Level Effect /40
| เลเวล | ต้องการเลเวล | Base Damage | Minion Level | |
|---|---|---|---|---|
| 1 | 0 | 0 | 100%, 100%, 100% | 2 |
| 2 | 3 | 0 | 100%, 100%, 100% | 4 |
| 3 | 6 | 0 | 100%, 100%, 100% | 6 |
| 4 | 10 | 0 | 100%, 100%, 100% | 8 |
| 5 | 14 | 0 | 100%, 100%, 100% | 10 |
| 6 | 18 | 0 | 100%, 100%, 100% | 12 |
| 7 | 22 | 0 | 100%, 100%, 100% | 14 |
| 8 | 26 | 0 | 100%, 100%, 100% | 16 |
| 9 | 31 | 0 | 100%, 100%, 100% | 18 |
| 10 | 36 | 0 | 100%, 100%, 100% | 20 |
| 11 | 41 | 0 | 100%, 100%, 100% | 22 |
| 12 | 46 | 0 | 100%, 100%, 100% | 24 |
| 13 | 52 | 0 | 100%, 100%, 100% | 26 |
| 14 | 58 | 0 | 100%, 100%, 100% | 28 |
| 15 | 64 | 0 | 100%, 100%, 100% | 30 |
| 16 | 66 | 0 | 100%, 100%, 100% | 32 |
| 17 | 72 | 0 | 100%, 100%, 100% | 34 |
| 18 | 78 | 0 | 100%, 100%, 100% | 36 |
| 19 | 84 | 0 | 100%, 100%, 100% | 38 |
| 20 | 90 | 0 | 100%, 100%, 100% | 40 |
| 21 | 0 | 100%, 100%, 100% | 42 | |
| 22 | 0 | 100%, 100%, 100% | 44 | |
| 23 | 0 | 100%, 100%, 100% | 46 | |
| 24 | 0 | 100%, 100%, 100% | 48 | |
| 25 | 0 | 100%, 100%, 100% | 50 | |
| 26 | 0 | 100%, 100%, 100% | 52 | |
| 27 | 0 | 100%, 100%, 100% | 54 | |
| 28 | 0 | 100%, 100%, 100% | 56 | |
| 29 | 0 | 100%, 100%, 100% | 58 | |
| 30 | 0 | 100%, 100%, 100% | 60 | |
| 31 | 0 | 100%, 100%, 100% | 62 | |
| 32 | 0 | 100%, 100%, 100% | 64 | |
| 33 | 0 | 100%, 100%, 100% | 66 | |
| 34 | 0 | 100%, 100%, 100% | 68 | |
| 35 | 0 | 100%, 100%, 100% | 70 | |
| 36 | 0 | 100%, 100%, 100% | 72 | |
| 37 | 0 | 100%, 100%, 100% | 74 | |
| 38 | 0 | 100%, 100%, 100% | 76 | |
| 39 | 0 | 100%, 100%, 100% | 78 | |
| 40 | 0 | 100%, 100%, 100% | 80 |
Attribute /6
[DNT] Summon Water Djinn
| ชื่อ | แสดงคำบรรยายแบบละเอียด |
|---|---|
| BaseType | [DNT] Summon Water Djinn |
| Class | หินสกิล |
| TargetTypes | Any |
| Type | Minion, CreatesMinion, Cold, Persistent, HasReservation, MinionsAreUndamagable, NoAttackInPlace |
| ItemType | Metadata/Items/Gem/SkillGemAscendancySummonWaterDjinn |
| ActiveSkillsCode | summon_water_djinn |
[DNT] Summon Water Djinn
[DNT] Summon Water Djinn
is resummoning minion [1]
skill desired initial amount [1]
water djinn passive mana regeneration +% [10]
[DNT] Water Djinn Command 2
ค่าใช้งาน: มานา (8–83)
base deal no damage [1]
can perform skill while moving [1]
command minion does not interrupt [1]
command minion skill index offset [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
จัดการสกิลต่างๆ ได้ภายใน หน้าต่างสกิล
Supported By /13
ใช้เสริมสกิลน้ำแข็ง เพื่อให้สกิลนี้มีเลเวลเพิ่มเติม 1 เลเวล
