Empaleuse faridun
Les Attaques ont 25% de chances d'infliger le Saignement
Faridun Impaler
SpectreY
Spectre OverrideMetadata/Monsters/Mutewind/MutewindWomanSpearCorrodedEliteSpectre_
AreaLes Cimes de Deshar, Les Cimes de Deshar
Tagsallows_inc_aoe, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Packs
  • Les Cimes de Deshar, Les Cimes de Deshar: Empaleuse faridun, Épéiste faridun, Danse-lames faridun
  • Les Cimes de Deshar, Les Cimes de Deshar: Empaleuse faridun, Infanterie lourde faridun, Lancière faridun
  • Les Cimes de Deshar, Les Cimes de Deshar: Empaleuse faridun, Javelinière faridun, Lancier faridun, Infanterie faridun
  • Les Cimes de Deshar, Les Cimes de Deshar: Empaleuse faridun, Tranche-vent faridun, Néophyte faridun, Profane faridun
  • Empaleuse faridun, Profane faridun, Danse-lames faridun, Infanterie faridun
  • Vie
    230%
    Armure
    +50%
    Évasion
    +70%
    Ailment Threshold
    %
    Résistance
    0 0 0 0
    Damage
    173%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 21
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    230%
    Model Size
    119%
    Type
    MutewindWomanSpearElite
    Metadata
    MutewindWomanSpearCorrodedElite
    Niveau
    57
    Vie
    10,138
    Armure
    1,788
    Évasion
    353
    Bouclier d'énergie
    0
    Damage
    284
    Dégâts des sorts
    284
    Précision
    0
    Attack Time
    1.5
    Expérience
    30,804
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 227–341
    Chances de [Critical|Touche critique]: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAFarudinSpearThrow
    Temps de recharge: 8 sec.
    +55 à l'Allonge
    MPWFarudinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 227–341
    Chances de [Critical|Touche critique]: 5%
    Dégâts d'Attaque: 50%
    Attack Time: 1.5 sec.
    Les Projectiles Transpercent toutes les cibles
    50% de Perte de Dégâts d'Attaque
    +40 à l'Allonge
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1026]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAFarudinSpearThrowImpact
    Triggerable, Attack
    Base Damage: 227–341
    Chances de [Critical|Touche critique]: 5%
    Dégâts d'Attaque: 140%
    Attack Time: 1.5 sec.
    40% Davantage de Dégâts d'Attaque
    base is projectile [1]
    is area damage [1]
    GTFarudinSpearArenaLeftElite
    Triggerable
    Temps de recharge: 30 sec.
    GTFarudinSpearArenaRightElite
    Triggerable
    SOFarudinSpearArenaSpear
    Triggerable
    GTFarudinSpearCascadeElite
    Triggerable
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    SOFarudinSpearCascadeSpearElite
    Triggerable
    GAFarudinSpearStabElite
    Triggerable, Attack
    Base Damage: 227–341
    Chances de [Critical|Touche critique]: 5%
    Dégâts d'Attaque: 40%
    Attack Time: 1.5 sec.
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    60% de Perte de Dégâts d'Attaque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    GTFarudinSpearCascadeSlow
    Triggerable
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MutewindBanditBoss/blood_pool.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MutewindBanditBoss/cone_crack.ao"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mutewind/BanditWoman/SpearEliteAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/SpearEliteAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedElite"] = {
        name = "Faridun Impaler",
        life = 2.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 21,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EAAFarudinSpearThrow",
            "GAFarudinSpearThrowImpact",
            "GAFarudinSpearStabElite",
            "MPWFarudinSpearThrow",
            "GTFarudinSpearArenaLeftElite",
            "GTFarudinSpearCascadeElite",
            "GTFarudinSpearArenaRightElite",
            "GTFarudinSpearCascadeSlow",
            "SOFarudinSpearArenaSpear",
            "SOFarudinSpearCascadeSpearElite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFarudinSpearThrow"] = {
        name = "EAAFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearThrowImpact"] = {
        name = "GAFarudinSpearThrowImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearStabElite"] = {
        name = "GAFarudinSpearStabElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-60, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFarudinSpearThrow"] = {
        name = "MPWFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {1, 40, 1026, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaLeftElite"] = {
        name = "GTFarudinSpearArenaLeftElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeElite"] = {
        name = "GTFarudinSpearCascadeElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaRightElite"] = {
        name = "GTFarudinSpearArenaRightElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeSlow"] = {
        name = "GTFarudinSpearCascadeSlow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearArenaSpear"] = {
        name = "SOFarudinSpearArenaSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearCascadeSpearElite"] = {
        name = "SOFarudinSpearCascadeSpearElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Les Attaques ont 25% de chances d'infliger le Saignement
    IdMonsterBleedOnHitChance
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed physical attack ailment
    Empaleuse faridun
    Les Attaques ont 25% de chances d'infliger le Saignement
    Faridun Impaler
    SpectreY
    Tagsallows_inc_aoe, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
    Vie
    230%
    Armure
    +50%
    Évasion
    +70%
    Ailment Threshold
    %
    Résistance
    0 0 0 0
    Damage
    173%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 21
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    230%
    Model Size
    119%
    Type
    MutewindWomanSpearElite
    Metadata
    MutewindWomanSpearCorrodedEliteSpectre_
    Niveau
    68
    Vie
    17,841
    Armure
    3,451
    Évasion
    477
    Bouclier d'énergie
    0
    Damage
    403
    Dégâts des sorts
    403
    Précision
    0
    Attack Time
    1.5
    Expérience
    65,858
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 323–484
    Chances de [Critical|Touche critique]: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAAFarudinSpearThrow
    Temps de recharge: 8 sec.
