Interlude_Doryanis_Contingency
Old: ChuanHsing#1075 2025-09-10 18:45:46
New: ChuanHsing#1075 2025-09-10 19:21:11
Old | New | Differences | |
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1 | - | # Interlude: The Stolen Barya | |
1 | + | # Interlude: Doryani's Contingency | |
2 | + | The third and final Interlude immerses the player in a thousand-year-old story. [[Doryani, Royal Thaumaturge]] of Vaal, once sealed a group of volunteers in a vast mountain crypt to survive the cataclysm. Thousands of years later, their descendants may still exist and hold the key to defeating the Beast. The ascent of the mountain will be perilous: bitter cold, formidable enemies, ice caverns, and the entrance to the mysterious crypt await the player. | |
2 | 3 | ||
3 | - | ||
4 | + | Assist Doryani, the Royal Thaumaturge of the Vaal once more with his plan to save his people from the Cataclysm. Doryani believes that ancient descendants of the Vaal may still live, sealed deep within the mountains, and may be key to defeating the Beast. | |
4 | 5 | ||
5 | - | ||
6 | + | Interlude 3: Doryani's Contingency is a temporary side story that is included until the release of Act 5. The third interlude has 7 new areas and 4 new bosses. | |
6 | 7 | ||
7 | - | ||
8 | + | ## [[The Glade]] (Town) | |
8 | 9 | ||
9 | - | ||
10 | + | * NPCs: The Hooded One; Doryani; Delwyn; Hilda | |
10 | 11 | ||
11 | - | ||
12 | + | [[The Glade]] is the main town in Interlude 3 and has 4 NPCs by default: | |
12 | 13 | ||
13 | - | ||
14 | + | Speak to [[the Hooded One]], [[Doryani]], [[Hilda]] and [[Delywn]] to learn more about Ancient Vaal Descendants and for information about the nearby area. Then take the exit to the [[Ashen Forest]]. | |
14 | 15 | ||
15 | - | ||
16 | + | ## [[Ashen Forest]] | |
16 | 17 | ||
17 | - | ## [[The Khari Crossing]] | |
18 | + | * Waypoint: Yes | |
19 | + | * Quests: [[Recruit the Vaal]] | |
20 | + | * Points of Interest: [[Ancient Monument]] | |
18 | 21 | ||
19 | - | * Bosses: [[Akthi, the Final Sting]] and [[Anundr, the Sandworm]] | |
20 | - | * Quests: [[Recruit the Maraketh]], [[Clearing the Way]] (Optional: 2 Weapon Set Passive Skill Points) | |
21 | - | * Points of Interest: [[Molten Shrine]], [[Travelling Merchant]] | |
22 | + | The [[Ashen Forest]] was once an Azmeri Hunting ground. Now, it's home to fungal zombies, swarming wasps, sabre spiders and more. Explore the area for an entrance to the [[Kriar Village]]. | |
22 | 23 | ||
23 | - | ||
24 | + | Optionally, search for and interact with the [[Ancient Monument]] for an [[Uncut Skill Gem]] Level 14. | |
24 | 25 | ||
25 | - | ||
26 | + | ## [[Kriar Village]] | |
26 | 27 | ||
27 | - | Afterwards, search for a checkpointed boss arena, to battle [[Akthi, the Final Sting]] and [[Anundr, the Sandworm]]. | |
28 | + | * Waypoint: Yes | |
29 | + | * Bosses: [[Lythara, the Wayward Spear]] | |
30 | + | * Quests: [[Recruit the Vaal]] | |
31 | + | * Points of Interest: [[Roving Wisps]] | |
28 | 32 | ||
29 | - | * [[Akthi, the Final Sting]] is a physical and chaos themed boss, akin to [[the Devourer]] from Act 1. | |
30 | - | * [[Anundr, the Sandworm]] is a physical and chaos themed boss, akin to the [[Great White One]] from Act 4, but more specifically the Scorpion in Act 9 of Path of Exile 1. | |
33 | + | The [[Kriar Village]] is a narrow linear zone, inhabited by bramble hulk, snakethroat shambler, elephant tortoise and more. Explore the area for [[Lythara, the Wayward Spear]], a physical, fire, cold, lightning, and chaos themed boss. | |
31 | 34 | ||
32 | - | ||
