[DNT] Dog Trader
Gebiet: Spinnendschungel, Inferno, Grenze des Königreichs, Purpurküste, Cenoten, Vergessene Gezeiten, Sandbank, Gletscherweg, Weite, Nest, Massaker, Versteckte Grotte, Heulende Hallen, Wasserfall, Überwucherte Promenade, Hohlweg, Eisige Tiefen, Wüstenturm, Dorf der Vaal, Stadtrand der Vaal, Öl-Lache, Steppe, Überfluss, Felsentümpel, Üppiger Bau, Schatten, Befall, Verlassenheit, Oase, Fracht, Bastion, Zuflucht, Fäulnishöhle
Spectre | N |
---|---|
Area | Spinnendschungel, Inferno, Grenze des Königreichs, Purpurküste, Cenoten, Vergessene Gezeiten, Sandbank, Gletscherweg, Weite, Nest, Massaker, Versteckte Grotte, Heulende Hallen, Wasserfall, Überwucherte Promenade, Hohlweg, Eisige Tiefen, Wüstenturm, Dorf der Vaal, Stadtrand der Vaal, Öl-Lache, Steppe, Überfluss, Felsentümpel, Üppiger Bau, Schatten, Befall, Verlassenheit, Oase, Fracht, Bastion, Zuflucht, Fäulnishöhle |
Tags | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
Leben
100%
Ausweichen
+100%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 150
Angriffszeit
5.595 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
DogTrader
Metadata
DogTrader_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
65
Leben
6,513
Rüstung
2,893
Ausweichwert
880
Damage
212
Zauberschaden
212
Genauigkeit
1,974
Angriffszeit
5.595
Erfahrung
21,507
Minion Life
9,932
Minion Damage
1,555
Minion Armour
2,893
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 170–255
Kritische Trefferchance: 5%
Angriffszeit: 5.595 Sek.
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } BaseEvents { on_construction_complete = "globals.guardnpc = this;" } Positioned { team = 1 force_placement = true } Stats { set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 untargetable_by_monster_ai = 1 projectile_uses_contact_position = 1 } StateMachine {} NPC {} Transitionable { num_states = 2 } Animated { animated_object = "Metadata/NPC/Four_Act1/DogTrader.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { } Targetable { targetable = false } Transitionable { on_transition_to_2 = " SetProximityTriggerRadius( 50 ); SetRotation(259); PlayAnimation( gate_open_01 ); QueueAnimation( idle_01 ); " create_transitioned = "PlayAnimation( idle_01 );" } ProximityTrigger { radius = 0 condition = "players" on_triggered = "PlayTextAudio( ClearfellGuardMillerDeathRandom , 'Metadata/Monsters/NPC/DogtraderRiverbank');" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/DogTrader_"] = { name = "[DNT] Dog Trader", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 5.595, attackRange = 150, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.