[DNT] Jowling Ghoul
monster leaps onto enemies text [1]
SpectreY
Tagsdemon, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio, undead
Vida
56%
Armadura
+15%
Evasión
+5%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
112%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
JowlingGhoul
Metadata
JowlingGhoul
Nivel
68
Vida
4,344
Armadura
3,969
Evasión
501
Energy Shield
0
Damage
261
Daño de hechizos
261
Precisión
1,090
Attack Time
1.455
Experiencia
22,907
GoatmanLeapSlam
Spell, Movement
Tiempo de lanzamiento: 1.23 seg
Tiempo de recarga: 0.3 seg
No te pueden aturdir
Inflige un 50% más de daño de ataques
skill cannot be interrupted [1]
walk emerge extra distance [-1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 209–313
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.455 seg
skill can fire wand projectiles [1]
GoatmanWait
Tiempo de recarga: 5 seg
base skill effect duration [300]
GoatmanWait2
Tiempo de recarga: 5 seg
base skill effect duration [800]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Mace"
}

Animated
{
	turn_duration = 0.3
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Ghouls/JowlingGhoul"] = {
    name = "[DNT] Jowling Ghoul",
    life = 0.56,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "GoatmanLeapSlam",
        "GoatmanWait",
        "GoatmanWait2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanLeapSlam"] = {
    name = "GoatmanLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.23,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait"] = {
    name = "GoatmanWait",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait2"] = {
    name = "GoatmanWait2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster leaps onto enemies text [1]
IdMonsterLeapsOntoEnemiesText
FamilyMonsterLeapsOntoEnemiesText
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster leaps onto enemies text Min: 1 Max: 1 Global