Version_0.4.0
Old: ChuanHsing#1075 2025-12-08 10:42:11
New: chuanhsing#2097 2025-12-09 08:17:53
| Old | New | Differences | |
|---|---|---|---|
| 909 | 909 | <li>Seaglass Spear now has 1.6 attacks per second (previously 1.5) and now deals 29-53 damage (previously 31-57).</li> | |
| 910 | 910 | <li>Akoyan Spear now has 1.6 attacks per second (previously 1.5) and now deals 39-72 damage (previously 43-80).</li> | |
| 911 | 911 | </ul></div> | |
| 912 | + | </div> | |
| 913 | + | ||
| 914 | + | <div class="spoiler spoilerHidden"> | |
| 915 | + | <div class="spoilerTitle"> | |
| 916 | + | <span>Updates for 9-12-2025</span> | |
| 917 | + | <input class="button1" type="button" title="Show" value="Show" onclick="return POE.Forum.SpoilerClick(this);"> | |
| 918 | + | </div> | |
| 919 | + | <div class="spoilerContent"> | |
| 920 | + | <strong>New Patch Notes:</strong> | |
| 921 | + | <br><br> | |
| 922 | + | <strong>Support gem changes</strong> | |
| 923 | + | <ul> | |
| 924 | + | <li>Spark granted by the Earthbound Unique Voltaic staff is no longer mistakenly supportable by cooldown supports.</li> | |
| 925 | + | <li>Ancestral Cry is no longer mistakenly supportable by cooldown supports.</li> | |
| 926 | + | <li>Plague Burst is now supportable by cooldown supports.</li> | |
| 927 | + | <li>Ember Fusillade granted by Disk Vigil Unique Ashen Staff is no longer mistakenly supportable by cooldown supports.</li> | |
| 928 | + | <li>Quill Burst is now supportable by cooldown supports.</li> | |
| 929 | + | <li>Armour Explosion is now supportable by cooldown supports.</li> | |
| 930 | + | <li>Volcanic Eruption is now supportable by cooldown supports.</li> | |
| 931 | + | <li>Brambles, from Brambleslam, is now supportable by cooldown supports.</li> | |
| 932 | + | </ul> | |
| 933 | + | <br> | |
| 934 | + | <strong>Skill gem changes</strong> | |
| 935 | + | <ul> | |
| 936 | + | <li>Iron Ward: Nova radius is now 6m (previously 1.8). Now Stores 160%-480% of mitigated Physical Damage (previously 65-145%).</li> | |
| 937 | + | </ul> | |
| 938 | + | <br> | |
| 939 | + | <strong>Unique changes</strong> | |
| 940 | + | <ul> | |
| 941 | + | <li>The Lethal Draw now has "Bow Attacks Consume 10% Of Your Maximum Life Flask Charges if Possible To Deal Added Physical Damage Equal to 5-10% Of Flask's Life Recovery Amount" (previously 5% of Flask's Life Recovery Amount). Existing items can be updated using a Divine Orb.</li> | |
| 942 | + | <li>The Hateforge Unique now has "300-400% increased Armour" (previously 50-80%), existing items can be updated using a Divine Orb. Now has Gain a random charge on reaching maximum Rage, no more than once every 3-6 seconds (previously 1-3 charges). It now also rolls "Gain 3-6 Rage on Hit", this change does not affect existing versions of the item.</li> | |
| 943 | + | </ul> | |
| 944 | + | <br> | |
| 945 | + | <strong>Item changes</strong> | |
| 946 | + | <ul> | |
| 947 | + | <li>Rabbit Idol now grants 5% increased Rarity of Items found (from 8%).</li> | |
| 948 | + | <li>The Lesser Essence of Haste now adds (8-10)% increased Attack Speed to Bows and Crossbows, this is unchanged on Melee Weapons. Existing Items will not be affected by this change.</li> | |
| 949 | + | <li>The Essence of Haste now adds (11-13)% increased Attack Speed to Bows and Crossbows, this is unchanged on Melee Weapons. Existing Items will not be affected by this change.</li> | |
| 950 | + | <li>The Greater Essence of Haste now adds (14-16)% increased Attack Speed to Bows and Crossbows, this is unchanged on Melee Weapons. Existing Items will not be affected by this change.</li> | |
