Faridun Impaler
Humanoid
Attacks have 25% chance to cause Bleeding
SpectreY
Spectre OverrideMetadata/Monsters/Mutewind/MutewindWomanSpearCorrodedEliteSpectre_
AreaThe Spires of Deshar, Qimah Reservoir
Tagsallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Packs
  • The Spires of Deshar, Qimah Reservoir: Faridun Impaler, Faridun Swordsman, Faridun Bladedancer
  • The Spires of Deshar, Qimah Reservoir: Faridun Impaler, Faridun Heavy Infantry, Faridun Spearwoman
  • The Spires of Deshar, Qimah Reservoir: Faridun Impaler, Faridun Javelineer, Faridun Spearman, Faridun Infantry
  • The Spires of Deshar, Qimah Reservoir: Faridun Impaler, Faridun Wind-slicer, Faridun Neophyte, Faridun Fledgling
  • Faridun Impaler, Faridun Fledgling, Faridun Bladedancer, Faridun Infantry
  • Life
    230%
    Armour
    +50%
    Evasion
    +70%
    Resistance
    0 0 0 0
    Damage
    173%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 21
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    230%
    Model Size
    119%
    Type
    MutewindWomanSpearElite
    Metadata
    MutewindWomanSpearCorrodedElite
    Level
    56
    Life
    8,639
    Armour
    1,764
    Evasion Rating
    913
    Damage
    275
    Spell Damage
    275
    Accuracy
    1,556
    Attack Time
    1.5
    Experience
    28,856
    Minion Life
    10,619
    Minion Damage
    887
    Minion Armour
    2,940
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 220—330
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAFarudinSpearThrow
    Cooldown Time: 8 sec
    +55 to Melee Strike Range
    MPWFarudinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 220—330
    Critical Hit Chance: 5%
    Attack Damage: 50%
    Attack Time: 1.5 sec
    Deals 50% less Attack damage
    +40 to Melee Strike Range
    Pierces all Targets
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1026]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAFarudinSpearThrowImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 220—330
    Critical Hit Chance: 5%
    Attack Damage: 140%
    Attack Time: 1.5 sec
    Deals 40% more Attack damage
    base is projectile [1]
    is area damage [1]
    GTFarudinSpearArenaLeftElite
    Spell, Triggerable, AttackInPlace
    Cast Time: 1.5 sec
    Cooldown Time: 30 sec
    GTFarudinSpearArenaRightElite
    Spell, Triggerable, AttackInPlace
    Cast Time: 1.5 sec
    SOFarudinSpearArenaSpear
    Triggerable, AttackInPlace
    GTFarudinSpearCascadeElite
    Spell, Triggerable, AttackInPlace
    Cast Time: 2 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    SOFarudinSpearCascadeSpearElite
    Triggerable, AttackInPlace
    GAFarudinSpearStabElite
    Triggerable, Attack, AttackInPlace
    Base Damage: 220—330
    Critical Hit Chance: 5%
    Attack Damage: 40%
    Attack Time: 1.5 sec
    Your Hits cannot Stun Enemies
    Deals 60% less Attack damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    GTFarudinSpearCascadeSlow
    Spell, Triggerable, AttackInPlace
    Cast Time: 2 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MutewindBanditBoss/blood_pool.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MutewindBanditBoss/cone_crack.ao"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mutewind/BanditWoman/SpearEliteAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/SpearEliteAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedElite"] = {
        name = "Faridun Impaler",
        life = 2.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 21,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EAAFarudinSpearThrow",
            "GAFarudinSpearThrowImpact",
            "GAFarudinSpearStabElite",
            "MPWFarudinSpearThrow",
            "GTFarudinSpearArenaLeftElite",
            "GTFarudinSpearCascadeElite",
            "GTFarudinSpearArenaRightElite",
            "GTFarudinSpearCascadeSlow",
            "SOFarudinSpearArenaSpear",
            "SOFarudinSpearCascadeSpearElite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFarudinSpearThrow"] = {
        name = "EAAFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearThrowImpact"] = {
        name = "GAFarudinSpearThrowImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearStabElite"] = {
        name = "GAFarudinSpearStabElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-60, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFarudinSpearThrow"] = {
        name = "MPWFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {1, 40, 1026, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaLeftElite"] = {
        name = "GTFarudinSpearArenaLeftElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeElite"] = {
        name = "GTFarudinSpearCascadeElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaRightElite"] = {
        name = "GTFarudinSpearArenaRightElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeSlow"] = {
        name = "GTFarudinSpearCascadeSlow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearArenaSpear"] = {
        name = "SOFarudinSpearArenaSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearCascadeSpearElite"] = {
        name = "SOFarudinSpearCascadeSpearElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Attacks have 25% chance to cause Bleeding
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed Physical Attack Ailment
    Faridun Impaler
    Humanoid
    Attacks have 25% chance to cause Bleeding
    SpectreY
    Tagsallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
    Life
    150%
    Armour
    +50%
    Evasion
    +70%
    Resistance
    0 0 0 0
    Damage
    150%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 21
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    119%
    Type
    MutewindWomanSpearEliteSpectre
    Metadata
    MutewindWomanSpearCorrodedEliteSpectre_
    Level
    68
    Life
    11,636
    Armour
    3,620
    Evasion Rating
    1,204
    Damage
    350
    Spell Damage
    350
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    6,033
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 280—420
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAFarudinSpearThrow
    Cooldown Time: 8 sec
    +55 to Melee Strike Range
    MPWFarudinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 280—420
    Critical Hit Chance: 5%
    Attack Damage: 50%
    Attack Time: 1.5 sec
    Deals 50% less Attack damage
    +40 to Melee Strike Range
    Pierces all Targets
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1026]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAFarudinSpearThrowImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 280—420
    Critical Hit Chance: 5%
    Attack Damage: 140%
    Attack Time: 1.5 sec
    Deals 40% more Attack damage
    base is projectile [1]
    is area damage [1]
    GTFarudinSpearArenaLeftElite
    Spell, Triggerable, AttackInPlace
    Cast Time: 1.5 sec
    Cooldown Time: 30 sec
    GTFarudinSpearArenaRightElite
    Spell, Triggerable, AttackInPlace
    Cast Time: 1.5 sec
    SOFarudinSpearArenaSpear
    Triggerable, AttackInPlace
    GTFarudinSpearCascadeElite
    Spell, Triggerable, AttackInPlace
    Cast Time: 2 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    SOFarudinSpearCascadeSpearElite
    Triggerable, AttackInPlace
    GAFarudinSpearStabElite
    Triggerable, Attack, AttackInPlace
    Base Damage: 280—420
    Critical Hit Chance: 5%
    Attack Damage: 40%
    Attack Time: 1.5 sec
    Your Hits cannot Stun Enemies
    Deals 60% less Attack damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    GTFarudinSpearCascadeSlow
    Spell, Triggerable, AttackInPlace
    Cast Time: 2 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MutewindBanditBoss/blood_pool.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MutewindBanditBoss/cone_crack.ao"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mutewind/BanditWoman/SpearEliteAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/SpearEliteAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedEliteSpectre_"] = {
        name = "Faridun Impaler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 21,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EAAFarudinSpearThrow",
            "GAFarudinSpearThrowImpact",
            "GAFarudinSpearStabElite",
            "MPWFarudinSpearThrow",
            "GTFarudinSpearArenaLeftElite",
            "GTFarudinSpearCascadeElite",
            "GTFarudinSpearArenaRightElite",
            "GTFarudinSpearCascadeSlow",
            "SOFarudinSpearArenaSpear",
            "SOFarudinSpearCascadeSpearElite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFarudinSpearThrow"] = {
        name = "EAAFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearThrowImpact"] = {
        name = "GAFarudinSpearThrowImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearStabElite"] = {
        name = "GAFarudinSpearStabElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-60, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFarudinSpearThrow"] = {
        name = "MPWFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {1, 40, 1026, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaLeftElite"] = {
        name = "GTFarudinSpearArenaLeftElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeElite"] = {
        name = "GTFarudinSpearCascadeElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaRightElite"] = {
        name = "GTFarudinSpearArenaRightElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeSlow"] = {
        name = "GTFarudinSpearCascadeSlow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearArenaSpear"] = {
        name = "SOFarudinSpearArenaSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearCascadeSpearElite"] = {
        name = "SOFarudinSpearCascadeSpearElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Attacks have 25% chance to cause Bleeding
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed Physical Attack Ailment
    Edit

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