Ogham
Old: chuanhsing#2097 2024-03-22 17:08:08
New: chuanhsing#2097 2024-04-30 17:17:29
Old | New | Differences | |
---|---|---|---|
1 | - | # | |
1 | + | # Act 1 Island of Ogham | |
2 | 2 | ||
3 | - | Path of Exile 2 is a next generation Action RPG created by Grinding Gear Games. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading. Path of Exile 2 is a free-to-play online multiplayer game with co-op for up to six players. | |
3 | + | ## Island of Ogham (Ezomyte) | |
4 | + | * The Riverbank | |
5 | + | * Clearfell Encampment (Town) | |
6 | + | * Clearfell | |
7 | + | * The Mud Burrow | |
8 | + | * The Old Forest | |
9 | + | * The Red Vale | |
10 | + | * The Grim Tangle | |
11 | + | * The Graveyard | |
12 | + | * The Crypt | |
13 | + | * Necropolis | |
14 | + | * The Mausoleum | |
15 | + | * The Tomb | |
16 | + | * The Hunting Grounds | |
17 | + | * The Ogham Village | |
18 | + | * Iron Manor | |
4 | 19 | ||
5 | - | Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They are completely free-to-play and will never be "pay to win". Purchases are shared between the two games. | |
20 | + | Bosses | |
21 | + | * The Executioner (GuillotineExecutioner) | |
6 | 22 | ||
7 | - | ||
23 | + | <a href="https://i.imgur.com/Rq5NaiR.jpg" data-lightbox="panel"></a> | |
8 | 24 | ||
9 | - | <a href='#' class="js-modal-btn" data-video-id="y8OL9qqnhDo"></a> | |
10 | - | <a href='#' class="js-modal-btn" data-video-id="Go4ykizk_Uo"></a> | |
11 | - | <a href="https://i.imgur.com/QYTQdhr.png" data-lightbox="panel"></a> | |
25 | + | Ogham country, EST. 11321IC in the province of Phaaryl Survey commissioned by the office of Count Geonor in the year of 1619IC | |
12 | 26 | ||
13 | - | ||
27 | + | ## Exilecon 2019 | |
14 | 28 | ||
15 | - | [ | |
29 | + | [Path of Exile 2](poe2) Act 1 takes place on the Island of Ogham, Ezomyte tribe, possibly located in Isles of Skothe. | |
16 | 30 | ||
17 | - | ||
31 | + | <a href="https://i.imgur.com/boUngvt.jpg" data-lightbox="panel"></a> | |
18 | 32 | ||
19 | - | Path of Exile's iconic Passive Skill Tree has made a return, with 2,000 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost. | |
33 | + | Ogham | |
34 | + | * [[Ogham Candelabra]] | |
20 | 35 | ||
21 | - | * New Dual Specialization system. Can select which skills are used with each weapon set, switching dynamically on skill use. | |
22 | - | * Certain Passive Points granted by Skill Books can be allocated separately per weapon set, changing dynamically on skill use. | |
23 | - | * Reservations can be dynamically swapped based on weapon set. | |
24 | - | * Shapeshifting also has a separate specialization. | |
25 | - | * Dual Specialization swap speed can be modified by specific stats. Larger weapons take longer to swap. | |
36 | + | Thane Jorgin the Banished | |
37 | + | * JorginOfferBargainFour: I have been soundly defeated. I'm man enough to admit that. It's my neck on the line here. But, if you let me go back to the green hills of Ogham, I'd certainly be hung for imagined crimes. How about you save yourself the bother and let my clan do what they will? | |
38 | + | * JorginOfferExecuteTwo: If I should not return, bury me in Ogham, next to my brother. | |
39 | + | * GuffSecondaryDefenderArrivalEighteen: Ogham ain't gonna miss ya, Thane, and neither will I. | |
40 | + | * JanusSecondaryDefenderArrivalTwenty: Shame you can't go back to Ogham, Ezomyte. You don't belong here. | |
41 | + | * RikerSecondaryDefenderArrivalNine: Show 'em what Ogham men can do, Jorgin! | |
26 | 42 | ||
27 | - | ||
43 | + | Chapter maps are random for every character. (become static in Exilecon 2023) | |
28 | 44 | ||
29 | - | Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres. | |
45 | + | <a href="https://i.imgur.com/jKAKqTR.jpg" data-lightbox="panel"></a> | |
46 | + | <a href="https://i.imgur.com/1Zpdtdj.jpg" data-lightbox="panel"></a> | |
47 | + | <a href="https://i.imgur.com/5oXmpId.jpg" data-lightbox="panel"></a> | |
30 | 48 | ||
31 | - | * Staves grant a spell as an implicit (e.g. Fireball, Unleash). | |
