IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Demonio de fauces
CategoryBeastsBestia
IconEnemyEvasion IconEnemyResistanceCold
Maw Demon
Spectre
AreaEl valle rojo
Tagsamphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio
Packs
  • El valle rojo: Demonio de fauces
  • Demonio de fauces
  • Vida
    90%
    Evasión
    +20%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    90%
    Precisión
    100%
    Attack Distance
    6 ~ 8
    Tiempo de ataque
    1.455 Second
    Damage Spread
    ±20%
    Experiencia
    90%
    Model Size
    100%
    Type
    Frog
    Metadata
    PaleFrog1
    Nivel
    5
    Vida
    30
    Damage
    12
    Daño de hechizos
    12
    Precisión
    96
    Tiempo de ataque
    1.455
    Experiencia
    28
    Minion Life
    167
    Minion Damage
    8
    Minion Armour
    13
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 1015
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.455 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    PaleFrogShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    Carga con escudo
    Base Damage: 1015
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.455 seg
    Tiempo de recarga: 5 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    Velocidad de ataque aumentada un 15%
    Reducción del umbral de aturdimiento aumentada un 50% en los enemigos que están a la distancia de carga máxima
    20% más de daño con impactos a la distancia de carga máxima
    Velocidad de movimiento aumentada un 50%
    ignores proximity shield [1]
    shield charge extra distance [15]
    iconshieldcharge

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2066
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/PaleFrog1"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Maw Demon",
        life = 0.9,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "PaleFrogShieldCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PaleFrogShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 50, 20, 15, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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