モーデーモン
Maw Demon
Spectre | Y |
---|---|
Area | 赤き谷, 赤き谷 |
Tags | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
Packs |
ライフ
90%
回避力
+20%
耐性




Damage
90%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 8
アタックタイム
1.455 Second
Damage Spread
±20%
経験値
90%
Model Size
100%
Type
Frog
Metadata
PaleFrog1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
47
ライフ
1,891
アーマー
666
回避力
313
Damage
105
スペルダメージ
105
命中力
1,052
アタックタイム
1.455
経験値
6,218
Minion Life
2,976
Minion Damage
278
Minion Armour
666
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 84–126
クリティカルヒット率: 5%
アタックタイム: 1.455 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

PaleFrogShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
シールドチャージ
Base Damage: 84–126
クリティカルヒット率: 5%
アタックタイム: 1.455 秒
クールダウン時間: 5 秒
対象となる場所または敵に向かって突進する。その際、道中の敵を押しのけ前方小範囲内の敵にダメージを与える。対象に達した場合は、ダメージ範囲が大きくなる。遠くへ移動するほどダメージが増え、スタン付与確率が上昇する。マルチストライクでサポートすることができない。
アタックスピードが15%増加する
最大チャージ距離で敵に対するスタン閾値軽減率が50%増加する
最大チャージ距離でヒットダメージが20%上昇する
移動スピードが50%増加する
ignores proximity shield [1]
shield charge extra distance [15]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Stats { set_base_heavy_stun_duration_ms = 2066 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/PaleFrog1"] = { name = "Maw Demon", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.455, attackRange = 8, accuracy = 1, skillList = { "PaleFrogShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PaleFrogShieldCharge"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "ignores_proximity_shield", }, levels = { [1] = {50, 50, 20, 15, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.