35 | + | While progressing, similar to the Hunting Grounds in Act 1: consider chasing the Azmeri wisp at the start of the zone into a rare to empower it for extra loot when defeated. Additionally, consider making any character upgrades now, before fighting [[Lythara, the Wayward Spear]]. | |
33 | 36 | ||
34 | - | ||
37 | + | [[Lythara, the Wayward Spear]] is in part a damage check, defeat her quickly, because as the fight progresses she gets empowered by Azmeri wisps. Two wisps or more can pose a significant challenge for even the strongest characters. Note: this fight may be difficult, consider significantly increasing your damage beforehand. | |
35 | 38 | ||
36 | - | ||
39 | + | After defeating [[Lythara, the Wayward Spear]], consume the [[Gemcrust Skull]] to gain +40 to Maximum Spirit and an [[Uncut Spirit Gem]] Level 14. Then progress ahead to [[Glacial Tarn]]. | |
37 | 40 | ||
38 | - | ||
41 | + | ## [[Glacial Tarn]] | |
39 | 42 | ||
40 | - | The [[Pools of Khatal]] is a ruined barren landscape with no immediate quest objectives or points of interest. Progress ahead to the [[Sel Khari Sanctuary]]. | |
43 | + | * Waypoint: Yes | |
44 | + | * Bosses: [[Rakkar, the Frozen Talon]] | |
45 | + | * Quests: [[Recruit the Vaal]] | |
41 | 46 | ||
42 | - | ||
47 | + | The [[Glacial Tarn]] is located at the base of the mountain, the [[Kriar Peaks]]. Search the area for the entrance to the Howling Caves, defeat the Abominable Yeti inside and return to the Glacial Tarn, continuing your ascent. | |
43 | 48 | ||
44 | - | * Bosses: [[Elzarah, the Cobra Lord]] | |
45 | - | * Quests: [[Recruit the Maraketh]] | |
46 | - | * Points of Interest: [[Two Wishes]] | |
49 | + | Guarding the entrance to the [[Kriar Peaks]] is [[Rakkar, the Frozen Talon]], a physical and cold themed boss. Defeat [[Rakkar, the Frozen Talon]] and progress ahead. | |
47 | 50 | ||
48 | - | ||
51 | + | ## [[Howling Caves]] | |
49 | 52 | ||
50 | - | After defeating [[Elzarah, the Cobra Lord]], speak to [[Sekhema Asala]] and progress to [[the Galai Gates]]. | |
53 | + | * Waypoint: Yes | |
54 | + | * Bosses: [[The Abominable Yeti]] (Optional: 2 Weapon Set Passive Skill Points) | |
55 | + | * Quests: [[Howling Winds]] | |
51 | 56 | ||
52 | - | ||
57 | + | The [[Howling Caves]] is an indoor icy cavern, inhabited by brine maiden, frost wraiths, hungry wolves and more. Search the zone for [[the Abominable Yeti]], a physical and cold themed boss. | |
53 | 58 | ||
54 | - | ||
59 | + | [[The Abominable Yeti]] is akin to the [[Mighty Silverfist]] from Act 3. Use timely dodge rolls to avoid taking lethal damage. After defeating the [[The Abominable Yeti]], loot the [[Icy Tusks]] and speak to [[Hilda]] in town for 2 Weapon Set Passive Skill Points. | |
55 | 60 | ||
56 | - | * Bosses: [[Vornas, the Fell Flame]] | |
57 | - | * Quests: [[Recruit the Maraketh]] | |
61 | + | ## [[Kriar Peaks]] | |
58 | 62 | ||
59 | - | [[The Galai Gates]] are the gateway to the fifth river, a distant memory at this point. Explore the area for the entrance to [[Qimah]], guarded by [[Vornas, the Fell Flame]], a physical and lightning themed boss. | |
63 | + | * Waypoint: Yes | |
64 | + | * NPC: [[Elder Madox]] | |
65 | + | * Quests: [[Recruit the Vaal]] | |
60 | 66 | ||
61 | - | ||
67 | + | The [[Kriar Peaks]] is a linear narrow zone with no immediate boss or quest objective. Continue your climb towards the top of the mountain, and take the platform to descend into the [[Etched Ravine]]. | |
62 | 68 | ||
63 | - | ||