49 | + | Name | Lv | Description | |
50 | + | - | - | - | |
51 | + | Riverbank | 1 | Boss: Bloated Miller | |
52 | + | Clearfell Encampment | Town | NPC: Renly, Finn, Una<br>Walls of wood strain against the tide as Dearg knocks thrice. | |
53 | + | Clearfell | 2 | Boss: Carrion Crone<br>A wounded land plays host to an infection. | |
54 | + | The Mud Birrow | 3 | Boss: The Devourer<br>Hungry jaw hide in dripping darkness. | |
55 | + | The Old Forest | 5 | A shadow waits and watches with mysterious intent. | |
56 | + | The Red Vale | 6 | Boss: The Rust King | |
57 | + | Grim Tangle | 7 | A simple ditch becomes a labyrinth when the mind twists upon itself. | |
58 | + | Graveyard | 8 | Boss: Bearer of Penitence<br>The bootproint of the Eternal upon the face of Ogham. | |
59 | + | The Crypt | 9 | Boss: Palewrithe Dreadworm<br>Those killed in battled do not peacefully. | |
60 | + | Necropolis | 10 | Boss: Lachlann of Endless Lament<br>Silent stones marl ancient graves and forgotten sorrows.. | |
61 | + | The Mausoleum | 11 | | |
62 | + | The Tomb | 11 | |
63 | + | Hunting Grounds | 12 | Boss: The Crowbell | |
64 | + | The Ogham Village | 13 | Batrayed, trapped, and besieged, the Ezomytes fought to the last man… then rase again. | |
65 | + | Iron Manor | 14 | Boss: Swiftspade Bones | |
32 | 66 | ||
33 | - | ||
67 | + | Finn on Introduction: "Finn keeps his gaze on the camp fire, pretending to be too deep in thought to have heard mention of this supposed' something for free." | |
34 | 68 | ||
35 | - | ## System Changes | |
36 | - | * Spacebar to Dodge Roll. No cooldown, no limitations, and includes path-finding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives. | |
37 | - | * Mana cost is spent throughout the skill instead of on use; cancelling skill or getting stunned will not consume mana. | |
38 | - | * All crowd control mechanics (e.g. Freeze/Stun/Immobilise) build up over time, like "poise" allowing them to work on bosses if not immediately applied. Enemies and players also gain resistance to crowd control for a duration after being cc'd, reducing chain stun/freeze. Electrocute lets Lightning damage CC. Stun duration varies by monster | |
39 | - | * Reviving in the Acts will return you to the start of the zone, instead of right at the boss, to prevent corpse rushing. | |
40 | - | * Defeating optional Bosses can grant rewards like permanent stat and Spirit bonuses. | |
41 | - | * Future Microtransaction system to turn items into skins - no ETA. | |
42 | - | * Game pauses while looking at world map. | |
43 | - | * The Hooded One can identify all items in your inventory in town. | |
44 | - | * New character stat screen User Interface | |
45 | - | * You can dodge roll and transform in town. | |
46 | - | * Culling strike kills normal, magic, rare, and unique enemies at 30%, 20%, 10%, and 5% life respectively. | |
47 | - | * Dialogue and quest states will differ if you skip lore | |
48 | - | * Chaos Orbs now remove a random affix then add a random affix. Alterations and Scours do not exist. Mod pools are more relevant. | |
49 | - | * Conversion now only scales by the final damage type, and does not remember converted damage types. (e.g. 100% Physical to Cold no longer scales with Physical). | |
50 | - | * Nearby distance is measured in meters rather than units. | |
51 | - | * Larger bosses can be more mobile because they have multiple hitboxes, unlike just 1 in POE 1 | |
52 | - | * Checkpoints before bosses. Teleports are destroyed in boss arenas. Logging out returns you to the save state you logged out from - no more logout macros. Dying resets the zone. | |
53 | - | * League mechanics unlocked in story via quests (e.g. Delirium) | |
54 | - | * Projectiles have gravity to limit off-screening (e.g. Porcupines) and can be dodge-rolled | |
55 | - | * No crafting bench; vendors sell items with more modifiers instead to be more likely to sell good levelling items | |
56 | - | * Increased Item Rarity and monster rarity bonuses will significantly affect currency drops. | |
57 | - | * Light Radius extends minimap fog of war range | |
58 | - | * Sceptres grant Spirit and Aura-like modifiers. | |
59 | - | * Act 2/3/4 will unlock Ascendancy points. No Labyrinth | |
60 | - | * No Masteries, instead more passives/notables. Passives are more generic and less weapon-specific. | |
61 | - | * Charges do not grant inherent bonuses and instead empower skills which consume them. Skills that spend charges cannot gain charges. | |
69 | + | ## Missions | |
62 | 70 | ||
63 | - | ## Gold System | |
71 | + | ### [Mission 1: Mercy for the Miller] | |
72 | + | * Slay the Bloated Miller | |
73 | + | * Enter the logging encampment | |
74 | + | * Talk to the Blacksmith | |
64 | 75 | ||
65 | - | * Gold system with proximity auto-pickup; | |
66 | - | * Gold is the main currency used during campaign. can be used at vendors for NPC trading or gambling. | |
67 | - | * Not the main form of trading currency though | |
76 | + | Renly: “Renly’s the name. You’re skilled with the violence, if what you did out there in the riverbank is any sign, We all saw, but don’t fear. We could use a bit of that…(more)” | |
68 | 77 | ||
69 | - | ||
78 | + | Finn: “Welcome, violent stranger. I am Finn, and I shall be your humble provider of useful and diverse objects. I suppose I should give you a little something for free as thanks for that heroic display of combat out there. Consider it… a token of appreciation for our future trades.” | |
70 | 79 | ||
71 | - | * No flask charges from normal monsters. | |
72 | - | * Flasks will be more reactive than permanent buffs. Guard Flask replaces Guard Skills. | |
73 | - | * No Quicksilver Flask. | |
74 | - | * Refill flask in town. | |
80 | + | Una: “Welcome to the camp of the lost, stranger. We survive, but we do not live. I am Una, and I will play for you, if you like.” | |
75 | 81 | ||
76 | - | ## Spirit Reservation | |
82 | + | ### [Mission 2: Treacherous Ground] | |
83 | + | * Search The Felling for the entrance to the Mud Burrow | |
84 | + | * Slay the Devourer in its lair | |
85 | + | * Talk to Renly and Finn for your rewards | |
77 | 86 | ||
78 | - | ||
87 | + | Renly: “You cornered the Devourer in its own lair so it didn’t have anywhere to flee? That’s clever. That’s how one stays living in this day and age: fight smarter, not harder. Or both, I suppose.” | |
79 | 88 | ||
80 | - | * Reservations can be dynamically swapped based on weapon set. | |
81 | - | * Reservations do not deactivate on death. | |
82 | - | * 100 Spirit by default. Increases can be obtained from boss drops, item modifiers, and sceptre implicits. | |
83 | - | * Reserve flat amounts of Spirit to enable auras or trigger-able meta skills. | |
84 | - | * Permanent minions also reserve spirit. | |
89 | + | Una: “The Devourer was once known as the Mud…(more)” | |
85 | 90 | ||
86 | - | ### Other | |
87 | - | * Axes can be thrown. | |
88 | - | * Dagger skills will be fast and sometimes linked to poison | |
91 | + | Renly: “Separated its head from its body, did you? That’s…(more)” | |
89 | 92 | ||
90 | - | ### 2021/4/29 Act2 Concept Art | |
93 | + | ### [Mission 3: The Tree of Souls] | |
94 | + | Una: “There is something in the depths of our untouched…(more)” | |
95 | + | * Travel through Clearfell to the Old Forest | |
96 | + | * Find the Tree of Souls | |
97 | + | * Talk to the strange entity that hangs from the Tree of Souls | |
91 | 98 | ||
92 | - | ||
99 | + | (Note: The Hooded One has the same blue eyes as Sin) | |
93 | 100 | ||
94 | - | ||
101 | + | The Hooded One: “Hello, mortal. Do not be afraid. I intend no harm. You seem unafraid of the island’s sickness. Perhaps we are on the same side of history. I request that you find a way to free me from this tree that binds my soul. It is keeping my senses, thoughts, and abilities restrained, and I can do naught but hang here contemplating my failures.” | |
95 | 102 | ||
96 | - | ||
103 | + | The Hooded One: “Look to the base of this tree. Ancient magics guide and protect its root, and neither blade nor fire may harm it, but the right word spoken in the right place may bend the tree to your will.” | |
