[DNT] Karui Spirit Summon
SpectreY
Tagsghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio
Vida
70%
Energy Shield From Life
40%
Resistencia
0 0 0 0
Damage
70%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 14
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
70%
Model Size
150%
Type
KaruiSpiritSummon
Metadata
KaruiSpiritSummon
Nivel
68
Vida
3,258
Armadura
3,451
Evasión
477
Escudo de energía
2,172
Damage
163
Daño de hechizos
163
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
20,044
Minion Life
4,738
Minion Energy Shield
3,158
Minion Damage
1,328
Minion Armour
3,451
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 131–196
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
KaruiSpiritDodgeLeft
monster dodge distance [20]
KaruiSpiritDodgeRight
monster dodge direction [1]
monster dodge distance [20]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "lock_on;"
	define_shared_state = "height;"
}

Stats
{
	strafe_distance_+% = -20
}

Actor
{
	basic_action = "Emerge"
}

DiesAfterTime
{
	//time_until_death = 7.5
	
}

Positioned
{
	collision_hull_type = "projectile"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_change_state_height = "Call( UpdateHeight );"
}


Life
{
	on_spawned_alive = "Call( UpdateHeight, true );	AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/KaruiSoulCaster/epk/alive.epk' );"
	on_death = "SetRenderHeightOffset( 0 );"
}

Render
{
	selection_height_override = 0
}


Functions
{
	// -200 counteracts their flying height
	UpdateHeight =
	"
		this.scaled_offset = 0 * GetScale();
		this.height = GetState( height ) + scaled_offset;
		SetRenderHeightOffset( height );
	"
}

Positioned
{
	on_movement_finished = "StartStateTimer( idle, 0.1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaruiSoulCaster/KaruiSpiritSummon"] = {
    name = "[DNT] Karui Spirit Summon",
    life = 0.7,
    energyShield = 0.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "KaruiSpiritDodgeLeft",
        "KaruiSpiritDodgeRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaruiSpiritDodgeLeft"] = {
    name = "KaruiSpiritDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaruiSpiritDodgeRight"] = {
    name = "KaruiSpiritDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.