Schlunddämon
Biest
Gebiet: Das Rote Tal
Maw Demon
SpectreY
AreaDas Rote Tal
Tagsamphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio
Packs
  • Das Rote Tal: Schlunddämon
  • Schlunddämon
  • Leben
    90%
    Ausweichen
    +20%
    Widerstand
    0 30 0 0
    Damage
    90%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 8
    Angriffszeit
    1.455 Second
    Damage Spread
    ±20%
    Erfahrung
    90%
    Model Size
    100%
    Type
    Frog
    Metadata
    PaleFrog1
    Stufe
    5
    Leben
    30
    Damage
    12
    Zauberschaden
    12
    Genauigkeit
    92
    Angriffszeit
    1.455
    Erfahrung
    28
    Minion Life
    167
    Minion Damage
    8
    Minion Armour
    13
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 10–15
    Angriffszeit: 1.455 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PaleFrogShieldCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    Schildansturm
    Base Damage: 10–15
    Angriffszeit: 1.455 Sek.
    Abklingzeit: 5 Sek.
    Stürmt auf ein Ziel oder einen Gegner zu, schiebt diesen zur Seite und verursacht Schaden in einem kleinen Bereich vor Euch. Ihr fügt in einem größeren Bereich Schaden zu, wenn Ihr das Ziel erreicht. Je weiter der Weg, desto größer der Schaden und die Chance, Gegner zu betäuben. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    15% erhöhte Angriffsgeschwindigkeit
    50% erhöhte Minderung der gegnerischen Betäubungsschwelle bei maximaler Schildansturm-Distanz
    20% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
    50% erhöhte Bewegungsgeschwindigkeit
    ignores proximity shield [1]
    shield charge extra distance [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2066
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/PaleFrog1"] = {
        name = "Maw Demon",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "PaleFrogShieldCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PaleFrogShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 50, 20, 15, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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