IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Blitzklingenkonstrukt
CategoryConstructKonstrukt
IconEnemyArmourStrong IconEnemyResistanceLightningWeak
Shockblade Construct
Spectre
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
Leben
115%
Energy Shield From Life
10%
Widerstand
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
Damage
115%
Genauigkeit
100%
Attack Distance
4 ~ 13
Angriffszeit
1.17 Second
Damage Spread
±20%
Erfahrung
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolem
Stufe
68
Leben
9,496
Damage
268
Zauberschaden
268
Genauigkeit
2,502
Angriffszeit
1.17
Erfahrung
32,929
Minion Life
7,970
Minion Energy Shield
797
Minion Damage
1,114
Minion Armour
9,652
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 214322
Angriffszeit: 1.17 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAVaalConstructGolemPhysicalSlam
Triggerable, Attack, AttackInPlace
Base Damage: 214322
Angriffsschaden: 130%
Angriffszeit: 1.17 Sek.
Abklingzeit: 6 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack, AttackInPlace
Base Damage: 214322
Angriffsschaden: 150%
Angriffszeit: 1.17 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht 42.65% mehr Schaden
Wandelt 50% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
is area damage [1]
VaalConstructGolemLightningCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Frontalansturm
Base Damage: 214322
Angriffszeit: 1.17 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
Verursacht 30% weniger Schaden
Wandelt 50% des physischen Schadens in Blitzschaden um
356% erhöhte Bewegungsgeschwindigkeit
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
iconshieldcharge
GAVaalConstructGolemChargeImpact
Triggerable, Attack, AttackInPlace
Base Damage: 214322
Angriffsschaden: 150%
Angriffszeit: 1.17 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht 30% weniger Schaden
Wandelt 50% des physischen Schadens in Blitzschaden um
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Revive"
}

Transitionable
{
	
}

StateMachine
{
	define_shared_state = "epks;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolem"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Shockblade Construct",
    life = 1.15,
    energyShield = 0.1,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalConstructGolemLightningCharge",
        "GAVaalConstructGolemPhysicalSlam",
        "GAVaalConstructGolemLightningSlam",
        "GAVaalConstructGolemChargeImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalConstructGolemLightningCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_movement_velocity_+%",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-30, 356, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemPhysicalSlam"] = {
    name = "GAVaalConstructGolemPhysicalSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemLightningSlam"] = {
    name = "GAVaalConstructGolemLightningSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemChargeImpact"] = {
    name = "GAVaalConstructGolemChargeImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
Blitzklingenkonstrukt
CategoryConstructKonstrukt
IconEnemyArmourStrong IconEnemyResistanceLightningWeak
Shockblade Construct
Spectre
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
Leben
115%
Energy Shield From Life
10%
Widerstand
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
Damage
115%
Genauigkeit
100%
Attack Distance
4 ~ 13
Angriffszeit
1.17 Second
Damage Spread
±20%
Erfahrung
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolemSpawned
Stufe
68
Leben
9,496
Damage
268
Zauberschaden
268
Genauigkeit
2,502
Angriffszeit
1.17
Erfahrung
32,929
Minion Life
7,970
Minion Energy Shield
797
Minion Damage
1,114
Minion Armour
9,652
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 214322
Angriffszeit: 1.17 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAVaalConstructGolemPhysicalSlam
Triggerable, Attack, AttackInPlace
Base Damage: 214322
Angriffsschaden: 130%
Angriffszeit: 1.17 Sek.
Abklingzeit: 6 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack, AttackInPlace
Base Damage: 214322
Angriffsschaden: 150%
Angriffszeit: 1.17 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht 42.65% mehr Schaden
Wandelt 50% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
is area damage [1]
VaalConstructGolemLightningCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Frontalansturm
Base Damage: 214322
Angriffszeit: 1.17 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
Verursacht 30% weniger Schaden
Wandelt 50% des physischen Schadens in Blitzschaden um
356% erhöhte Bewegungsgeschwindigkeit
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
iconshieldcharge
GAVaalConstructGolemChargeImpact
Triggerable, Attack, AttackInPlace
Base Damage: 214322
Angriffsschaden: 150%
Angriffszeit: 1.17 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht 30% weniger Schaden
Wandelt 50% des physischen Schadens in Blitzschaden um
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Revive"
}