ไม่สามารถเสริม สกิลที่ไม่มีเลเวล ได้
Loyalty
ใช้เสริมสกิลมิเนียน เพื่อให้มิเนียนที่เสริมสร้างความเสียหายเพิ่มขึ้น อีก และทำให้สกิลสั่งการของมิเนียนนี้มีความเร็วในการฟื้นฟูคูลดาวน์เพิ่มขึ้น
Romira's Requital
ใช้เสริมสกิลมิเนียน เพื่อให้มิเนียนที่เสริมสร้างความเสียหายเพิ่มขึ้น อีก และทำให้สกิลสั่งการของมิเนียนนี้มีความเร็วในการฟื้นฟูคูลดาวน์เพิ่มขึ้น
Romira's Requital
ใช้เสริมสกิลมิเนียน เพื่อให้สกิลสั่งการของมิเนียนที่เสริมมีความเร็วในการฟื้นฟูคูลดาวน์เพิ่มขึ้นเป็นอย่างยิ่ง
Living Lightning
ใช้เสริมสกิลที่อัญเชิญมิเนียนยั่งยืน เพื่อให้มิเนียนที่ถูกเสริมมีขนาดใหญ่ขึ้น
มีพลังชีวิตเพิ่มขึ้น อีก และสร้างความเสียหายเพิ่มขึ้น อีก แต่มีค่าใช้งานพลังวิญญาณเพิ่มขึ้น อีก เป็นอย่างยิ่ง
[DNT] Water Djinn
มนุษย์| Spectre | Y |
|---|---|
| Tags | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
พลังชีวิต
100%
ค่าต้านทาน
Damage
100%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
6 ~ 6
0 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
WaterDjinn
Metadata
WaterDjinn
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
7,757
2,413
Damage
233
ความเสียหายเวท
233
ความแม่นยำ
2,464
0
ค่าประสบการณ์
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ESRechargeForceRestartWaterDjinn
Spell, Cooldown
[DNT] Recharge Force
คูลดาวน์: 3 {วิ}
[DNT] Fill me in
[DNT] Buff duration is 6 seconds
djinn granted energy shield recharge rate +% [15]
is commandable skill [1]
PassiveTriggeredManaWaveWaterDjinn
Spell, Area, Buff, Duration, Triggerable, Triggered, NoAttackOrCastTime
[DNT] Trigger Wave
[DNT] Fill me in
active skill base area of effect radius [25]
base deal no damage [1]
base skill effect duration [4000]
water djinn mana wave mana regeneration rate +% [50]
WaterBubbleWaterDjinn
Duration, Area, Spell, Cooldown
[DNT] Bubble
คูลดาวน์: 3 {วิ}
[DNT] Fill me in...
active skill base area of effect radius [25]
active skill base secondary area of effect radius [20]
base deal no damage [1]
base skill effect duration [10000]
is commandable skill [1]
water djinn water bubble absorb damage % enemy outside bubble [60]
water djinn water bubble health per 100 mana on target [10]
ChilledGroundBurstWaterDjinn
Area, Spell, Cold, Damage, Cooldown
[DNT] Ground Burst
โอกาสปะทะคริติคอล: 12%
[DNT] Fill me in...
เพิ่มการสะสมค่าแช่แข็ง อีก 200%
[DNT] Detonates Chilling Areas within 6 metres
[DNT] Chilling Ground Detonation burst radius is 1.5 metres
is area damage [1]
is commandable skill [1]
ChilledGroundOasisConvertWaterDjinn
Area, Spell, Duration, Buff, Cooldown
[DNT] Oasis
คูลดาวน์: 10 {วิ}
[DNT] Fill me in...
