Interlude_Doryanis_Contingency

Old: ChuanHsing#1075 2025-09-10 19:57:53

New: ChuanHsing#1075 2025-09-10 20:14:13

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1-# Interlude: The Stolen Barya
1+# Interlude: Doryani's Contingency
2+The third and final Interlude immerses the player in a thousand-year-old story. [[Doryani, Royal Thaumaturge]] of Vaal, once sealed a group of volunteers in a vast mountain crypt to survive the cataclysm. Thousands of years later, their descendants may still exist and hold the key to defeating the Beast. The ascent of the mountain will be perilous: bitter cold, formidable enemies, ice caverns, and the entrance to the mysterious crypt await the player.
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3-The second Interlude takes the adventure to the Vasteri Desert. [[Sekhema Asala]], invested with a sacred role, must perform the “Gift of Water” ritual when the stars align. But the Selkari, guardians of the sacred water, have disappeared. Players must find them, understand who disrupted the ritual, and face new adversaries. Between exploring desert areas, fighting new bosses, and discovering ancient secrets, this Interlude offers a journey steeped in mysticism.
4+Assist [[Doryani, Royal Thaumaturge]] of the Vaal once more with his plan to save his people from the Cataclysm. Doryani believes that ancient descendants of the Vaal may still live, sealed deep within the mountains, and may be key to defeating the Beast.
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5-Return to the Vastiri Desert, aid [[Sekhema Asala]] with her sacred duty, and meet with the [[Sel Khari Sanctuary]], guardians of the Sacred Water.
6+Interlude 3: Doryani's Contingency is a temporary side story that is included until the release of Act 5. The third interlude has 7 new areas and 4 new bosses.
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7-Interlude 2: The Stolen Barya is a temporary side story that is included until the release of Act 5. The second interlude has 6 new areas and 4 new bosses.
8+## [[The Glade]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpaneltownpinicon.webp" height="32">
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9-## [[The Khari Bazaar]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpaneltownpinicon.webp" height="32">
10+* NPCs: The Hooded One; Doryani; Delwyn; Hilda
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11-* NPCs: [[The Hooded One]]; [[Sekhema Asala]]; [[Zarka]]; [[Risu]]
12+[[The Glade]] is the main town in Interlude 3 and has 4 NPCs by default:
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13-[[The Khari Bazaar]] is the main town in Interlude 2 and has 4 NPCs by default:
14+Speak to [[the Hooded One]], [[Doryani]], [[Hilda]] and [[Delywn]] to learn more about Ancient Vaal Descendants and for information about the nearby area. Then take the exit to the [[Ashen Forest]].
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15-Speak to [[the Hooded One]] and [[Sekhema Asala]] to learn more about her sacred mission. Then take any exit to [[the Khari Crossing]].
16+## [[Ashen Forest]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
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17-## [[The Khari Crossing]]
18+* Quests: [[Recruit the Vaal]]
19+* Points of Interest: [[Ancient Monument]]
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19-* Bosses: [[Akthi, the Final Sting]] and [[Anundr, the Sandworm]]
20-* Quests: [[Recruit the Maraketh]], [[Clearing the Way]] (Optional: 2 Weapon Set Passive Skill Points)
21-* Points of Interest: [[Molten Shrine]], [[Travelling Merchant]]
21+The [[Ashen Forest]] was once an Azmeri Hunting ground. Now, it's home to fungal zombies, swarming wasps, sabre spiders and more. Explore the area for an entrance to the [[Kriar Village]].
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23-[[The Khari Crossing]] is a barren, dry, but most notably: a gigantic desert; which is an understatement.
23+Optionally, search for and interact with the [[Ancient Monument]] for an [[Uncut Skill Gem]] Level 14.
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25-Begin by heading north, in search of the Molten Shrine Secret. Enter the [[Skullmaw Stairway]], clear the enemies inside and consume the [[Molten One's Gift]] for +5% to Maximum Life.
25+## [[Kriar Village]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
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27-Afterwards, search for a checkpointed boss arena, to battle [[Akthi, the Final Sting]] and [[Anundr, the Sandworm]].
27+* Bosses: [[Lythara, the Wayward Spear]]
28+* Quests: [[Recruit the Vaal]]
29+* Points of Interest: [[Roving Wisps]]
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29-* [[Akthi, the Final Sting]] is a physical and chaos themed boss, akin to [[the Devourer]] from Act 1.
30-* [[Anundr, the Sandworm]] is a physical and chaos themed boss, akin to the [[Great White One]] from Act 4, but more specifically the Scorpion in Act 9 of Path of Exile 1.