69 | + | While exploring the [[Kriar Peaks]], you may encounter [[Elder Madox]], peering off the mountainside into the distance. Speak to him for one free unique item. If playing a trade league and you're unsure what to select, consider searching for each item on the trade site, to learn its relative value. | |
64 | 70 | ||
65 | - | * Quests: [[Recruit the Maraketh]] | |
66 | - | * Points of Interest: Orbala's Pillar | |
71 | + | ## [[Etched Ravine]] | |
67 | 72 | ||
68 | - | [[Qimah]] was once a home to the populace of Maraketh, but is now home to the growing corruption. Explore [[Qimah]] for the ceremony site, speak to [[Jado]] and enter the [[Qimah Reservoir]]. | |
73 | + | * Waypoint: Yes | |
74 | + | * Bosses: [[Stormgore, the Guardian]] | |
75 | + | * Quests: [[Recruit the Vaal]] | |
69 | 76 | ||
70 | - | ||
77 | + | The [[Etched Ravine]] is another linear zone that has been cut into the mountain by the Architect of Expansion. Search the zone for the entrance to [[the Cuachic Vault]], guarded by [[Stormgore, the Guardian]], a physical and lightning themed boss. | |
71 | 78 | ||
72 | - | * Halani's Boon: 12% increased Cooldown Recovery Rate | |
73 | - | * Galai's Boon: 20% increased Presence Area of Effect | |
74 | - | * Akheli's Boon: 15% increased Global Defences | |
75 | - | * Orbala's Boon: 3% increased Movement Speed | |
76 | - | * Kochai's Boon: +5 to all Attributes | |
77 | - | * Tabana's Boon: 5% to Elemental Resistances | |
78 | - | * Alima's Disgrace: 5% increased Experience Gain and the negative inversion of the 6 other boons | |
79 | + | [[Stormgore, the Guardian]] is akin to [[Blackjaw, the Remnant]] from Act 3. Use Dodge Roll invincibility frames and careful positioning to avoid his slams and lightning spells. | |
79 | 80 | ||
80 | - | ||
81 | + | After defeating Stormgore, progress forward and enter [[the Cuachic Vault]]. | |
81 | 82 | ||
82 | - | ## [[ | |
83 | + | ## [[The Cuachic Vault]] | |
83 | 84 | ||
84 | - | * | |
85 | - | * | |
86 | - | * | |
85 | + | * Waypoint: Yes | |
86 | + | * Bosses: [[Zelina, Blood Priestess]] and [[Zolin, Blood Priest]] | |
87 | + | * Quests: [[Recruit the Vaal]] | |
87 | 88 | ||
88 | - | [[ | |
89 | + | [[The Cuachic Vault]] is home to the Ancient Vaal Descendants. However, with no contact with the outside world, they do not understand that [[Doryani]] aids you. Progress ahead and convey your message to [[Zolin, Blood Priest]] and [[Zelina, Blood Priestess]]. | |
89 | 90 | ||
90 | - | ||
91 | + | Unsurprisingly, you and your message are seen as nonsense. Thus, since words do not work, defeat [[Zelina, Blood Priestess]] and [[Zolin, Blood Priest]] in battle. [[Zelina, Blood Priestess]] and [[Zolin, Blood Priest]] are physical and cold themed bosses, and in comparison to prior bosses, are relatively not challenging. | |
91 | 92 | ||
92 | - | ||
93 | + | After defeating [[Zelina, Blood Priestess]] and [[Zolin, Blood Priest]], summon and speak to [[Doryani]] to bring the Blood Priest and Priestess up to speed. | |
93 | 94 | ||
94 | - | Optionally, while exploring the [[Qimah Reservoir]] you may find two [[Sacred Wells]]. Each well can be filled with a [[Vial of Sacred Water]], found from slaying monsters in the area, for a guaranteed [[Exalted Orb]] and [[Orb of Alchemy]]. | |
95 | - | ||
96 | - | After defeating [[Azmadi, the Faridun Prince]], interact with the [[Grand Barya]], speak to [[Jado]] and [[Sekhema Asala]], return to town, and speak to [[the Hooded One]] to travel to the final interlude. | |
95 | + | Afterwards, return to Act 4: [[Kingsmarch]], speak to [[the Hooded One]] for 2 Weapon Set Passive Skill Points and Travel to Oriath. |