Construto Lâmina de Choque
Construto
Shockblade Construct
| Spectre | |
|---|---|
| Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Vida
115%
Energy Shield From Life
10%
+100%
Resistência
Damage
115%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
4 ~ 13
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,496
4,826
708
Damage
268
Dano Mágico
268
Precisão
2,502
Tempo de Ataque
1.17
Experiência
32,929
Minion Life
7,970
Minion Energy Shield
797
Minion Damage
1,114
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructGolemPhysicalSlam
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 1.17 s
Tempo de Recarga: 6 s
Causa +30% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.17 s
Causa +50% de dano de ataque
Causa +42.65% de dano
action attack or cast time uses animation length [1]
is area damage [1]
VaalConstructGolemLightningCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Investida Tavolar
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
Você avança contra um inimigo, acertando-o com o escudo e golpeando-o. O inimigo é empurrado e fica atordoado. Inimigos no caminho são empurrados para o lado. O dano e o atordoamento são proporcionais à distância percorrida. Não é compatível com a gema Ataques Múltiplos.
Causa -30% de dano
Velocidade de movimento aumentada em 356%
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAVaalConstructGolemChargeImpact
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.17 s
Causa +50% de dano de ataque
Causa -30% de dano
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "Revive"
}
Transitionable
{
}
StateMachine
{
define_shared_state = "epks;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolem"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Shockblade Construct",
life = 1.15,
energyShield = 0.1,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"VaalConstructGolemLightningCharge",
"GAVaalConstructGolemPhysicalSlam",
"GAVaalConstructGolemLightningSlam",
"GAVaalConstructGolemChargeImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalConstructGolemLightningCharge"] = {
name = "Table Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_movement_velocity_+%",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-30, 356, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemPhysicalSlam"] = {
name = "GAVaalConstructGolemPhysicalSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemLightningSlam"] = {
name = "GAVaalConstructGolemLightningSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, },
[3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemChargeImpact"] = {
name = "GAVaalConstructGolemChargeImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
Construto Lâmina de Choque
Construto
Shockblade Construct
| Spectre | |
|---|---|
| Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Vida
115%
Energy Shield From Life
10%
+100%
Resistência
Damage
115%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
4 ~ 13
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolemSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,496
4,826
708
Damage
268
Dano Mágico
268
Precisão
2,502
Tempo de Ataque
1.17
Experiência
32,929
Minion Life
7,970
Minion Energy Shield
797
Minion Damage
1,114
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructGolemPhysicalSlam
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 1.17 s
Tempo de Recarga: 6 s
Causa +30% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.17 s
Causa +50% de dano de ataque
Causa +42.65% de dano
action attack or cast time uses animation length [1]
is area damage [1]
VaalConstructGolemLightningCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Investida Tavolar
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
Você avança contra um inimigo, acertando-o com o escudo e golpeando-o. O inimigo é empurrado e fica atordoado. Inimigos no caminho são empurrados para o lado. O dano e o atordoamento são proporcionais à distância percorrida. Não é compatível com a gema Ataques Múltiplos.
Causa -30% de dano
Velocidade de movimento aumentada em 356%
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAVaalConstructGolemChargeImpact
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.17 s
Causa +50% de dano de ataque
Causa -30% de dano
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "Revive"
}
Transitionable {}
StateMachine
{
define_shared_state =
"
epks;
can_charge = 1;
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemSpawned"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Shockblade Construct",
life = 1.15,
energyShield = 0.1,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"VaalConstructGolemLightningCharge",
"GAVaalConstructGolemPhysicalSlam",
"GAVaalConstructGolemLightningSlam",
"GAVaalConstructGolemChargeImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalConstructGolemLightningCharge"] = {
name = "Table Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_movement_velocity_+%",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-30, 356, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemPhysicalSlam"] = {
name = "GAVaalConstructGolemPhysicalSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemLightningSlam"] = {
name = "GAVaalConstructGolemLightningSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, },
[3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemChargeImpact"] = {
name = "GAVaalConstructGolemChargeImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
Construto Lâmina de Choque
Construto
Shockblade Construct
| Spectre | |
|---|---|
| Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Vida
115%
Energy Shield From Life
10%
+100%
Resistência
Damage
115%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
4 ~ 13
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolemRunemarked
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,496
4,826
708
Damage
268
Dano Mágico
268
Precisão
2,502
Tempo de Ataque
1.17
Experiência
32,929
Minion Life
7,970
Minion Energy Shield
797
Minion Damage
1,114
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructGolemPhysicalSlam
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 1.17 s
Tempo de Recarga: 6 s
Causa +30% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.17 s
Causa +50% de dano de ataque
Causa +42.65% de dano
action attack or cast time uses animation length [1]
is area damage [1]
VaalConstructGolemLightningCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Investida Tavolar
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
Você avança contra um inimigo, acertando-o com o escudo e golpeando-o. O inimigo é empurrado e fica atordoado. Inimigos no caminho são empurrados para o lado. O dano e o atordoamento são proporcionais à distância percorrida. Não é compatível com a gema Ataques Múltiplos.