97 | 104 | ||
98 | - | ### 2021/4/9 Second Trailer | |
105 | + | * Search the Red Vale for Runes of Power | |
106 | + | * Defeat the monster guarding the Rune of Power | |
107 | + | * Collect the Runes of Power | |
108 | + | * Defeat the Rust King to obtain the final Rune of Power | |
109 | + | * Bring the Runes to Renly for forging (Get Runed Spikes) | |
110 | + | * Ask the Hooded One what to do with the Rune Spikes | |
111 | + | * Stab the Rune Spikes into the Tree of Souls | |
112 | + | * Talk to the hooded entity you released from the Tree of Souls | |
113 | + | * Talk to Una about the hooded entity you released from the Tree of Souls | |
99 | 114 | ||
100 | - | <a role='button' class="js-modal-btn" data-video-id="jVRADmjzsss"></a> | |
101 | - | <a role='button' class="js-modal-btn" data-video-id="JCDIBA2Icls"></a> | |
115 | + | The Hooded One: “Thank you, mortal, for releasing me. I promised to aid you in fighting corruption, and so I shall, with knowledge.” | |
102 | 116 | ||
103 | - | ||
117 | + | The Hooded One: “I have some idea of what you may find within the dark heart of this island’s disease. I was tied to this Tree by the Count of Ogham, who mistakenly declared me some sort of harmful spirit. He and his men then departed toward his manor carrying a very dangerous Seed they found in my possession.” | |
104 | 118 | ||
105 | - | ||
106 | - | <a | |
119 | + | Seed of Corruption | |
120 | + | <a href="https://web.poecdn.com/public/news/2021-04-29/MikeFranchina(2).jpg" data-lightbox="panel"></a> | |
107 | 121 | ||
108 | - | [Official Site](https://pathofexile2.com/) | |
109 | - | ||
122 | + | ||
123 | + | The Hooded One: “Corruption began to ooze out not long after, twisting the land into a dark tangle, The forest beyond this place has grown impassable, but you have opened a route forward with the same spiking…(more)” | |
124 | + | ||
125 | + | ||
126 | + | <span class='item_quest'>Runed Girdle</span> | |
127 | + | <span class='item_unique font-italic'>The rune on the buckle means “unity” or “safety from harm”</span> | |
128 | + | ||
129 | + | <span class='item_quest'>Runed Guard</span> | |
130 | + | <span class='item_unique font-italic'>The rune at the base of the blade means “to strike true” or “truth”</span> | |
131 | + | ||
132 | + | <span class='item_quest'>Runed Skull Cap</span> | |
133 | + | <span class='item_unique font-italic'>The rune emblazoned on this fragment of a helm means “freedom” or “for a worthy cause”</span> | |
134 | + | ||
135 | + | (After forging by Renly) <span class='item_quest'>Runed Spikes</span> | |
136 | + | <span class='item_unique font-italic'>Together, the runes are an oath of peaceful passage and a request for freedom in pursuit of an important cause.</span> | |
137 | + | ||
138 | + | ### [Mission 4: The Iron Count] | |
139 | + | * Enter the Grim Tangle under the Tree of Soul in the Old Forest | |
140 | + | * Search for the Manor beyond the Grim Tangle | |
141 | + | ||
142 | + | The Hooded One: “The Count is working with outsiders? Then I have…(more)” | |
143 | + | ||
144 | + | The Hooded One: “Those bastions of man that are not overrun by…(more)” | |
145 | + | ||
146 | + | The Hooded One: “If you intent to face the Count, I must warn you: an…(more)” | |
147 | + | ||
148 | + | * Search the manner for the Iron Count | |
149 | + | (Enter the Arena) | |
150 | + | ||
151 | + | The Iron Count: “… driven the man to their upper limits. Executed most of them for sleeping when they should be digging… order them to protect the site… all gone… where are the man? The power of the First Ones spill forth… let the Seed feast! Quickly!” | |
152 | + | ||
153 | + | ### [Mission 5: The Lost Lute] | |
154 | + | ||
155 | + | * Find “Una’s Lute Box” in the Grim Tangle | |
156 | + | * Return Una’s Lute to her | |
157 | + | ||
158 | + | ||
159 | + | <span class='item_quest'>Una’s Lute</span> | |
160 | + | <span class='item_unique font-italic'>This grelwood heirloom hums softly with latent emotion. | |
