IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Faridun-Spießer
CategoryHumanoidHumanoid
IconEnemyArmourStrong IconEnemyEvasionStrong
Angriffe haben 25% Chance, Bluten zu verursachen
Faridun Impaler
Spectre
Spectre OverrideMetadata/Monsters/Mutewind/MutewindWomanSpearCorrodedEliteSpectre_
AreaDie Spitzen von Deshar, Qimah-Reservoir
Tagsallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Packs
  • Die Spitzen von Deshar, Qimah-Reservoir: Faridun-Spießer, Faridun-Schwertkämpfer, Faridun-Klingentänzerin
  • Die Spitzen von Deshar, Qimah-Reservoir: Faridun-Spießer, Schwere Faridun-Infanterie, Faridun-Speerkämpferin
  • Die Spitzen von Deshar, Qimah-Reservoir: Faridun-Spießer, Faridun-Speerwerferin, Faridun-Speerkämpfer, Faridun-Infanterie
  • Die Spitzen von Deshar, Qimah-Reservoir: Faridun-Spießer, Faridun-Windschlitzerin, Faridun-Neophyt, Faridun-Nachwuchs
  • Faridun-Spießer, Faridun-Nachwuchs, Faridun-Klingentänzerin, Faridun-Infanterie
  • Leben
    230%
    Ausweichen
    +70%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    173%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 21
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    230%
    Model Size
    119%
    Type
    MutewindWomanSpearElite
    Metadata
    MutewindWomanSpearCorrodedElite
    Stufe
    56
    Leben
    8,639
    Damage
    275
    Zauberschaden
    275
    Genauigkeit
    1,556
    Angriffszeit
    1.5
    Erfahrung
    28,856
    Minion Life
    10,619
    Minion Damage
    887
    Minion Armour
    2,940
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 220330
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAFarudinSpearThrow
    Attack
    Base Damage: 220330
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 8 Sek.
    +5.5 Meter zur Nahkampf-Schlagreichweite
    MPWFarudinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 220330
    Angriffsschaden: 50%
    Angriffszeit: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    +4 Meter zur Nahkampf-Schlagreichweite
    Durchbohrt alle Ziele
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1026]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAFarudinSpearThrowImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 220330
    Angriffsschaden: 140%
    Angriffszeit: 1.5 Sek.
    Verursacht 40% mehr Angriffsschaden
    base is projectile [1]
    is area damage [1]
    GTFarudinSpearArenaLeftElite
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 30 Sek.
    GTFarudinSpearArenaRightElite
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 1.5 Sek.
    SOFarudinSpearArenaSpear
    Triggerable, AttackInPlace, Spell
    Zauberzeit: 1 Sek.
    GTFarudinSpearCascadeElite
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 2 Sek.
    Abklingzeit: 10 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    SOFarudinSpearCascadeSpearElite
    Triggerable, AttackInPlace, Spell
    Zauberzeit: 1 Sek.
    GAFarudinSpearStabElite
    Triggerable, Attack, AttackInPlace
    Base Damage: 220330
    Angriffsschaden: 40%
    Angriffszeit: 1.5 Sek.
    Eure Treffer können Gegner nicht betäuben
    Verursacht 60% weniger Angriffsschaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    GTFarudinSpearCascadeSlow
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 2 Sek.