active skill base area of effect radius [10]
base deal no damage [1]
base skill effect duration [8000]
is commandable skill [1]
oasis damage recouped as life % [100]
oasis damage recouped as mana % [100]
Object Type
version 2 extends "Metadata/Monsters/PlayerSummonedDjinnBase"
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerSummonedDjinnBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethWaterDjinn/WaterDjinn"] = {
name = "[DNT] Water Djinn",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
"ESRechargeForceRestartWaterDjinn",
"PassiveTriggeredManaWaveWaterDjinn",
"WaterBubbleWaterDjinn",
"ChilledGroundBurstWaterDjinn",
"ChilledGroundOasisConvertWaterDjinn",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ESRechargeForceRestartWaterDjinn"] = {
name = "[DNT] Recharge Force",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] Fill me in",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "djinn_force_recharge",
castTime = 2.1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"djinn_granted_energy_shield_recharge_rate_+%",
"base_skill_effect_duration",
"is_commandable_skill",
},
levels = {
[1] = {15, 6000, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {16, 6000, levelRequirement = 3.452, statInterpolation = {1}, cost = { }, },
[3] = {17, 6000, levelRequirement = 6.767, statInterpolation = {1}, cost = { }, },
[4] = {18, 6000, levelRequirement = 10.308, statInterpolation = {1}, cost = { }, },
[5] = {19, 6000, levelRequirement = 14.075, statInterpolation = {1}, cost = { }, },
[6] = {20, 6000, levelRequirement = 18.068, statInterpolation = {1}, cost = { }, },
[7] = {21, 6000, levelRequirement = 22.287, statInterpolation = {1}, cost = { }, },
[8] = {22, 6000, levelRequirement = 26.732, statInterpolation = {1}, cost = { }, },
[9] = {23, 6000, levelRequirement = 31.403, statInterpolation = {1}, cost = { }, },
[10] = {24, 6000, levelRequirement = 36.3, statInterpolation = {1}, cost = { }, },
[11] = {25, 6000, levelRequirement = 41.423, statInterpolation = {1}, cost = { }, },
[12] = {26, 6000, levelRequirement = 46.772, statInterpolation = {1}, cost = { }, },
[13] = {27, 6000, levelRequirement = 52.347, statInterpolation = {1}, cost = { }, },
[14] = {28, 6000, levelRequirement = 58.148, statInterpolation = {1}, cost = { }, },
[15] = {29, 6000, levelRequirement = 64.175, statInterpolation = {1}, cost = { }, },
[16] = {30, 6000, levelRequirement = 70.428, statInterpolation = {1}, cost = { }, },
[17] = {31, 6000, levelRequirement = 76.907, statInterpolation = {1}, cost = { }, },
[18] = {32, 6000, levelRequirement = 83.612, statInterpolation = {1}, cost = { }, },
[19] = {33, 6000, levelRequirement = 90.543, statInterpolation = {1}, cost = { }, },
[20] = {34, 6000, levelRequirement = 97.7, statInterpolation = {1}, cost = { }, },
[21] = {35, 6000, levelRequirement = 105.083, statInterpolation = {1}, cost = { }, },
[22] = {36, 6000, levelRequirement = 112.692, statInterpolation = {1}, cost = { }, },
[23] = {37, 6000, levelRequirement = 120.527, statInterpolation = {1}, cost = { }, },
[24] = {38, 6000, levelRequirement = 128.588, statInterpolation = {1}, cost = { }, },
[25] = {39, 6000, levelRequirement = 136.875, statInterpolation = {1}, cost = { }, },
[26] = {40, 6000, levelRequirement = 145.388, statInterpolation = {1}, cost = { }, },
[27] = {41, 6000, levelRequirement = 154.127, statInterpolation = {1}, cost = { }, },
[28] = {42, 6000, levelRequirement = 163.092, statInterpolation = {1}, cost = { }, },
[29] = {43, 6000, levelRequirement = 172.283, statInterpolation = {1}, cost = { }, },
[30] = {44, 6000, levelRequirement = 181.7, statInterpolation = {1}, cost = { }, },
[31] = {45, 6000, levelRequirement = 191.343, statInterpolation = {1}, cost = { }, },
[32] = {46, 6000, levelRequirement = 201.212, statInterpolation = {1}, cost = { }, },