31+The [[Kriar Village]] is a narrow linear zone, inhabited by bramble hulk, snakethroat shambler, elephant tortoise and more. Explore the area for [[Lythara, the Wayward Spear]], a physical, fire, cold, lightning, and chaos themed boss.
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32-Defeat [[Akthi, the Final Sting]] and [[Anundr, the Sandworm]], then return to town and speak to [[Risu]] for 2 Weapon Set Passive Skill Points.
33+While progressing, similar to the Hunting Grounds in Act 1: consider chasing the Azmeri wisp at the start of the zone into a rare to empower it for extra loot when defeated. Additionally, consider making any character upgrades now, before fighting [[Lythara, the Wayward Spear]].
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34-Next collect the waypoints from the two connected zones: the [[Pools of Khatal]] and [[the Galai Gates]]; to avoid potentially reexploring [[the Khari Crossing]] later.
35+[[Lythara, the Wayward Spear]] is in part a damage check, defeat her quickly, because as the fight progresses she gets empowered by Azmeri wisps. Two wisps or more can pose a significant challenge for even the strongest characters. Note: this fight may be difficult, consider significantly increasing your damage beforehand.
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36-## [[Pools of Khatal]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
37+After defeating [[Lythara, the Wayward Spear]], consume the [[Gemcrust Skull]] to gain +40 to Maximum Spirit and an [[Uncut Spirit Gem]] Level 14. Then progress ahead to [[Glacial Tarn]].
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38-* Quests: [[Recruit the Maraketh]]
39+## [[Glacial Tarn]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
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40-The [[Pools of Khatal]] is a ruined barren landscape with no immediate quest objectives or points of interest. Progress ahead to the [[Sel Khari Sanctuary]].
41+* Bosses: [[Rakkar, the Frozen Talon]]
42+* Quests: [[Recruit the Vaal]]
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42-## [[Sel Khari Sanctuary]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
44+The [[Glacial Tarn]] is located at the base of the mountain, the [[Kriar Peaks]]. Search the area for the entrance to the Howling Caves, defeat the Abominable Yeti inside and return to the Glacial Tarn, continuing your ascent.
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44-* Bosses: [[Elzarah, the Cobra Lord]]
45-* Quests: [[Recruit the Maraketh]]
46-* Points of Interest: [[Two Wishes]]
46+Guarding the entrance to the [[Kriar Peaks]] is [[Rakkar, the Frozen Talon]], a physical and cold themed boss. Defeat [[Rakkar, the Frozen Talon]] and progress ahead.
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48-The [[Sel Khari Sanctuary]] has been overtaken by the Serpent Clan! Search the area for the leader of the Serpent Clan: [[Elzarah, the Cobra Lord]], a physical, fire and chaos themed boss.
48+## [[Howling Caves]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
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50+* Bosses: [[The Abominable Yeti]] (Optional: 2 Weapon Set Passive Skill Points)
51+* Quests: [[Howling Winds]]
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50-After defeating [[Elzarah, the Cobra Lord]], speak to [[Sekhema Asala]] and progress to [[the Galai Gates]].
53+The [[Howling Caves]] is an indoor icy cavern, inhabited by brine maiden, frost wraiths, hungry wolves and more. Search the zone for [[the Abominable Yeti]], a physical and cold themed boss.
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52-Optionally, while clearing this zone you may find [[Yoon's Barya]] and [[Rangeen's Barya]]. These Barya can be placed into opposing altars allowing you to wish for 2 out of the following 3 rewards: Rare Ring, Rare Amulet, Rare Jewel.
55+[[The Abominable Yeti]] is akin to the [[Mighty Silverfist]] from Act 3. Use timely dodge rolls to avoid taking lethal damage. After defeating the [[The Abominable Yeti]], loot the [[Icy Tusks]] and speak to [[Hilda]] in town for 2 Weapon Set Passive Skill Points.
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54-## [[The Galai Gates]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
57+## [[Kriar Peaks]]<img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
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56-* Bosses: [[Vornas, the Fell Flame]]
57-* Quests: [[Recruit the Maraketh]]
59+* NPC: [[Elder Madox]]
60+* Quests: [[Recruit the Vaal]]
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59-[[The Galai Gates]] are the gateway to the fifth river, a distant memory at this point. Explore the area for the entrance to [[Qimah]], guarded by [[Vornas, the Fell Flame]], a physical and lightning themed boss.
62+The [[Kriar Peaks]] is a linear narrow zone with no immediate boss or quest objective. Continue your climb towards the top of the mountain, and take the platform to descend into the [[Etched Ravine]].
