágico
350
Precisão
2,502
Tempo de Ataque
1.5
Experiência
42,951
Minion Life
15,593
Minion Damage
1,453
Minion Armour
7,842
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 350
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DTTAncestralJadeHulkLeapSlam
Attack, Movement, AttackInPlace
Impulso
Base Damage: 350
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 5 s
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
leap slam minimum distance [25]
skill maximum travel distance [70]
walk emerge extra distance [-7]
iconbasicattack
GAAncestralJadeHulkLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 350
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.5 s
Causa +50% de dano de ataque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralJadeHulk"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "[DNT-UNUSED] Jade Hulk",
    life = 2.25,
    damage = 1.5,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAAncestralJadeHulkLeapImpact",
        "DTTAncestralJadeHulkLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAncestralJadeHulkLeapImpact"] = {
    name = "GAAncestralJadeHulkLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAncestralJadeHulkLeapSlam"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "walk_emerge_extra_distance",
        "skill_maximum_travel_distance",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, -7, 70, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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