裂齒惡魔
地區: 赤谷
Maw Demon
Spectre | Y |
---|---|
Area | 赤谷, 赤谷 |
Tags | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
Packs |
生命
90%
閃避值
+20%
抗性
0
30
0
0
傷害
90%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 8
攻擊時間
1.455 Second
Damage Spread
±20%
經驗值
90%
Model Size
100%
Type
Frog
Metadata
PaleFrog1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
47
生命
2,435
護甲
953
閃避值
313
傷害
105
法術傷害
105
命中
1,052
攻擊時間
1.455
經驗值
6,218
Minion Life
3,955
Minion Damage
406
Minion Armour
953
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 84–126
暴擊率: 5%
攻擊時間: 1.455 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PaleFrogShieldCharge
攻擊, RequiresShield, 近戰, 範圍, 位移, 快行
重盾衝鋒
Base Damage: 84–126
暴擊率: 5%
攻擊時間: 1.455 秒
冷卻時間: 5 秒
向一個區域或目標衝鋒,將路線上的敵人推開並持續在你前方區域造成傷害。衝鋒距離越遠,造成的傷害越高,並且擊暈敵人的機率越高。不能被多重打擊輔助。
增加 15% 攻擊速度
到達最大衝鋒距離時,增加 50% 暈眩門檻降低
最大衝擊距離擊中時造成 20% 更多傷害
增加 50% 移動速度
ignores proximity shield [1]
shield charge extra distance [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Stats { set_base_heavy_stun_duration_ms = 2066 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/PaleFrog1"] = { name = "Maw Demon", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.455, attackRange = 8, accuracy = 1, skillList = { "PaleFrogShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PaleFrogShieldCharge"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {50, 50, 20, 15, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.