巨喉魔
Beast
Maw Demon
SpectreY
Area红谷, The Red Vale
Tagsamphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio
Packs
  • 红谷, The Red Vale: 巨喉魔
  • 巨喉魔
  • 生命
    90%
    闪避值
    +20%
    抗性
    0 30 0 0
    伤害
    90%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 8
    攻击间隔
    1.455 Second
    Damage Spread
    ±20%
    经验值
    90%
    Model Size
    100%
    Type
    Frog
    Metadata
    PaleFrog1
    等级
    47
    生命
    1,891
    [护甲]
    666
    闪避值
    313
    伤害
    105
    法术伤害
    105
    命中
    1,052
    攻击间隔
    1.455
    经验值
    6,218
    Minion Life
    2,976
    Minion Damage
    278
    Minion Armour
    666
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 84–126
    暴击几率: 5%
    攻击间隔: 1.455 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PaleFrogShieldCharge
    攻击, RequiresShield, 近战, 范围, 位移, 快行
    重盾冲锋
    Base Damage: 84–126
    暴击几率: 5%
    攻击间隔: 1.455 秒
    冷却时间: 5 秒
    向目标区域或敌人冲锋,在路径上的敌人将会被推向两旁,并反复对你前方小范围区域内造成伤害。 抵达目标处时造成大范围伤害。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    攻击速度加快 15%
    到达最大冲锋距离时,晕眩门槛减免效果提高 50%
    到达最大冲锋距离时,击中伤害总增 20%
    移动速度加快 50%
    ignores proximity shield [1]
    shield charge extra distance [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2066
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/PaleFrog1"] = {
        name = "Maw Demon",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "PaleFrogShieldCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PaleFrogShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 50, 20, 15, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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