[33] = {47, 6000, levelRequirement = 211.307, statInterpolation = {1}, cost = { }, },
[34] = {48, 6000, levelRequirement = 221.628, statInterpolation = {1}, cost = { }, },
[35] = {49, 6000, levelRequirement = 232.175, statInterpolation = {1}, cost = { }, },
[36] = {50, 6000, levelRequirement = 242.948, statInterpolation = {1}, cost = { }, },
[37] = {51, 6000, levelRequirement = 253.947, statInterpolation = {1}, cost = { }, },
[38] = {52, 6000, levelRequirement = 265.172, statInterpolation = {1}, cost = { }, },
[39] = {53, 6000, levelRequirement = 276.623, statInterpolation = {1}, cost = { }, },
[40] = {54, 6000, levelRequirement = 288.3, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["PassiveTriggeredManaWaveWaterDjinn"] = {
name = "[DNT] Trigger Wave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] Fill me in",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.NoAttackOrCastTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_effect_duration",
"water_djinn_mana_wave_mana_regeneration_rate_+%",
"base_deal_no_damage",
},
levels = {
[1] = {25, 4000, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {25, 4000, 50, levelRequirement = 3.452, statInterpolation = {}, cost = { }, },
[3] = {25, 4000, 50, levelRequirement = 6.767, statInterpolation = {}, cost = { }, },
[4] = {25, 4000, 50, levelRequirement = 10.308, statInterpolation = {}, cost = { }, },
[5] = {25, 4000, 50, levelRequirement = 14.075, statInterpolation = {}, cost = { }, },
[6] = {25, 4000, 50, levelRequirement = 18.068, statInterpolation = {}, cost = { }, },
[7] = {25, 4000, 50, levelRequirement = 22.287, statInterpolation = {}, cost = { }, },
[8] = {25, 4000, 50, levelRequirement = 26.732, statInterpolation = {}, cost = { }, },
[9] = {25, 4000, 50, levelRequirement = 31.403, statInterpolation = {}, cost = { }, },
[10] = {25, 4000, 50, levelRequirement = 36.3, statInterpolation = {}, cost = { }, },
[11] = {25, 4000, 50, levelRequirement = 41.423, statInterpolation = {}, cost = { }, },
[12] = {25, 4000, 50, levelRequirement = 46.772, statInterpolation = {}, cost = { }, },
[13] = {25, 4000, 50, levelRequirement = 52.347, statInterpolation = {}, cost = { }, },
[14] = {25, 4000, 50, levelRequirement = 58.148, statInterpolation = {}, cost = { }, },
[15] = {25, 4000, 50, levelRequirement = 64.175, statInterpolation = {}, cost = { }, },
[16] = {25, 4000, 50, levelRequirement = 70.428, statInterpolation = {}, cost = { }, },
[17] = {25, 4000, 50, levelRequirement = 76.907, statInterpolation = {}, cost = { }, },
[18] = {25, 4000, 50, levelRequirement = 83.612, statInterpolation = {}, cost = { }, },
[19] = {25, 4000, 50, levelRequirement = 90.543, statInterpolation = {}, cost = { }, },
[20] = {25, 4000, 50, levelRequirement = 97.7, statInterpolation = {}, cost = { }, },
[21] = {25, 4000, 50, levelRequirement = 105.083, statInterpolation = {}, cost = { }, },
[22] = {25, 4000, 50, levelRequirement = 112.692, statInterpolation = {}, cost = { }, },
[23] = {25, 4000, 50, levelRequirement = 120.527, statInterpolation = {}, cost = { }, },
[24] = {25, 4000, 50, levelRequirement = 128.588, statInterpolation = {}, cost = { }, },
[25] = {25, 4000, 50, levelRequirement = 136.875, statInterpolation = {}, cost = { }, },
[26] = {25, 4000, 50, levelRequirement = 145.388, statInterpolation = {}, cost = { }, },
[27] = {25, 4000, 50, levelRequirement = 154.127, statInterpolation = {}, cost = { }, },
[28] = {25, 4000, 50, levelRequirement = 163.092, statInterpolation = {}, cost = { }, },
[29] = {25, 4000, 50, levelRequirement = 172.283, statInterpolation = {}, cost = { }, },
[30] = {25, 4000, 50, levelRequirement = 181.7, statInterpolation = {}, cost = { }, },
[31] = {25, 4000, 50, levelRequirement = 191.343, statInterpolation = {}, cost = { }, },
[32] = {25, 4000, 50, levelRequirement = 201.212, statInterpolation = {}, cost = { }, },