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61-Defeat [[Vornas, the Fell Flame]] and enter [[Qimah]].
64+While exploring the [[Kriar Peaks]], you may encounter [[Elder Madox]], peering off the mountainside into the distance. Speak to him for one free unique item. If playing a trade league and you're unsure what to select, consider searching for each item on the trade site, to learn its relative value.
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63-## [[Qimah]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
66+## [[Etched Ravine]]<img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
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65-* Quests: [[Recruit the Maraketh]]
66-* Points of Interest: Orbala's Pillar
68+* Bosses: [[Stormgore, the Guardian]]
69+* Quests: [[Recruit the Vaal]]
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68-[[Qimah]] was once a home to the populace of Maraketh, but is now home to the growing corruption. Explore [[Qimah]] for the ceremony site, speak to [[Jado]] and enter the [[Qimah Reservoir]].
71+The [[Etched Ravine]] is another linear zone that has been cut into the mountain by the Architect of Expansion. Search the zone for the entrance to [[the Cuachic Vault]], guarded by [[Stormgore, the Guardian]], a physical and lightning themed boss.
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70-Additionally, search the zone for Orbala's Pillar and select a changeable permanent buff:
73+[[Stormgore, the Guardian]] is akin to [[Blackjaw, the Remnant]] from Act 3. Use Dodge Roll invincibility frames and careful positioning to avoid his slams and lightning spells.
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72-* Halani's Boon: 12% increased Cooldown Recovery Rate
73-* Galai's Boon: 20% increased Presence Area of Effect
74-* Akheli's Boon: 15% increased Global Defences
75-* Orbala's Boon: 3% increased Movement Speed
76-* Kochai's Boon: +5 to all Attributes
77-* Tabana's Boon: 5% to Elemental Resistances
78-* Alima's Disgrace: 5% increased Experience Gain and the negative inversion of the 6 other boons
75+After defeating Stormgore, progress forward and enter [[the Cuachic Vault]].
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80-If you would like to change your buff you can always return to the Pillar and select a different option.
77+## [[The Cuachic Vault]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
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82-## [[Qimah Reservoir]] <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32">
79+* Bosses: [[Zelina, Blood Priestess]] and [[Zolin, Blood Priest]]
80+* Quests: [[Recruit the Vaal]]
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84-* Bosses: [[Azmadi, the Faridun Prince]]
85-* Quests: [[Recruit the Maraketh]]
86-* Points of Interest: [[Sacred Wells]]
82+[[The Cuachic Vault]] is home to the Ancient Vaal Descendants. However, with no contact with the outside world, they do not understand that [[Doryani]] aids you. Progress ahead and convey your message to [[Zolin, Blood Priest]] and [[Zelina, Blood Priestess]].
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88-[[Qimah Reservoir]] is the final zone in the second interlude. Search for and defeat [[Azmadi, the Faridun Prince]] and disrupt his ritual.
84+Unsurprisingly, you and your message are seen as nonsense. Thus, since words do not work, defeat [[Zelina, Blood Priestess]] and [[Zolin, Blood Priest]] in battle. [[Zelina, Blood Priestess]] and [[Zolin, Blood Priest]] are physical and cold themed bosses, and in comparison to prior bosses, are relatively not challenging.
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90-[[Azmadi, the Faridun Prince]] is a physical themed boss with many comboed abilities. There are two main strategies to defeat him: the first being to burst him down with a glass cannon build. However, if you cannot do so, you need to persistently dodge roll until you find a damage window. Patience is key as his combos can have extensive duration.
86+After defeating [[Zelina, Blood Priestess]] and [[Zolin, Blood Priest]], summon and speak to [[Doryani]] to bring the Blood Priest and Priestess up to speed.
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92-Defeating [[Azmadi, the Faridun Prince]] for many players is challenging; consider farming levels and gear if you face difficulty.
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94-Optionally, while exploring the [[Qimah Reservoir]] you may find two [[Sacred Wells]]. Each well can be filled with a [[Vial of Sacred Water]], found from slaying monsters in the area, for a guaranteed [[Exalted Orb]] and [[Orb of Alchemy]].
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96-After defeating [[Azmadi, the Faridun Prince]], interact with the [[Grand Barya]], speak to [[Jado]] and [[Sekhema Asala]], return to town, and speak to [[the Hooded One]] to travel to the final interlude.
88+Afterwards, return to Act 4: [[Kingsmarch]], speak to [[the Hooded One]] for 2 Weapon Set Passive Skill Points and Travel to Oriath.