Демоническая пасть
Maw Demon
| Spectre | Y |
|---|---|
| Area | Красная Долина |
| Tags | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
| Packs |
Здоровье
90%
Уклонение
+20%
Сопротивление
Damage
90%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 8
Время атаки
1.455 Second
Damage Spread
±20%
Опыт
90%
Model Size
100%
Type
Frog
Metadata
PaleFrog1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
5
Здоровье
30
13
Damage
12
Урон от чар
12
Меткость
96
Время атаки
1.455
Опыт
28
Minion Life
167
Minion Damage
8
Minion Armour
13
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 10–15
Шанс крит. попадания: 5%
Время атаки: 1.455 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PaleFrogShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Удар щитом
Base Damage: 10–15
Шанс крит. попадания: 5%
Время атаки: 1.455 сек.
Перезарядка: 5 сек.
Герой устремляется на врага или в указанное место, отталкивая врагов на своем пути и несколько раз нанося урон в небольшой области перед собой. По достижении цели, урон наносится в большей области. Чем дальше пробежит герой, тем больше урона нанесет и тем выше будет шанс оглушения врагов. Нельзя усилить Градом ударов.
15% повышение скорости атаки
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 20% больше урона от ударов при максимальной дистанции рывка
50% повышение скорости передвижения
ignores proximity shield [1]
shield charge extra distance [15]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}
Stats
{
set_base_heavy_stun_duration_ms = 2066
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Frog/PaleFrog1"] = {
name = "Maw Demon",
life = 0.9,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.9,
damageSpread = 0.2,
attackTime = 1.455,
attackRange = 8,
accuracy = 1,
skillList = {
"PaleFrogShieldCharge",
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["PaleFrogShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RequiresShield] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"attack_speed_+%",
"shield_charge_extra_distance",
"ignores_proximity_shield",
},
levels = {
[1] = {50, 50, 20, 15, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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