IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Mandíbula Demoníaca
CategoryBeastsFera
IconEnemyEvasion IconEnemyResistanceCold
Maw Demon
Spectre
AreaO Vale Vermelho
Tagsamphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio
Packs
  • O Vale Vermelho: Mandíbula Demoníaca
  • Mandíbula Demoníaca
  • Vida
    90%
    Evasão
    +20%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    90%
    Precisão
    100%
    Attack Distance
    6 ~ 8
    Tempo de Ataque
    1.455 Second
    Damage Spread
    ±20%
    Experiência
    90%
    Model Size
    100%
    Type
    Frog
    Metadata
    PaleFrog1
    Nível
    5
    Vida
    30
    Damage
    12
    Dano Mágico
    12
    Precisão
    96
    Tempo de Ataque
    1.455
    Experiência
    28
    Minion Life
    167
    Minion Damage
    8
    Minion Armour
    13
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 1015
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.455 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    PaleFrogShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    Investida com Escudo
    Base Damage: 1015
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.455 s
    Tempo de Recarga: 5 s
    Você avança contra um inimigo, acertando-o com o escudo e golpeando-o. O inimigo é empurrado e fica atordoado. Inimigos no caminho são empurrados para o lado. O dano e o atordoamento são proporcionais à distância percorrida. Não é compatível com a gema Ataques Múltiplos.
    Velocidade de ataque aumentada em 15%
    Redução da resistência-limite a atordoamento dos inimigos aumentada em 50% na distância máxima da investida
    ㅤ+20% de dano com ataques na distância máxima da investida
    Velocidade de movimento aumentada em 50%
    ignores proximity shield [1]
    shield charge extra distance [15]
    iconshieldcharge

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2066
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/PaleFrog1"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Maw Demon",
        life = 0.9,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "PaleFrogShieldCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PaleFrogShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 50, 20, 15, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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