    +55 à l'Allonge
    MPWFarudinSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 323–484
    Chances de [Critical|Touche critique]: 5%
    Dégâts d'Attaque: 50%
    Attack Time: 1.5 sec.
    Les Projectiles Transpercent toutes les cibles
    50% de Perte de Dégâts d'Attaque
    +40 à l'Allonge
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1026]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAFarudinSpearThrowImpact
    Triggerable, Attack
    Base Damage: 323–484
    Chances de [Critical|Touche critique]: 5%
    Dégâts d'Attaque: 140%
    Attack Time: 1.5 sec.
    40% Davantage de Dégâts d'Attaque
    base is projectile [1]
    is area damage [1]
    GTFarudinSpearArenaLeftElite
    Triggerable
    Temps de recharge: 30 sec.
    GTFarudinSpearArenaRightElite
    Triggerable
    SOFarudinSpearArenaSpear
    Triggerable
    GTFarudinSpearCascadeElite
    Triggerable
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    SOFarudinSpearCascadeSpearElite
    Triggerable
    GAFarudinSpearStabElite
    Triggerable, Attack
    Base Damage: 323–484
    Chances de [Critical|Touche critique]: 5%
    Dégâts d'Attaque: 40%
    Attack Time: 1.5 sec.
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    60% de Perte de Dégâts d'Attaque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    GTFarudinSpearCascadeSlow
    Triggerable
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MutewindBanditBoss/blood_pool.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MutewindBanditBoss/cone_crack.ao"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Mutewind/BanditWoman/SpearEliteAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    
    {
    
    preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/SpearEliteAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedEliteSpectre_"] = {
        name = "Faridun Impaler",
        life = 2.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 21,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EAAFarudinSpearThrow",
            "GAFarudinSpearThrowImpact",
            "GAFarudinSpearStabElite",
            "MPWFarudinSpearThrow",
            "GTFarudinSpearArenaLeftElite",
            "GTFarudinSpearCascadeElite",
            "GTFarudinSpearArenaRightElite",
            "GTFarudinSpearCascadeSlow",
            "SOFarudinSpearArenaSpear",
            "SOFarudinSpearCascadeSpearElite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFarudinSpearThrow"] = {
        name = "EAAFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearThrowImpact"] = {
        name = "GAFarudinSpearThrowImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFarudinSpearStabElite"] = {
        name = "GAFarudinSpearStabElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-60, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFarudinSpearThrow"] = {
        name = "MPWFarudinSpearThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "melee_range_+",
            "monster_projectile_variation",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {1, 40, 1026, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaLeftElite"] = {
        name = "GTFarudinSpearArenaLeftElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeElite"] = {
        name = "GTFarudinSpearCascadeElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearArenaRightElite"] = {
        name = "GTFarudinSpearArenaRightElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFarudinSpearCascadeSlow"] = {
        name = "GTFarudinSpearCascadeSlow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearArenaSpear"] = {
        name = "SOFarudinSpearArenaSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFarudinSpearCascadeSpearElite"] = {
        name = "SOFarudinSpearCascadeSpearElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Les Attaques ont 25% de chances d'infliger le Saignement
    IdMonsterBleedOnHitChance
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • Craft Tagsbleed physical attack ailment