Электрический конструкт
Automaton
Shockblade Construct
SpectreY
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, Ваал
Здоровье
115%
Energy Shield From Life
10%
Броня
+100%
Сопротивление
0 0 -30 0
Damage
115%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 13
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolem
Уровень
68
Здоровье
8,028
Броня
4,826
Уклонение
477
Энергетический щит
892
Damage
268
Урон от чар
268
Меткость
2,180
Время атаки
1.17
Опыт
32,929
Minion Life
6,863
Minion Energy Shield
763
Minion Damage
597
Minion Armour
9,652
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 214–322
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructGolemPhysicalSlam
Triggerable, Attack
Base Damage: 214–322
Шанс крит. попадания: 5%
Урон от атаки: 130%
Время атаки: 1.17 сек.
Перезарядка: 6 сек.
Наносит на 30% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack
Base Damage: 214–322
Шанс крит. попадания: 5%
Урон от атаки: 150%
Время атаки: 1.17 сек.
Наносит на 50% больше урона атаками
Наносит на 42.65% больше урона
50% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
is area damage [1]
VaalConstructGolemLightningCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 214–322
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
Наносит на 30% меньше урона
50% физического урона становится уроном от молнии
356% повышение скорости передвижения
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAVaalConstructGolemChargeImpact
Triggerable, Attack
Base Damage: 214–322
Шанс крит. попадания: 5%
Урон от атаки: 150%
Время атаки: 1.17 сек.
Наносит на 50% больше урона атаками
Наносит на 30% меньше урона
50% физического урона становится уроном от молнии
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Revive"
}

Transitionable
{
	
}

StateMachine
{
	define_shared_state = "epks;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"


StateMachine
{
	on_or_create_state_epks_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );"

	on_or_create_state_epks_1 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_alive.epk' );
	"

	on_or_create_state_epks_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_alive.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam1.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam2.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolem"] = {
    name = "Shockblade Construct",
    life = 1.15,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalConstructGolemLightningCharge",
        "GAVaalConstructGolemPhysicalSlam",
        "GAVaalConstructGolemLightningSlam",
        "GAVaalConstructGolemChargeImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalConstructGolemLightningCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_movement_velocity_+%",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-30, 356, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemPhysicalSlam"] = {
    name = "GAVaalConstructGolemPhysicalSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemLightningSlam"] = {
    name = "GAVaalConstructGolemLightningSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemChargeImpact"] = {
    name = "GAVaalConstructGolemChargeImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
Электрический конструкт
Automaton
Shockblade Construct
SpectreY
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, Ваал
Здоровье
115%
Energy Shield From Life
10%
Броня
+100%
Сопротивление
0 0 -30 0
Damage
115%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 13
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolemSpawned
Уровень
68
Здоровье
8,028
Броня
4,826
Уклонение
477
Энергетический щит
892
Damage
268
Урон от чар
268
Меткость
2,180
Время атаки
1.17
Опыт
32,929
Minion Life
6,863
Minion Energy Shield
763
Minion Damage
597
Minion Armour
9,652
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 214–322
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructGolemPhysicalSlam
Triggerable, Attack
Base Damage: 214–322
Шанс крит. попадания: 5%
Урон от атаки: 130%
Время атаки: 1.17 сек.
Перезарядка: 6 сек.
Наносит на 30% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack
Base Damage: 214–322
Шанс крит. попадания: 5%
Урон от атаки: 150%
Время атаки: 1.17 сек.
Наносит на 50% больше урона атаками
Наносит на 42.65% больше урона
50% физического урона становится уроном от молнии
action attack or cast time uses animation length [1]
is area damage [1]
VaalConstructGolemLightningCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 214–322
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния. Нельзя усилить Градом ударов.
Наносит на 30% меньше урона
50% физического урона становится уроном от молнии
356% повышение скорости передвижения
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAVaalConstructGolemChargeImpact
Triggerable, Attack
Base Damage: 214–322
Шанс крит. попадания: 5%
Урон от атаки: 150%
Время атаки: 1.17 сек.
Наносит на 50% больше урона атаками
Наносит на 30% меньше урона
50% физического урона становится уроном от молнии
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Revive"
}

Transitionable {}

StateMachine
{
	define_shared_state =
	"
		epks;
		can_charge = 1;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"


StateMachine
{
	on_or_create_state_epks_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );"

	on_or_create_state_epks_1 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_alive.epk' );
	"

	on_or_create_state_epks_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_alive.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam1.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam2.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemSpawned"] = {
    name = "Shockblade Construct",
    life = 1.15,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalConstructGolemLightningCharge",
        "GAVaalConstructGolemPhysicalSlam",
        "GAVaalConstructGolemLightningSlam",
        "GAVaalConstructGolemChargeImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalConstructGolemLightningCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_movement_velocity_+%",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-30, 356, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemPhysicalSlam"] = {
    name = "GAVaalConstructGolemPhysicalSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemLightningSlam"] = {
    name = "GAVaalConstructGolemLightningSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemChargeImpact"] = {
    name = "GAVaalConstructGolemChargeImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
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