モーデーモン
エリア: 赤き谷
Maw Demon
SpectreY
Area赤き谷, 赤き谷
Tagsamphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio
Packs
  • 赤き谷, 赤き谷: モーデーモン
  • モーデーモン
  • ライフ
    90%
    回避
    +20%
    Ailment Threshold
    %
    耐性
    0 30 0 0
    Damage
    90%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    経験値
    90%
    Model Size
    100%
    Type
    Frog
    Metadata
    PaleFrog1
    レベル
    47
    ライフ
    2,435
    防具
    953
    回避
    261
    エナジーシールド
    0
    Damage
    105
    スペルダメージ
    105
    命中
    0
    Attack Time
    1.455
    経験値
    6,218
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 84–126
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.455 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    PaleFrogShieldCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    シールドチャージ
    Base Damage: 84–126
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.455 秒
    クールダウン時間: 5 秒
    対象となる場所または敵に向かって突進する。その際、道中の敵を押しのけ前方小範囲内の敵にダメージを与える。対象に達した場合は、ダメージ範囲が大きくなる。遠くへ移動するほどダメージが増え、スタン付与確率が上昇する。マルチストライクでサポートすることができない。
    アタックスピードが15%増加する
    最大チャージ距離で敵に対するスタン閾値軽減率が50%増加する
    最大チャージ距離でヒットダメージが20%上昇する
    移動スピードが50%増加する
    ignores proximity shield [1]
    shield charge extra distance [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2066
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/PaleFrog1"] = {
        name = "Maw Demon",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "PaleFrogShieldCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PaleFrogShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 50, 20, 15, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }