Демоническая пасть
Maw Demon
| Spectre | |
|---|---|
| Area | Красная Долина |
| Tags | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
| Packs |
Здоровье
90%
Уклонение
+20%
Сопротивление
Damage
90%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 8
Время атаки
1.455 Second
Damage Spread
±20%
Опыт
90%
Model Size
100%
Type
Frog
Metadata
PaleFrog1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
5
Здоровье
30
13
Damage
12
Урон от чар
12
Меткость
96
Время атаки
1.455
Опыт
28
Minion Life
167
Minion Damage
8
Minion Armour
13
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 10—15
Шанс крит. попадания: 5%
Время атаки: 1.455 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PaleFrogShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Удар щитом
Base Damage: 10—15
Шанс крит. попадания: 5%
Время атаки: 1.455 сек.
Перезарядка: 5 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
15% повышение скорости атаки
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 20% больше урона от ударов при максимальной дистанции рывка
50% повышение скорости передвижения
ignores proximity shield [1]
shield charge extra distance [15]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}
Stats
{
set_base_heavy_stun_duration_ms = 2066
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Frog/PaleFrog1"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Maw Demon",
life = 0.9,
damage = 0.9,
damageSpread = 0.2,
attackTime = 1.455,
attackRange = 8,
accuracy = 1,
skillList = {
"PaleFrogShieldCharge",
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["PaleFrogShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"attack_speed_+%",
"shield_charge_extra_distance",
"ignores_proximity_shield",
},
levels = {
[1] = {50, 50, 20, 15, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













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