[33] = {25, 4000, 50, levelRequirement = 211.307, statInterpolation = {}, cost = { }, },
[34] = {25, 4000, 50, levelRequirement = 221.628, statInterpolation = {}, cost = { }, },
[35] = {25, 4000, 50, levelRequirement = 232.175, statInterpolation = {}, cost = { }, },
[36] = {25, 4000, 50, levelRequirement = 242.948, statInterpolation = {}, cost = { }, },
[37] = {25, 4000, 50, levelRequirement = 253.947, statInterpolation = {}, cost = { }, },
[38] = {25, 4000, 50, levelRequirement = 265.172, statInterpolation = {}, cost = { }, },
[39] = {25, 4000, 50, levelRequirement = 276.623, statInterpolation = {}, cost = { }, },
[40] = {25, 4000, 50, levelRequirement = 288.3, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WaterBubbleWaterDjinn"] = {
name = "[DNT] Bubble",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] Fill me in...",
skillTypes = {
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Spell] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"water_djinn_water_bubble_health_per_100_mana_on_target",
"active_skill_base_area_of_effect_radius",
"base_skill_effect_duration",
"water_djinn_water_bubble_absorb_damage_%_enemy_outside_bubble",
"active_skill_base_secondary_area_of_effect_radius",
"base_deal_no_damage",
"is_commandable_skill",
},
levels = {
[1] = {10, 25, 10000, 60, 20, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChilledGroundBurstWaterDjinn"] = {
name = "[DNT] Ground Burst",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] Fill me in...",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Spell] = true,
[SkillType.Cold] = true,
[SkillType.Damage] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "djinn_ground_burst",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"is_area_damage",
"is_commandable_skill",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 3.452, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 6.767, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 10.308, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 14.075, statInterpolation = {3, 3}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 18.068, statInterpolation = {3, 3}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 22.287, statInterpolation = {3, 3}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 26.732, statInterpolation = {3, 3}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 31.403, statInterpolation = {3, 3}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 36.3, statInterpolation = {3, 3}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 41.423, statInterpolation = {3, 3}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 46.772, statInterpolation = {3, 3}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 52.347, statInterpolation = {3, 3}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 58.148, statInterpolation = {3, 3}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 64.175, statInterpolation = {3, 3}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 70.428, statInterpolation = {3, 3}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 76.907, statInterpolation = {3, 3}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 83.612, statInterpolation = {3, 3}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 90.543, statInterpolation = {3, 3}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 97.7, statInterpolation = {3, 3}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 105.083, statInterpolation = {3, 3}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 112.692, statInterpolation = {3, 3}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 120.527, statInterpolation = {3, 3}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 128.588, statInterpolation = {3, 3}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 136.875, statInterpolation = {3, 3}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 