ショックブレード・コンストラクト
Shockblade Construct
SpectreY
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, ヴァール
ライフ
115%
Energy Shield From Life
10%
アーマー
+100%
耐性
0 0 -30 0
Damage
115%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 13
Attack Time
1.17 Second
Damage Spread
±20%
経験値
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolem
レベル
68
ライフ
8,028
アーマー
6,902
回避力
477
エナジーシールド
892
Damage
268
スペルダメージ
268
命中
2,180
Attack Time
1.17
経験値
32,929
Minion Life
11,675
Minion Energy Shield
1,297
Minion Damage
2,181
Minion Armour
13,804
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 214–322
クリティカルヒット率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructGolemPhysicalSlam
Triggerable, Attack
Base Damage: 214–322
クリティカルヒット率: 5%
アタックダメージ: 130%
Attack Time: 1.17 秒
クールダウン時間: 6 秒
アタックダメージが30%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack
Base Damage: 214–322
クリティカルヒット率: 5%
アタックダメージ: 150%
Attack Time: 1.17 秒
アタックダメージが50%上昇する
ダメージが42.65%上昇する
物理ダメージの50%をダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
VaalConstructGolemLightningCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
テーブルチャージ
Base Damage: 214–322
クリティカルヒット率: 5%
Attack Time: 1.17 秒
敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
ダメージが30%低下する
物理ダメージの50%をダメージに変換する
移動スピードが356%増加する
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAVaalConstructGolemChargeImpact
Triggerable, Attack
Base Damage: 214–322
クリティカルヒット率: 5%
アタックダメージ: 150%
Attack Time: 1.17 秒
アタックダメージが50%上昇する
ダメージが30%低下する
物理ダメージの50%をダメージに変換する
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Revive"
}

Transitionable
{
	
}

StateMachine
{
	define_shared_state = "epks;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"


StateMachine
{
	on_or_create_state_epks_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );"

	on_or_create_state_epks_1 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_alive.epk' );
	"

	on_or_create_state_epks_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_alive.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam1.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam2.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolem"] = {
    name = "Shockblade Construct",
    life = 1.15,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalConstructGolemLightningCharge",
        "GAVaalConstructGolemPhysicalSlam",
        "GAVaalConstructGolemLightningSlam",
        "GAVaalConstructGolemChargeImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalConstructGolemLightningCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_movement_velocity_+%",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-30, 356, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemPhysicalSlam"] = {
    name = "GAVaalConstructGolemPhysicalSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemLightningSlam"] = {
    name = "GAVaalConstructGolemLightningSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemChargeImpact"] = {
    name = "GAVaalConstructGolemChargeImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
ショックブレード・コンストラクト
Shockblade Construct
SpectreY
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, ヴァール
ライフ
115%
Energy Shield From Life
10%
アーマー
+100%
耐性
0 0 -30 0
Damage
115%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 13
Attack Time
1.17 Second
Damage Spread
±20%
経験値
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolemSpawned
レベル
68
ライフ
8,028
アーマー
6,902
回避力
477
エナジーシールド
892
Damage
268
スペルダメージ
268
命中
2,180
Attack Time
1.17
経験値
32,929
Minion Life
11,675
Minion Energy Shield
1,297
Minion Damage
2,181
Minion Armour
13,804
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 214–322
クリティカルヒット率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalConstructGolemPhysicalSlam
Triggerable, Attack
Base Damage: 214–322
クリティカルヒット率: 5%
アタックダメージ: 130%
Attack Time: 1.17 秒
クールダウン時間: 6 秒
アタックダメージが30%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack
Base Damage: 214–322
クリティカルヒット率: 5%
アタックダメージ: 150%
Attack Time: 1.17 秒
アタックダメージが50%上昇する
ダメージが42.65%上昇する
物理ダメージの50%をダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
VaalConstructGolemLightningCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
テーブルチャージ
Base Damage: 214–322
クリティカルヒット率: 5%
Attack Time: 1.17 秒
敵に向かって突進し、盾で強打することで敵をはねつけスタンさせる。道を塞いでいる敵は横に押しのけられる。ダメージとスタンは移動距離に比例する。マルチストライクでサポートすることができない。
ダメージが30%低下する
物理ダメージの50%をダメージに変換する
移動スピードが356%増加する
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAVaalConstructGolemChargeImpact
Triggerable, Attack
Base Damage: 214–322
クリティカルヒット率: 5%
アタックダメージ: 150%
Attack Time: 1.17 秒
アタックダメージが50%上昇する
ダメージが30%低下する
物理ダメージの50%をダメージに変換する
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Revive"
}

Transitionable {}

StateMachine
{
	define_shared_state =
	"
		epks;
		can_charge = 1;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"


StateMachine
{
	on_or_create_state_epks_0 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );"

	on_or_create_state_epks_1 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_alive.epk' );
	"

	on_or_create_state_epks_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_alive.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/epks/golem_dead.epk' );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam1.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGolem/slam2.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemSpawned"] = {
    name = "Shockblade Construct",
    life = 1.15,
    energyShield = 0.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalConstructGolemLightningCharge",
        "GAVaalConstructGolemPhysicalSlam",
        "GAVaalConstructGolemLightningSlam",
        "GAVaalConstructGolemChargeImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalConstructGolemLightningCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_movement_velocity_+%",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-30, 356, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemPhysicalSlam"] = {
    name = "GAVaalConstructGolemPhysicalSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemLightningSlam"] = {
    name = "GAVaalConstructGolemLightningSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemChargeImpact"] = {
    name = "GAVaalConstructGolemChargeImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
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