Фаридунская пронзательница
Гуманоид
Атаки имеют 25% шанс вызвать кровотечение
Faridun Impaler
SpectreY
Spectre OverrideMetadata/Monsters/Mutewind/MutewindWomanSpearCorrodedEliteSpectre_
AreaШпили Дешара, Водохранилище Кима
Tagsallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Packs
  • Шпили Дешара, Водохранилище Кима: Фаридунская пронзательница, Фаридунский мечник, Фаридунская танцующая с клинками
  • Шпили Дешара, Водохранилище Кима: Фаридунская пронзательница, Фаридунский тяжёлый пехотинец, Фаридунская копейщица
  • Шпили Дешара, Водохранилище Кима: Фаридунская пронзательница, Фаридунская метательница дротиков, Фаридунский копейщик, Фаридунский пехотинец
  • Шпили Дешара, Водохранилище Кима: Фаридунская пронзательница, Фаридунская рассекательница ветра, Фаридунский неофит, Фаридунский новобранец
  • Фаридунская пронзательница, Фаридунский новобранец, Фаридунская танцующая с клинками, Фаридунский пехотинец
  • Здоровье
    230%
    Уклонение
    +70%
    Сопротивление
    0 0 0 0
    Damage
    173%
    Меткость
    100%
    Attack Distance
    6 ~ 21
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    230%
    Model Size
    119%
    Type
    MutewindWomanSpearElite
    Metadata
    MutewindWomanSpearCorrodedElite
    Уровень
    56
    Здоровье
    8,639
    Damage
    275
    Урон от чар
    275
    Меткость
    1,556
    Время атаки
    1.5
    Опыт
    28,856
    Minion Life
    10,619
    Minion Damage
    887
    Minion Armour
    2,940
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 220—330
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAFarudinSpearThrow
    Перезарядка: 8 сек.
    +55 к дальности ударов ближнего боя
    MPWFarudinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 220—330
    Урон от атаки: 50%
    Время атаки: 1.5 сек.
    Наносит на 50% меньше урона атаками
    +40 к дальности ударов ближнего боя
    Пронзает все цели
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1026]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAFarudinSpearThrowImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 220—330
    Урон от атаки: 140%
    Время атаки: 1.5 сек.
    Наносит на 40% больше урона атаками
    base is projectile [1]
    is area damage [1]
    GTFarudinSpearArenaLeftElite
    Spell, Triggerable, AttackInPlace
    Время применения: 1.5 сек.
    Перезарядка: 30 сек.
    GTFarudinSpearArenaRightElite
    Spell, Triggerable, AttackInPlace
    Время применения: 1.5 сек.
    SOFarudinSpearArenaSpear
    Triggerable, AttackInPlace
    GTFarudinSpearCascadeElite
    Spell, Triggerable, AttackInPlace
    Время применения: 2 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    SOFarudinSpearCascadeSpearElite
    Triggerable, AttackInPlace
    GAFarudinSpearStabElite
    Triggerable, Attack, AttackInPlace
    Base Damage: 220—330
    Урон от атаки: 40%
    Время атаки: 1.5 сек.