Transitionable {}

StateMachine
{
	define_shared_state =
	"
		epks;
		can_charge = 1;
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Golem/VaalConstructGolemSpawned"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Shockblade Construct",
    life = 1.15,
    energyShield = 0.1,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalConstructGolemLightningCharge",
        "GAVaalConstructGolemPhysicalSlam",
        "GAVaalConstructGolemLightningSlam",
        "GAVaalConstructGolemChargeImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalConstructGolemLightningCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_movement_velocity_+%",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-30, 356, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemPhysicalSlam"] = {
    name = "GAVaalConstructGolemPhysicalSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemLightningSlam"] = {
    name = "GAVaalConstructGolemLightningSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemChargeImpact"] = {
    name = "GAVaalConstructGolemChargeImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
Blitzklingenkonstrukt
CategoryConstructKonstrukt
IconEnemyArmourStrong IconEnemyResistanceLightningWeak
Shockblade Construct
Spectre
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
Leben
115%
Energy Shield From Life
10%
Widerstand
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
Damage
115%
Genauigkeit
100%
Attack Distance
4 ~ 13
Angriffszeit
1.17 Second
Damage Spread
±20%
Erfahrung
115%
Model Size
142%
Type
VaalConstructGolem
Metadata
VaalConstructGolemRunemarked
Stufe
68
Leben
9,496
Damage
268
Zauberschaden
268
Genauigkeit
2,502
Angriffszeit
1.17
Erfahrung
32,929
Minion Life
7,970
Minion Energy Shield
797
Minion Damage
1,114
Minion Armour
9,652
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 214322
Angriffszeit: 1.17 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAVaalConstructGolemPhysicalSlam
Triggerable, Attack, AttackInPlace
Base Damage: 214322
Angriffsschaden: 130%
Angriffszeit: 1.17 Sek.
Abklingzeit: 6 Sek.
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemLightningSlam
Triggerable, Attack, AttackInPlace
Base Damage: 214322
Angriffsschaden: 150%
Angriffszeit: 1.17 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht 42.65% mehr Schaden
Wandelt 50% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
is area damage [1]
VaalConstructGolemLightningCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Frontalansturm
Base Damage: 214322
Angriffszeit: 1.17 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
Verursacht 30% weniger Schaden
Wandelt 50% des physischen Schadens in Blitzschaden um
356% erhöhte Bewegungsgeschwindigkeit
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
iconshieldcharge
GAVaalConstructGolemChargeImpact
Triggerable, Attack, AttackInPlace
Base Damage: 214322
Angriffsschaden: 150%
Angriffszeit: 1.17 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht 30% weniger Schaden
Wandelt 50% des physischen Schadens in Blitzschaden um
is area damage [1]
GAVaalConstructGolemRunemarkedSlamFirst
Triggerable, Attack, AttackInPlace
Base Damage: 214322
Angriffsschaden: 130%
Angriffszeit: 1.17 Sek.
Abklingzeit: 8 Sek.
Verursacht 30% mehr Angriffsschaden
Wandelt 100% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalConstructGolemRunemarkedSlamSecond
Triggerable, Attack, AttackInPlace
Base Damage: 214322
Angriffsschaden: 150%
Angriffszeit: 1.17 Sek.
Verursacht 50% mehr Angriffsschaden
Wandelt 100% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalConstructs/Golem/Runemarked/VaalConstructGolemRunemarked"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Shockblade Construct",
    life = 1.15,
    energyShield = 0.1,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalConstructGolemLightningCharge",
        "GAVaalConstructGolemPhysicalSlam",
        "GAVaalConstructGolemLightningSlam",
        "GAVaalConstructGolemRunemarkedSlamFirst",
        "GAVaalConstructGolemRunemarkedSlamSecond",
        "GAVaalConstructGolemChargeImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalConstructGolemLightningCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_movement_velocity_+%",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-30, 356, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemPhysicalSlam"] = {
    name = "GAVaalConstructGolemPhysicalSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemLightningSlam"] = {
    name = "GAVaalConstructGolemLightningSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemRunemarkedSlamFirst"] = {
    name = "GAVaalConstructGolemRunemarkedSlamFirst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemRunemarkedSlamSecond"] = {
    name = "GAVaalConstructGolemRunemarkedSlamSecond",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalConstructGolemChargeImpact"] = {
    name = "GAVaalConstructGolemChargeImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
Blitzklingenkonstrukt
CategoryConstructKonstrukt
IconEnemyArmourStrong IconEnemyResistanceLightningWeak
Shockblade Construct
Spectre
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
Packs
  • Zyklonisches Konstrukt, Blitzklingenkonstrukt
  • Leben
    115%
    Energy Shield From Life
    10%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 13
    Angriffszeit
    1.17 Second
    Damage Spread
    ±20%
    Erfahrung
    115%
    Model Size
    142%
    Type
    VaalConstructGolem
    Metadata
    VaalConstructGolemIncursion
    Stufe
    68
    Leben
    9,496
    Damage
    268
    Zauberschaden
    268
    Genauigkeit
    2,502
    Angriffszeit
    1.17
    Erfahrung
    32,929
    Minion Life
    7,970
    Minion Energy Shield
    797
    Minion Damage
    1,114
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 214322