Causa -30% de dano
Velocidade de movimento aumentada em 356%
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAVaalConstructGolemChargeImpact
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.17 s
Causa +50% de dano de ataque
Causa -30% de dano
is area damage [1]
GAVaalConstructGolemRunemarkedSlamFirst
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 1.17 s
Tempo de Recarga: 8 s
Causa +30% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemRunemarkedSlamSecond
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.17 s
Causa +50% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Golem/Runemarked/VaalConstructGolemRunemarked"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Shockblade Construct",
life = 1.15,
energyShield = 0.1,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"VaalConstructGolemLightningCharge",
"GAVaalConstructGolemPhysicalSlam",
"GAVaalConstructGolemLightningSlam",
"GAVaalConstructGolemRunemarkedSlamFirst",
"GAVaalConstructGolemRunemarkedSlamSecond",
"GAVaalConstructGolemChargeImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalConstructGolemLightningCharge"] = {
name = "Table Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_movement_velocity_+%",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-30, 356, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemPhysicalSlam"] = {
name = "GAVaalConstructGolemPhysicalSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemLightningSlam"] = {
name = "GAVaalConstructGolemLightningSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, },
[3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemRunemarkedSlamFirst"] = {
name = "GAVaalConstructGolemRunemarkedSlamFirst",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemRunemarkedSlamSecond"] = {
name = "GAVaalConstructGolemRunemarkedSlamSecond",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemChargeImpact"] = {
name = "GAVaalConstructGolemChargeImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
Construto Lâmina de Choque
Construto
Shockblade Construct
| Spectre | |
|---|---|
| Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
| Packs |
Vida
115%
Energy Shield From Life
10%
+100%
Resistência
Damage
115%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
4 ~ 13
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolemIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,496
4,826
708
Damage
268
Dano Mágico
268
Precisão
2,502
Tempo de Ataque
1.17
Experiência
32,929
Minion Life
7,970
Minion Energy Shield
797
Minion Damage
1,114
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructGolemPhysicalSlam
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 1.17 s
Tempo de Recarga: 6 s
Causa +30% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.17 s
Causa +50% de dano de ataque
Causa +42.65% de dano
action attack or cast time uses animation length [1]
is area damage [1]
VaalConstructGolemLightningCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Investida Tavolar
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
Você avança contra um inimigo, acertando-o com o escudo e golpeando-o. O inimigo é empurrado e fica atordoado. Inimigos no caminho são empurrados para o lado. O dano e o atordoamento são proporcionais à distância percorrida. Não é compatível com a gema Ataques Múltiplos.
Causa -30% de dano
Velocidade de movimento aumentada em 356%
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAVaalConstructGolemChargeImpact
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.17 s
Causa +50% de dano de ataque
Causa -30% de dano
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Constructs/VaalConstructGolemIncursion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Shockblade Construct",
life = 1.15,
energyShield = 0.1,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"VaalConstructGolemLightningCharge",
"GAVaalConstructGolemPhysicalSlam",
"GAVaalConstructGolemLightningSlam",
"GAVaalConstructGolemChargeImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalConstructGolemLightningCharge"] = {
name = "Table Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_movement_velocity_+%",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-30, 356, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemPhysicalSlam"] = {
name = "GAVaalConstructGolemPhysicalSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemLightningSlam"] = {
name = "GAVaalConstructGolemLightningSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, },
[3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemChargeImpact"] = {
name = "GAVaalConstructGolemChargeImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
Construto Lâmina de Choque
Construto
Shockblade Construct
| Spectre | |
|---|---|
| Tags | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
| Packs |
Vida
115%
Energy Shield From Life
10%
+100%
Resistência
Damage
115%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
4 ~ 13
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolemAncientIncursion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,496
4,826
708
Damage
268
Dano Mágico
268
Precisão
2,502
Tempo de Ataque
1.17
Experiência
32,929
Minion Life
7,970
Minion Energy Shield
797
Minion Damage
1,114
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructGolemPhysicalSlam
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 130%
Tempo de Ataque: 1.17 s
Tempo de Recarga: 6 s
Causa +30% de dano de ataque
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.17 s
Causa +50% de dano de ataque
Causa +42.65% de dano
action attack or cast time uses animation length [1]
is area damage [1]
VaalConstructGolemLightningCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Investida Tavolar
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.17 s
Você avança contra um inimigo, acertando-o com o escudo e golpeando-o. O inimigo é empurrado e fica atordoado. Inimigos no caminho são empurrados para o lado. O dano e o atordoamento são proporcionais à distância percorrida. Não é compatível com a gema Ataques Múltiplos.
Causa -30% de dano
Velocidade de movimento aumentada em 356%
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAVaalConstructGolemChargeImpact
Triggerable, Attack, AttackInPlace
Base Damage: 214—322
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1.17 s
Causa +50% de dano de ataque
Causa -30% de dano
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/ConstructsAncient/VaalConstructGolemAncientIncursion_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Shockblade Construct",
life = 1.15,
energyShield = 0.1,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"VaalConstructGolemLightningCharge",
"GAVaalConstructGolemPhysicalSlam",
"GAVaalConstructGolemLightningSlam",
"GAVaalConstructGolemChargeImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaalConstructGolemLightningCharge"] = {
name = "Table Charge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_movement_velocity_+%",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-30, 356, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemPhysicalSlam"] = {
name = "GAVaalConstructGolemPhysicalSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemLightningSlam"] = {
name = "GAVaalConstructGolemLightningSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, },
[3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemChargeImpact"] = {
name = "GAVaalConstructGolemChargeImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












