[DNT] Dog Trader
Área: Selva da Aranha, Inferno, Fronteira do Reino, Praias Carmesim, Cenotal, Marés Esquecidas, Banco de Areia, Caminho Glacial, Planície, Colmeia, Carnificina, Gruta Oculta, Salões Uivantes, Cascata, Esplanada Coberta, Ravina, Profundezas Gélidas, Torre do Deserto, Aldeia Vaal, Arredores Vaal, Viscoso, Estepe, Opulência, Piscinas Rochosas, Toca Viçosa, Umbral, Infestação, Desértico, Oasis, Carregamento, Bastião, Refúgio, Retrocesso
Spectre | N |
---|---|
Area | Selva da Aranha, Inferno, Fronteira do Reino, Praias Carmesim, Cenotal, Marés Esquecidas, Banco de Areia, Caminho Glacial, Planície, Colmeia, Carnificina, Gruta Oculta, Salões Uivantes, Cascata, Esplanada Coberta, Ravina, Profundezas Gélidas, Torre do Deserto, Aldeia Vaal, Arredores Vaal, Viscoso, Estepe, Opulência, Piscinas Rochosas, Toca Viçosa, Umbral, Infestação, Desértico, Oasis, Carregamento, Bastião, Refúgio, Retrocesso |
Tags | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
Vida
100%
Evasão
+100%
Resistência




Damage
100%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 150
Tempo de Ataque
5.595 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
DogTrader
Metadata
DogTrader_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Selecionar Nível dos Monstros
Nível
65
Vida
6,513
Armadura
2,893
Evasão
880
Damage
212
Dano Mágico
212
Precisão
1,974
Tempo de Ataque
5.595
Experiência
21,507
Minion Life
9,932
Minion Damage
1,555
Minion Armour
2,893
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 170–255
Chance de Acerto Crítico: 5%
Tempo de Ataque: 5.595 seg
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } BaseEvents { on_construction_complete = "globals.guardnpc = this;" } Positioned { team = 1 force_placement = true } Stats { set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 untargetable_by_monster_ai = 1 projectile_uses_contact_position = 1 } StateMachine {} NPC {} Transitionable { num_states = 2 } Animated { animated_object = "Metadata/NPC/Four_Act1/DogTrader.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { } Targetable { targetable = false } Transitionable { on_transition_to_2 = " SetProximityTriggerRadius( 50 ); SetRotation(259); PlayAnimation( gate_open_01 ); QueueAnimation( idle_01 ); " create_transitioned = "PlayAnimation( idle_01 );" } ProximityTrigger { radius = 0 condition = "players" on_triggered = "PlayTextAudio( ClearfellGuardMillerDeathRandom , 'Metadata/Monsters/NPC/DogtraderRiverbank');" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/DogTrader_"] = { name = "[DNT] Dog Trader", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 5.595, attackRange = 150, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.