| 951 | + | <li>The Perfect Essence of Sorcery now cannot be applied to Foci. (Now only Wands and Staves).</li> | |
| 952 | + | </ul> | |
| 953 | + | <br> | |
| 954 | + | <strong>Endgame changes</strong> | |
| 955 | + | <ul> | |
| 956 | + | <li>The Arbiter of Ash will now phase transition at a lower life threshold and will heal to full during the transition.</li> | |
| 957 | + | </ul> | |
| 958 | + | <br> | |
| 959 | + | <strong>Monster changes</strong> | |
| 960 | + | <ul> | |
| 961 | + | <li>Adjusted the following monsters (and subsequently their spectre variant):</li> | |
| 962 | + | <li>Frost Wraith: Adjusted Spectre Cost, Reduced Cooldown of some skills.</li> | |
| 963 | + | <li>Lightning Wraith: Adjusted Spectre Cost.</li> | |
| 964 | + | <li>Vile Vulture: Improved Monster AI, Adjusted Spectre Cost.</li> | |
| 965 | + | <li>Faridun Impaler: Improved Monster AI, Adjusted Spectre Cost.</li> | |
| 966 | + | <li>Bramble Hulk: Improved Monster AI, Reduced Cooldown of some skills.</li> | |
| 967 | + | <li>Skeletal Reaper: Improved Monster AI, Rebalanced monster power resulting in a lower Spectre Cost.</li> | |
| 968 | + | <li>Cultist Archer: Improved Monster AI, Reduced Cooldown of some skills.</li> | |
| 969 | + | <li>Blackstrider: Rebalanced monster power resulting in a lower Spectre Cost, Improved Monster AI, Increased the Web Mortar skill damage, Reduced Cooldown of some skills.</li> | |
| 970 | + | <li>Mud Simulacrum: Slam damage is now more consistant, Reduced Cooldown of some skills. </li> | |
| 971 | + | <li>Werewolf Prowler: Slightly increased attack damage.</li> | |
| 972 | + | <li>Ancient Ezomyte: Adjusted the Lightning Arrow skill to correctly be Attack damage.</li> | |
| 973 | + | <li>Brimstone Crab: Reduced Cooldown of some skills.</li> | |
| 974 | + | <li>Mar Acolyte: Improved Monster AI, Reduced Cooldown of some skills.</li> | |
| 975 | + | <li>Quadrilla: Improved Monster AI.</li> | |
| 976 | + | <li>Iron Sharpshooter: Improved Monster AI, Reduced Cooldown of some skills.</li> | |
| 977 | + | <li>Iron Thaumaturgist: Improved Monster AI, Reduced Cooldown of some skills.</li> | |
| 978 | + | <li>Fungal Proliferator: Improved Monster AI, Reduced Cooldown of some skills.</li> | |
| 979 | + | <li>Vaal Guard's which throw Oil and Explosive Grenades now have an 11 second Cooldown on their Oil Grenade (previously 2 seconds).</li> | |
| 980 | + | </ul> | |
| 981 | + | <br> | |
| 982 | + | <strong>Bug fixes</strong> | |
| 983 | + | <ul> | |
| 984 | + | <li>Fixed an issue where in some cases Explosive Shot would remove Fully Broken Armour from enemies.</li> | |
| 985 | + | </ul> | |
| 986 | + | <br> | |
| 987 | + | <strong>Updated Patch Notes:</strong> | |
| 988 | + | <br> | |
| 989 | + | <ul> | |
| 990 | + | <li>Escape Shot: <strong>Now fires 7 Ice Fragment Projectiles (previously 4), fires additional Ice Fragments as it levels up (11 at Level 20) and now deals 60-265% of Attack Damage (previously 55-172%).</strong> Ice Fragments now have an Explosion radius of 2 metres (previously 1.5 metres). Now has equal Magnitude of Chill inflicted as Freeze Buildup.</li> | |
| 991 | + | <li>Ice-Tipped Arrows: <strong>The Cooldown on Ice Fragments is now 150ms (from 300ms), Now Fires 5 Ice Fragments per Empowered Attack (from 3), and now deals 85-187% of Attack Damage (previously 64-131%). </strong>Now has a duration of 20 seconds (previously 8). Ice Fragments Explosion radius is now 1.8 metres (from 1.3). Empowered Attacks also gain 100% of Physical Damage converted to Cold Damage.</li> | |
| 992 | + | </ul> | |
| 993 | + | </div> | |
| 912 | 994 | </div> |