Spirit

Old: chuanhsing#2097 2024-12-08 20:36:47

New: chuanhsing#2097 2024-12-23 08:22:30

OldNewDifferences
44
55 * Permanent effects reserve spirit now, instead of mana of having standard limits.
66 * 0 Spirit by default. Increases can be obtained from boss drops, quest item, item modifiers, and sceptre implicits.
7- * Act 1 quest reward 30 Spirit
8- * Quest grant total 100
97 * Sceptres grant 100 Spirit and Aura-like or summon skills.
108 * you can't dual wield Sceptres
119 * grant a Sceptre at start chest as Witch
1513 * Permanent minions reserve spirit while alive, so are complimented by temporary minions that just cost mana to summon.
1614 * Many Trigger mechanics are Spirit Reservations now.
1715 * Buff and Auras from Spirit can be set per weapon set.
18-
16+
17+## Acts
18+
19+* Mist King Act 1 Normal -> 30 Spirit item
20+* Ignagduk Act 3 Normal -> 30 Spirit item
21+* Mist King Act 1 Cruel -> No Spirit item
22+* Ignagduk Act 3 Cruel -> 40 Spirit item
23+
24+The base total of Spirit you should have for clearing the above bosses should be 100. Cruel Mist King does not drop a spirit item which is a result of using a Difficulty that repeats the first three acts.