161 | + | Imbues by centuries of songs passed from mother to daughter.</span> | |
162 | + | ||
163 | + | ### [Mission 6: Sorrow Among Stones] | |
164 | + | ||
165 | + | Lachlann, Head Servant: “Can you help me, stranger?” | |
166 | + | ||
167 | + | Lachlann, Head Servant: “My family… where are they? Isabel and the boys were only to be gone for a few minutes, but it has been… I don’t even know how long. Hours at least. Days? Weeks? What season is it? Stranger, I know we just met, but I’m so worried about them. Around here, they could have fallen into a sinkhole or been choked by grave dust. Please, could you see to their safety?” | |
168 | + | ||
169 | + | * Find Lachlann’s family in the Graveyard | |
170 | + | ||
171 | + | Lachlann, Head Servant: “Look for the Crypt first!” | |
172 | + | ||
173 | + | Lachlann, Head Servant: “In there! My wife went to the Crypt during the search! She must be hurt or trapped!” | |
174 | + | ||
175 | + | * Find the entrance to the Crypt | |
176 | + | * Search the for Lachlann’s wife | |
177 | + | (Find the Corpse of Isabel in the Crypt) | |
178 | + | ||
179 | + | Lachlann, Head Servant: “Ah, you found Isabel! She was so lonely and hungry down there! Would you be so kind as to search for my two sons as well? They went to the Necropolis.” | |
180 | + | ||
181 | + | * Bring Lachlann to the Necropolis gate | |
182 | + | ||
183 | + | Lachlann, Head Servant: “There, in there, the Necropolis!” | |
184 | + | ||
185 | + | (Enter The Necropolis) | |
186 | + | ||
187 | + | Lachlann, Head Servant: “The Tomb, and the Mausoleum… my boys… I think I can heart them shouting for help…” | |
188 | + | ||
189 | + | * Search for Lachlann’s sons in the Tomb and Mausoleum | |
190 | + | (Enter The Mausoleum) | |
191 | + | ||
192 | + | Lachlann, Head Servant: “My younger son was meant to search the Mausoleum… he can’t find his way out… he lost and cold…” | |
193 | + | ||
194 | + | * Search the Mausoleum for Lachlann’s younger son | |
195 | + | (Find the Corpse of Torcall in the Mausoleum) | |
196 | + | ||
197 | + | Lachlann, Head Servant: “My younger son is with us, but my elder son is still in the dark of the Tomb.” | |
198 | + | ||
199 | + | Lachlann, Head Servant: “My elder son chose to search the Tomb... he wont leave until the job is done, but it’s so dark, and he’s been th there so long….” | |
200 | + | ||
201 | + | (Enter The Tomb) | |
202 | + | * Search for Lachlann’s elder son in the Tomb | |
203 | + | (Find the Corpse of Calum in the Tomb) | |
204 | + | * Return to Lachlann into the Necropolis | |
205 | + | ||
206 | + | Lachlann, Head Servant: “Please… please make them stop, They’re whispering. They’re screaming! No, don’t give in! You’re not dead. You’re still moving, you’re still here.” | |
207 | + | ||
208 | + | * Put Lachlann to rest | |
209 | + | (Defeat Lachlann of Endless Lament) | |
210 | + | ||
211 | + | Lachlann of Endless Lament: “Together… at last…” | |
212 | + | ||
213 | + | * Speak to the folk in the Clearfell Encampment about what happened to Lachlann | |
214 | + | ||
215 | + | Finn: “Lachlann some times brought supplies to us outsiders…(more)” | |
216 | + | ||
217 | + | Renly: “The Count’s head servant is dead? That doesn’t bode…(more)” | |
218 | + | ||
219 | + | ### [Mission 7: The Breaking Siege] | |
220 | + | ||
221 | + | * Search for the Village beyond the Graveyard | |
222 | + | * Search for the Village past the Hunting Ground | |
223 | + | * Find Renly’s Ancestral Steel at his old smithy | |
224 | + | * Return to Renly | |
225 | + | ||
226 | + | ||
227 | + | ||
228 | + | ## Source | |
229 | + | ||
230 | + | * [ExileCon Day 1 — Full Livestream](https://youtu.be/gM5SFgYbTaY) | |
231 | + | * [ExileCon Day 2 — Full Livestream](https://youtu.be/6TdGEmIa6OI) | |
232 | + | * [Full UNCUT Path of Exile 2 Ranger Gameplay](https://youtu.be/lNNZw-0vVBk) | |
233 | + | * [Full UNCUT Path of Exile 2 Witch Gameplay](https://youtu.be/LOlLGTdkqoY) | |
234 | + | * [Act1 Storyline & Missions](https://ekwowekwow.medium.com/path-of-exile-2-act-1-storyline-missions-6a77ac9d313f) |