145.388, statInterpolation = {3, 3}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 154.127, statInterpolation = {3, 3}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 163.092, statInterpolation = {3, 3}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 172.283, statInterpolation = {3, 3}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 181.7, statInterpolation = {3, 3}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 191.343, statInterpolation = {3, 3}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 201.212, statInterpolation = {3, 3}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 211.307, statInterpolation = {3, 3}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 221.628, statInterpolation = {3, 3}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 232.175, statInterpolation = {3, 3}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 242.948, statInterpolation = {3, 3}, cost = { }, },
[37] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 253.947, statInterpolation = {3, 3}, cost = { }, },
[38] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 265.172, statInterpolation = {3, 3}, cost = { }, },
[39] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 276.623, statInterpolation = {3, 3}, cost = { }, },
[40] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 288.3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChilledGroundOasisConvertWaterDjinn"] = {
name = "[DNT] Oasis",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] Fill me in...",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Spell] = true,
[SkillType.Duration] = true,
[SkillType.Buff] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_base_area_of_effect_radius",
"oasis_damage_recouped_as_life_%",
"oasis_damage_recouped_as_mana_%",
"base_deal_no_damage",
"is_commandable_skill",
},
levels = {
[1] = {8000, 10, 100, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {8000, 10, 100, 100, levelRequirement = 3.452, statInterpolation = {}, cost = { }, },
[3] = {8000, 10, 100, 100, levelRequirement = 6.767, statInterpolation = {}, cost = { }, },
[4] = {8000, 10, 100, 100, levelRequirement = 10.308, statInterpolation = {}, cost = { }, },
[5] = {8000, 10, 100, 100, levelRequirement = 14.075, statInterpolation = {}, cost = { }, },
[6] = {8000, 10, 100, 100, levelRequirement = 18.068, statInterpolation = {}, cost = { }, },
[7] = {8000, 10, 100, 100, levelRequirement = 22.287, statInterpolation = {}, cost = { }, },
[8] = {8000, 10, 100, 100, levelRequirement = 26.732, statInterpolation = {}, cost = { }, },
[9] = {8000, 10, 100, 100, levelRequirement = 31.403, statInterpolation = {}, cost = { }, },
[10] = {8000, 10, 100, 100, levelRequirement = 36.3, statInterpolation = {}, cost = { }, },
[11] = {8000, 10, 100, 100, levelRequirement = 41.423, statInterpolation = {}, cost = { }, },
[12] = {8000, 10, 100, 100, levelRequirement = 46.772, statInterpolation = {}, cost = { }, },
[13] = {8000, 10, 100, 100, levelRequirement = 52.347, statInterpolation = {}, cost = { }, },
[14] = {8000, 10, 100, 100, levelRequirement = 58.148, statInterpolation = {}, cost = { }, },
[15] = {8000, 10, 100, 100, levelRequirement = 64.175, statInterpolation = {}, cost = { }, },
[16] = {8000, 10, 100, 100, levelRequirement = 70.428, statInterpolation = {}, cost = { }, },
[17] = {8000, 10, 100, 100, levelRequirement = 76.907, statInterpolation = {}, cost = { }, },
[18] = {8000, 10, 100, 100, levelRequirement = 83.612, statInterpolation = {}, cost = { }, },
[19] = {8000, 10, 100, 100, levelRequirement = 90.543, statInterpolation = {}, cost = { }, },
[20] = {8000, 10, 100, 100, levelRequirement = 97.7, statInterpolation = {}, cost = { }, },
[21] = {8000, 10, 100, 100, levelRequirement = 105.083, statInterpolation = {}, cost = { }, },