    Ваши удары не могут оглушать врагов
    Наносит на 60% меньше урона атаками
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    GTFarudinSpearCascadeSlow
    Spell, Triggerable, AttackInPlace
    Время применения: 2 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MutewindBanditBoss/blood_pool.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MutewindBanditBoss/cone_crack.ao"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mutewind/BanditWoman/SpearEliteAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/SpearEliteAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedElite"] = {
        name = "Faridun Impaler",
        life = 2.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 21,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EAAFarudinSpearThrow",
            "GAFarudinSpearThrowImpact",
            "GAFarudinSpearStabElite",
            "MPWFarudinSpearThrow",
            "GTFarudinSpearArenaLeftElite",
            "GTFarudinSpearCascadeElite",
            "GTFarudinSpearArenaRightElite",
            "GTFarudinSpearCascadeSlow",
            "SOFarudinSpearArenaSpear",
            "SOFarudinSpearCascadeSpearElite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFarudinSpearThrow"] = {
        name = "EAAFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearThrowImpact"] = {
        name = "GAFarudinSpearThrowImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearStabElite"] = {
        name = "GAFarudinSpearStabElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-60, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFarudinSpearThrow"] = {
        name = "MPWFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {1, 40, 1026, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaLeftElite"] = {
        name = "GTFarudinSpearArenaLeftElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeElite"] = {
        name = "GTFarudinSpearCascadeElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaRightElite"] = {
        name = "GTFarudinSpearArenaRightElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeSlow"] = {
        name = "GTFarudinSpearCascadeSlow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearArenaSpear"] = {
        name = "SOFarudinSpearArenaSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearCascadeSpearElite"] = {
        name = "SOFarudinSpearCascadeSpearElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Атаки имеют 25% шанс вызвать кровотечение
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed Физический Атака Состояние
    Фаридунская пронзательница
    Гуманоид
    Атаки имеют 25% шанс вызвать кровотечение
    Faridun Impaler
    SpectreY
    Tagsallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
    Здоровье
    150%
    Уклонение
    +70%
    Сопротивление
    0 0 0 0
    Damage
    150%
    Меткость
    100%
    Attack Distance
    6 ~ 21
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    119%
    Type
    MutewindWomanSpearEliteSpectre
    Metadata
    MutewindWomanSpearCorrodedEliteSpectre_
    Уровень
    68
    Здоровье
    11,636
    Damage
    350
    Урон от чар
    350
    Меткость
    2,502
    Время атаки
    1.5
    Опыт
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    6,033
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 280—420
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAFarudinSpearThrow
    Перезарядка: 8 сек.
    +55 к дальности ударов ближнего боя
    MPWFarudinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 280—420
    Урон от атаки: 50%
    Время атаки: 1.5 сек.
    Наносит на 50% меньше урона атаками
    +40 к дальности ударов ближнего боя
    Пронзает все цели
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1026]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAFarudinSpearThrowImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 280—420
    Урон от атаки: 140%
    Время атаки: 1.5 сек.
    Наносит на 40% больше урона атаками
    base is projectile [1]
    is area damage [1]
    GTFarudinSpearArenaLeftElite
    Spell, Triggerable, AttackInPlace
    Время применения: 1.5 сек.
    Перезарядка: 30 сек.
    GTFarudinSpearArenaRightElite
    Spell, Triggerable, AttackInPlace
    Время применения: 1.5 сек.
    SOFarudinSpearArenaSpear
    Triggerable, AttackInPlace
    GTFarudinSpearCascadeElite
    Spell, Triggerable, AttackInPlace
    Время применения: 2 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    SOFarudinSpearCascadeSpearElite
    Triggerable, AttackInPlace
    GAFarudinSpearStabElite
    Triggerable, Attack, AttackInPlace
    Base Damage: 280—420
    Урон от атаки: 40%
    Время атаки: 1.5 сек.
    Ваши удары не могут оглушать врагов
    Наносит на 60% меньше урона атаками
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    GTFarudinSpearCascadeSlow
    Spell, Triggerable, AttackInPlace
    Время применения: 2 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MutewindBanditBoss/blood_pool.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MutewindBanditBoss/cone_crack.ao"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mutewind/BanditWoman/SpearEliteAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/SpearEliteAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedEliteSpectre_"] = {
        name = "Faridun Impaler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 21,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EAAFarudinSpearThrow",
            "GAFarudinSpearThrowImpact",
            "GAFarudinSpearStabElite",
            "MPWFarudinSpearThrow",
            "GTFarudinSpearArenaLeftElite",
            "GTFarudinSpearCascadeElite",
            "GTFarudinSpearArenaRightElite",
            "GTFarudinSpearCascadeSlow",
            "SOFarudinSpearArenaSpear",
            "SOFarudinSpearCascadeSpearElite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFarudinSpearThrow"] = {
        name = "EAAFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearThrowImpact"] = {
        name = "GAFarudinSpearThrowImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearStabElite"] = {
        name = "GAFarudinSpearStabElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-60, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFarudinSpearThrow"] = {
        name = "MPWFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {1, 40, 1026, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaLeftElite"] = {
        name = "GTFarudinSpearArenaLeftElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeElite"] = {
        name = "GTFarudinSpearCascadeElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaRightElite"] = {
        name = "GTFarudinSpearArenaRightElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeSlow"] = {
        name = "GTFarudinSpearCascadeSlow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearArenaSpear"] = {
        name = "SOFarudinSpearArenaSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearCascadeSpearElite"] = {
        name = "SOFarudinSpearCascadeSpearElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Атаки имеют 25% шанс вызвать кровотечение
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed Физический Атака Состояние
    Edit

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