Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
法里顿穿刺者
CategoryHumanoid人形
IconEnemyArmourStrong IconEnemyEvasionStrong
攻击25% 的几率导致流血
Faridun Impaler
Spectre
Spectre OverrideMetadata/Monsters/Mutewind/MutewindWomanSpearCorrodedEliteSpectre_
Area德莎尔的高塔, 奇玛尔水库
Tagsallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Packs
  • 德莎尔的高塔, 奇玛尔水库: 法里顿穿刺者, 法里顿剑士, 法里顿刃舞者
  • 德莎尔的高塔, 奇玛尔水库: 法里顿穿刺者, 法里顿重装步兵, 法里顿女矛兵
  • 德莎尔的高塔, 奇玛尔水库: 法里顿穿刺者, 法里顿标枪手, 法里顿矛兵, 法里顿步兵
  • 德莎尔的高塔, 奇玛尔水库: 法里顿穿刺者, 法里顿撕风者, 法里顿新锐, 法里顿新兵
  • 法里顿穿刺者, 法里顿新兵, 法里顿刃舞者, 法里顿步兵
  • 生命
    230%
    +50%
    闪避
    +70%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    173%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 21
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    230%
    Model Size
    119%
    Type
    MutewindWomanSpearElite
    Metadata
    MutewindWomanSpearCorrodedElite
    Spectre Reservation
    93%
    Companion Reservation
    45.3%
    等级
    56
    生命
    8,639
    1,764
    伤害
    275
    法术伤害
    275
    命中
    1,556
    攻击时间
    1.5
    经验值
    28,856
    召唤物生命
    10,619
    召唤物伤害
    887
    召唤物护甲
    2,940
    MeleeAtAnimationSpeedComboTEMP
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 220330
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAFarudinSpearThrow
    攻击
    Base Damage: 220330
    暴击率: 5%
    攻击时间: 1.5 秒
    冷却时间: 8 秒
    +5.5近战打击范围
    MPWFarudinSpearThrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
    Base Damage: 220330
    暴击率: 5%
    攻击伤害: 50%
    攻击时间: 1.5 秒
    攻击伤害总降 50%
    +4近战打击范围
    穿透所有目标
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1026]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAFarudinSpearThrowImpact
    可触发, 攻击, AttackInPlace
    Base Damage: 220330
    暴击率: 5%
    攻击伤害: 140%
    攻击时间: 1.5 秒
    攻击伤害总增 40%
    base is projectile [1]
    is area damage [1]
    GTFarudinSpearArenaLeftElite
    法术, 可触发, AttackInPlace
    施放时间: 1.5 秒
    冷却时间: 30 秒
    GTFarudinSpearArenaRightElite
    法术, 可触发, AttackInPlace
    施放时间: 1.5 秒
    SOFarudinSpearArenaSpear
    可触发, AttackInPlace, 法术
    施放时间: 1 秒
    GTFarudinSpearCascadeElite
    法术, 可触发, AttackInPlace
    施放时间: 2 秒
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    SOFarudinSpearCascadeSpearElite
    可触发, AttackInPlace, 法术
    施放时间: 1 秒
    GAFarudinSpearStabElite
    可触发, 攻击, AttackInPlace
    Base Damage: 220330
    暴击率: 5%
    攻击伤害: 40%
    攻击时间: 1.5 秒
    击中时无法晕眩敌人
    攻击伤害总降 60%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    GTFarudinSpearCascadeSlow
    法术, 可触发, AttackInPlace
    施放时间: 2 秒
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedElite"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Impaler",
        life = 2.3,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 21,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EAAFarudinSpearThrow",
            "GAFarudinSpearThrowImpact",
            "GAFarudinSpearStabElite",
            "MPWFarudinSpearThrow",
            "GTFarudinSpearArenaLeftElite",
            "GTFarudinSpearCascadeElite",
            "GTFarudinSpearArenaRightElite",
            "GTFarudinSpearCascadeSlow",
            "SOFarudinSpearArenaSpear",
            "SOFarudinSpearCascadeSpearElite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFarudinSpearThrow"] = {
        name = "EAAFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearThrowImpact"] = {
        name = "GAFarudinSpearThrowImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearStabElite"] = {
        name = "GAFarudinSpearStabElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-60, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFarudinSpearThrow"] = {
        name = "MPWFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {1, 40, 1026, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaLeftElite"] = {
        name = "GTFarudinSpearArenaLeftElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeElite"] = {
        name = "GTFarudinSpearCascadeElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaRightElite"] = {
        name = "GTFarudinSpearArenaRightElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeSlow"] = {
        name = "GTFarudinSpearCascadeSlow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearArenaSpear"] = {
        name = "SOFarudinSpearArenaSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearCascadeSpearElite"] = {
        name = "SOFarudinSpearCascadeSpearElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻击25% 的几率导致流血
    FamilyCausesBleeding