    Abklingzeit: 10 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedElite"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Impaler",
        life = 2.3,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 21,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EAAFarudinSpearThrow",
            "GAFarudinSpearThrowImpact",
            "GAFarudinSpearStabElite",
            "MPWFarudinSpearThrow",
            "GTFarudinSpearArenaLeftElite",
            "GTFarudinSpearCascadeElite",
            "GTFarudinSpearArenaRightElite",
            "GTFarudinSpearCascadeSlow",
            "SOFarudinSpearArenaSpear",
            "SOFarudinSpearCascadeSpearElite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFarudinSpearThrow"] = {
        name = "EAAFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearThrowImpact"] = {
        name = "GAFarudinSpearThrowImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearStabElite"] = {
        name = "GAFarudinSpearStabElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-60, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFarudinSpearThrow"] = {
        name = "MPWFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {1, 40, 1026, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaLeftElite"] = {
        name = "GTFarudinSpearArenaLeftElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeElite"] = {
        name = "GTFarudinSpearCascadeElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaRightElite"] = {
        name = "GTFarudinSpearArenaRightElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeSlow"] = {
        name = "GTFarudinSpearCascadeSlow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearArenaSpear"] = {
        name = "SOFarudinSpearArenaSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearCascadeSpearElite"] = {
        name = "SOFarudinSpearCascadeSpearElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Angriffe haben 25% Chance, Bluten zu verursachen
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • bleed on hit with attacks % 25 25 Global
  • Craft Tagsbleed Physisch Angriff Beeinträchtigung
    Faridun-Spießer
    CategoryHumanoidHumanoid
    IconEnemyArmourStrong IconEnemyEvasionStrong
    Angriffe haben 25% Chance, Bluten zu verursachen
    Faridun Impaler
    Spectre
    Tagsallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
    Leben
    150%
    Ausweichen
    +70%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    150%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 21
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    119%
    Type
    MutewindWomanSpearEliteSpectre
    Metadata
    MutewindWomanSpearCorrodedEliteSpectre_
    Stufe
    68
    Leben
    12,386
    Damage
    350
    Zauberschaden
    350
    Genauigkeit
    2,502
    Angriffszeit
    1.5
    Erfahrung
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    6,033
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 280420
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EAAFarudinSpearThrow
    Attack
    Base Damage: 280420
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 8 Sek.
    +5.5 Meter zur Nahkampf-Schlagreichweite
    MPWFarudinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 280420
    Angriffsschaden: 50%
    Angriffszeit: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    +4 Meter zur Nahkampf-Schlagreichweite
    Durchbohrt alle Ziele
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1026]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAFarudinSpearThrowImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 280420
    Angriffsschaden: 140%
    Angriffszeit: 1.5 Sek.
    Verursacht 40% mehr Angriffsschaden
    base is projectile [1]
    is area damage [1]
    GTFarudinSpearArenaLeftElite
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 30 Sek.
    GTFarudinSpearArenaRightElite
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 1.5 Sek.
    SOFarudinSpearArenaSpear
    Triggerable, AttackInPlace, Spell
    Zauberzeit: 1 Sek.
    GTFarudinSpearCascadeElite
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 2 Sek.
    Abklingzeit: 10 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    SOFarudinSpearCascadeSpearElite
    Triggerable, AttackInPlace, Spell
    Zauberzeit: 1 Sek.
    GAFarudinSpearStabElite
    Triggerable, Attack, AttackInPlace
    Base Damage: 280420
    Angriffsschaden: 40%
    Angriffszeit: 1.5 Sek.
    Eure Treffer können Gegner nicht betäuben
    Verursacht 60% weniger Angriffsschaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    GTFarudinSpearCascadeSlow
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 2 Sek.
    Abklingzeit: 10 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedEliteSpectre_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Impaler",
        life = 1.5,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 21,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EAAFarudinSpearThrow",
            "GAFarudinSpearThrowImpact",
            "GAFarudinSpearStabElite",
            "MPWFarudinSpearThrow",
            "GTFarudinSpearArenaLeftElite",
            "GTFarudinSpearCascadeElite",
            "GTFarudinSpearArenaRightElite",
            "GTFarudinSpearCascadeSlow",
            "SOFarudinSpearArenaSpear",
            "SOFarudinSpearCascadeSpearElite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFarudinSpearThrow"] = {
        name = "EAAFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearThrowImpact"] = {
        name = "GAFarudinSpearThrowImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearStabElite"] = {
        name = "GAFarudinSpearStabElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-60, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFarudinSpearThrow"] = {
        name = "MPWFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {1, 40, 1026, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaLeftElite"] = {
        name = "GTFarudinSpearArenaLeftElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeElite"] = {
        name = "GTFarudinSpearCascadeElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaRightElite"] = {
        name = "GTFarudinSpearArenaRightElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeSlow"] = {
        name = "GTFarudinSpearCascadeSlow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearArenaSpear"] = {
        name = "SOFarudinSpearArenaSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearCascadeSpearElite"] = {
        name = "SOFarudinSpearCascadeSpearElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Angriffe haben 25% Chance, Bluten zu verursachen
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • bleed on hit with attacks % 25 25 Global
  • Craft Tagsbleed Physisch Angriff Beeinträchtigung
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.