[22] = {8000, 10, 100, 100, levelRequirement = 112.692, statInterpolation = {}, cost = { }, },
[23] = {8000, 10, 100, 100, levelRequirement = 120.527, statInterpolation = {}, cost = { }, },
[24] = {8000, 10, 100, 100, levelRequirement = 128.588, statInterpolation = {}, cost = { }, },
[25] = {8000, 10, 100, 100, levelRequirement = 136.875, statInterpolation = {}, cost = { }, },
[26] = {8000, 10, 100, 100, levelRequirement = 145.388, statInterpolation = {}, cost = { }, },
[27] = {8000, 10, 100, 100, levelRequirement = 154.127, statInterpolation = {}, cost = { }, },
[28] = {8000, 10, 100, 100, levelRequirement = 163.092, statInterpolation = {}, cost = { }, },
[29] = {8000, 10, 100, 100, levelRequirement = 172.283, statInterpolation = {}, cost = { }, },
[30] = {8000, 10, 100, 100, levelRequirement = 181.7, statInterpolation = {}, cost = { }, },
[31] = {8000, 10, 100, 100, levelRequirement = 191.343, statInterpolation = {}, cost = { }, },
[32] = {8000, 10, 100, 100, levelRequirement = 201.212, statInterpolation = {}, cost = { }, },
[33] = {8000, 10, 100, 100, levelRequirement = 211.307, statInterpolation = {}, cost = { }, },
[34] = {8000, 10, 100, 100, levelRequirement = 221.628, statInterpolation = {}, cost = { }, },
[35] = {8000, 10, 100, 100, levelRequirement = 232.175, statInterpolation = {}, cost = { }, },
[36] = {8000, 10, 100, 100, levelRequirement = 242.948, statInterpolation = {}, cost = { }, },
[37] = {8000, 10, 100, 100, levelRequirement = 253.947, statInterpolation = {}, cost = { }, },
[38] = {8000, 10, 100, 100, levelRequirement = 265.172, statInterpolation = {}, cost = { }, },
[39] = {8000, 10, 100, 100, levelRequirement = 276.623, statInterpolation = {}, cost = { }, },
[40] = {8000, 10, 100, 100, levelRequirement = 288.3, statInterpolation = {}, cost = { }, },
},
}
นาวิร่า ภาพลวงตาสุดท้าย Text Audio /42
| ชื่อ |
|---|
| วารีสมาน! — DjinnWater_Recharge_Random |
| วารีสมาน! — DjinnWater_Recharge_2 |
| วารีสมาน! — DjinnWater_Recharge_3 |
| ดื่มให้ชุ่มฉ่ำ! — DjinnWater_Recharge_4 |
| ดื่มให้ชุ่มฉ่ำ! — DjinnWater_Recharge_5 |
| ดื่มให้ชุ่มฉ่ำ! — DjinnWater_Recharge_6 |
| ฟื้นคืนด้วยคลื่นทะเล! — DjinnWater_Recharge_7 |
| ฟื้นคืนด้วยคลื่นทะเล! — DjinnWater_Recharge_8 |
| ฟื้นคืนด้วยคลื่นทะเล! — DjinnWater_Recharge_9 |
| ดับกระหายของเจ้าเถิด! — DjinnWater_Oasis_Random |
| ดับกระหายของเจ้าเถิด! — DjinnWater_Oasis_2 |
| ดับกระหายของเจ้าเถิด! — DjinnWater_Oasis_3 |
| แห้งแล้งพลันอุดมสมบูรณ์! — DjinnWater_Oasis_4 |
| แห้งแล้งพลันอุดมสมบูรณ์! — DjinnWater_Oasis_5 |
| แห้งแล้งพลันอุดมสมบูรณ์! — DjinnWater_Oasis_6 |
| ผืนทรายยอมจำนน! — DjinnWater_Oasis_7 |
| ผืนทรายยอมจำนน! — DjinnWater_Oasis_8 |
| ผืนทรายยอมจำนน! — DjinnWater_Oasis_9 |
| ความเจ็บปวดหลั่งไหล! — DjinnWater_ChilledGround_Random |
| ความเจ็บปวดหลั่งไหล! — DjinnWater_ChilledGround_2 |
| ความเจ็บปวดหลั่งไหล! — DjinnWater_ChilledGround_3 |
| น้ำนิ่งจู่โจม! — DjinnWater_ChilledGround_4 |
| น้ำนิ่งจู่โจม! — DjinnWater_ChilledGround_5 |
| น้ำนิ่งจู่โจม! — DjinnWater_ChilledGround_6 |
| คลื่นทะเลแตกสลาย! — DjinnWater_ChilledGround_7 |
| คลื่นทะเลแตกสลาย! — DjinnWater_ChilledGround_8 |
| คลื่นทะเลแตกสลาย! — DjinnWater_ChilledGround_9 |
| เป็นดังเจตจำนง! — DjinnWater_Command_Random |
| เป็นดังเจตจำนง! — DjinnWater_Command_2 |
| เป็นดังเจตจำนง! — DjinnWater_Command_3 |
| ดังที่สัญญาสั่งไว้! — DjinnWater_Command_4 |
| มันจึงไหลเวียน! — DjinnWater_Command_5 |
| มันจึงไหลเวียน! — DjinnWater_Command_6 |
| มันจึงไหลเวียน! — DjinnWater_Command_7 |
| มันจึงเป็นเช่นนั้น! — DjinnWater_Command_8 |
| มันจึงเป็นเช่นนั้น! — DjinnWater_Command_9 |
| มันจึงเป็นเช่นนั้น! — DjinnWater_Command_10 |
| สั่งการตามคำสาบาน! — DjinnWater_Command_11 |
| สั่งการตามคำสาบาน! — DjinnWater_Command_12 |
| สั่งการตามคำสาบาน! — DjinnWater_Command_13 |
| ดังกระแสน้ำเรียกหา! — DjinnWater_Command_14 |
| ดังกระแสน้ำเรียกหา! — DjinnWater_Command_15 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.