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • bleed on hit with attacks % 25 25 Global
  • Craft Tagsbleed 物理 攻击 异常状态
    法里顿穿刺者
    CategoryHumanoid人形
    IconEnemyArmourStrong IconEnemyEvasionStrong
    攻击25% 的几率导致流血
    Faridun Impaler
    Spectre
    Tagsallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
    生命
    150%
    +50%
    闪避
    +70%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    150%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 21
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    150%
    Model Size
    119%
    Type
    MutewindWomanSpearEliteSpectre
    Metadata
    MutewindWomanSpearCorrodedEliteSpectre_
    Spectre Reservation
    67%
    Companion Reservation
    36.6%
    等级
    68
    生命
    12,386
    3,620
    伤害
    350
    法术伤害
    350
    命中
    2,502
    攻击时间
    1.5
    经验值
    42,951
    召唤物生命
    10,395
    召唤物伤害
    1,453
    召唤物护甲
    6,033
    MeleeAtAnimationSpeedComboTEMP
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 280420
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAFarudinSpearThrow
    攻击
    Base Damage: 280420
    暴击率: 5%
    攻击时间: 1.5 秒
    冷却时间: 8 秒
    +5.5近战打击范围
    MPWFarudinSpearThrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发, AttackInPlace
    Base Damage: 280420
    暴击率: 5%
    攻击伤害: 50%
    攻击时间: 1.5 秒
    攻击伤害总降 50%
    +4近战打击范围
    穿透所有目标
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1026]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAFarudinSpearThrowImpact
    可触发, 攻击, AttackInPlace
    Base Damage: 280420
    暴击率: 5%
    攻击伤害: 140%
    攻击时间: 1.5 秒
    攻击伤害总增 40%
    base is projectile [1]
    is area damage [1]
    GTFarudinSpearArenaLeftElite
    法术, 可触发, AttackInPlace
    施放时间: 1.5 秒
    冷却时间: 30 秒
    GTFarudinSpearArenaRightElite
    法术, 可触发, AttackInPlace
    施放时间: 1.5 秒
    SOFarudinSpearArenaSpear
    可触发, AttackInPlace, 法术
    施放时间: 1 秒
    GTFarudinSpearCascadeElite
    法术, 可触发, AttackInPlace
    施放时间: 2 秒
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    SOFarudinSpearCascadeSpearElite
    可触发, AttackInPlace, 法术
    施放时间: 1 秒
    GAFarudinSpearStabElite
    可触发, 攻击, AttackInPlace
    Base Damage: 280420
    暴击率: 5%
    攻击伤害: 40%
    攻击时间: 1.5 秒
    击中时无法晕眩敌人
    攻击伤害总降 60%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    GTFarudinSpearCascadeSlow
    法术, 可触发, AttackInPlace
    施放时间: 2 秒
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedEliteSpectre_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Impaler",
        life = 1.5,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 21,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EAAFarudinSpearThrow",
            "GAFarudinSpearThrowImpact",
            "GAFarudinSpearStabElite",
            "MPWFarudinSpearThrow",
            "GTFarudinSpearArenaLeftElite",
            "GTFarudinSpearCascadeElite",
            "GTFarudinSpearArenaRightElite",
            "GTFarudinSpearCascadeSlow",
            "SOFarudinSpearArenaSpear",
            "SOFarudinSpearCascadeSpearElite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFarudinSpearThrow"] = {
        name = "EAAFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearThrowImpact"] = {
        name = "GAFarudinSpearThrowImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearStabElite"] = {
        name = "GAFarudinSpearStabElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-60, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFarudinSpearThrow"] = {
        name = "MPWFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {1, 40, 1026, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaLeftElite"] = {
        name = "GTFarudinSpearArenaLeftElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeElite"] = {
        name = "GTFarudinSpearCascadeElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaRightElite"] = {
        name = "GTFarudinSpearArenaRightElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeSlow"] = {
        name = "GTFarudinSpearCascadeSlow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearArenaSpear"] = {
        name = "SOFarudinSpearArenaSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearCascadeSpearElite"] = {
        name = "SOFarudinSpearCascadeSpearElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻击25% 的几率导致流血
    FamilyCausesBleeding
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • bleed on hit with attacks % 25 25 Global
  • Craft Tagsbleed 物理 攻击 异常状态
    Edit

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