    Angriffszeit: 1.17 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalConstructGolemPhysicalSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 214322
    Angriffsschaden: 130%
    Angriffszeit: 1.17 Sek.
    Abklingzeit: 6 Sek.
    Verursacht 30% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAVaalConstructGolemLightningSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 214322
    Angriffsschaden: 150%
    Angriffszeit: 1.17 Sek.
    Verursacht 50% mehr Angriffsschaden
    Verursacht 42.65% mehr Schaden
    Wandelt 50% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    is area damage [1]
    VaalConstructGolemLightningCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    Frontalansturm
    Base Damage: 214322
    Angriffszeit: 1.17 Sek.
    Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    Verursacht 30% weniger Schaden
    Wandelt 50% des physischen Schadens in Blitzschaden um
    356% erhöhte Bewegungsgeschwindigkeit
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    iconshieldcharge
    GAVaalConstructGolemChargeImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 214322
    Angriffsschaden: 150%
    Angriffszeit: 1.17 Sek.
    Verursacht 50% mehr Angriffsschaden
    Verursacht 30% weniger Schaden
    Wandelt 50% des physischen Schadens in Blitzschaden um
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Constructs/VaalConstructGolemIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Shockblade Construct",
        life = 1.15,
        energyShield = 0.1,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "VaalConstructGolemLightningCharge",
            "GAVaalConstructGolemPhysicalSlam",
            "GAVaalConstructGolemLightningSlam",
            "GAVaalConstructGolemChargeImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalConstructGolemLightningCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_movement_velocity_+%",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-30, 356, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemPhysicalSlam"] = {
        name = "GAVaalConstructGolemPhysicalSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemLightningSlam"] = {
        name = "GAVaalConstructGolemLightningSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemChargeImpact"] = {
        name = "GAVaalConstructGolemChargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    Blitzklingenkonstrukt
    CategoryConstructKonstrukt
    IconEnemyArmourStrong IconEnemyResistanceLightningWeak
    Shockblade Construct
    Spectre
    Tags2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
    Packs
  • Zyklonisches Konstrukt, Blitzklingenkonstrukt
  • Leben
    115%
    Energy Shield From Life
    10%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    Damage
    115%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 13
    Angriffszeit
    1.17 Second
    Damage Spread
    ±20%
    Erfahrung
    115%
    Model Size
    142%
    Type
    VaalConstructGolem
    Metadata
    VaalConstructGolemAncientIncursion_
    Stufe
    68
    Leben
    9,496
    Damage
    268
    Zauberschaden
    268
    Genauigkeit
    2,502
    Angriffszeit
    1.17
    Erfahrung
    32,929
    Minion Life
    7,970
    Minion Energy Shield
    797
    Minion Damage
    1,114
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 214322
    Angriffszeit: 1.17 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalConstructGolemPhysicalSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 214322
    Angriffsschaden: 130%
    Angriffszeit: 1.17 Sek.
    Abklingzeit: 6 Sek.
    Verursacht 30% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAVaalConstructGolemLightningSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 214322
    Angriffsschaden: 150%
    Angriffszeit: 1.17 Sek.
    Verursacht 50% mehr Angriffsschaden
    Verursacht 42.65% mehr Schaden
    Wandelt 50% des physischen Schadens in Blitzschaden um
    action attack or cast time uses animation length [1]
    is area damage [1]
    VaalConstructGolemLightningCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    Frontalansturm
    Base Damage: 214322
    Angriffszeit: 1.17 Sek.
    Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    Verursacht 30% weniger Schaden
    Wandelt 50% des physischen Schadens in Blitzschaden um
    356% erhöhte Bewegungsgeschwindigkeit
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    iconshieldcharge
    GAVaalConstructGolemChargeImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 214322
    Angriffsschaden: 150%
    Angriffszeit: 1.17 Sek.
    Verursacht 50% mehr Angriffsschaden
    Verursacht 30% weniger Schaden
    Wandelt 50% des physischen Schadens in Blitzschaden um
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/ConstructsAncient/VaalConstructGolemAncientIncursion_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Shockblade Construct",
        life = 1.15,
        energyShield = 0.1,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "VaalConstructGolemLightningCharge",
            "GAVaalConstructGolemPhysicalSlam",
            "GAVaalConstructGolemLightningSlam",
            "GAVaalConstructGolemChargeImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalConstructGolemLightningCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_movement_velocity_+%",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-30, 356, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemPhysicalSlam"] = {
        name = "GAVaalConstructGolemPhysicalSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemLightningSlam"] = {
        name = "GAVaalConstructGolemLightningSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalConstructGolemChargeImpact"] = {
        name = "GAVaalConstructGolemChargeImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
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