[DNT] Summon Water Djinn
เลเวล: (1–20)
ต้องการ: เลเวล (1–90)
[DNT] Fill me in
[DNT] Summon Water Djinn
[DNT] Water Djinn Command 2
ค่าใช้งาน: มานา (8–83)
จัดการสกิลต่างๆ ได้ภายใน หน้าต่างสกิล
Level Effect /40
เลเวลต้องการเลเวลBase DamageMinion Level
100100%, 100%, 100%2
230100%, 100%, 100%4
360100%, 100%, 100%6
4100100%, 100%, 100%8
5140100%, 100%, 100%10
6180100%, 100%, 100%12
7220100%, 100%, 100%14
8260100%, 100%, 100%16
9310100%, 100%, 100%18
10360100%, 100%, 100%20
11410100%, 100%, 100%22
12460100%, 100%, 100%24
13520100%, 100%, 100%26
14580100%, 100%, 100%28
15640100%, 100%, 100%30
16660100%, 100%, 100%32
17720100%, 100%, 100%34
18780100%, 100%, 100%36
19840100%, 100%, 100%38
20900100%, 100%, 100%40
210100%, 100%, 100%42
220100%, 100%, 100%44
230100%, 100%, 100%46
240100%, 100%, 100%48
250100%, 100%, 100%50
260100%, 100%, 100%52
270100%, 100%, 100%54
280100%, 100%, 100%56
290100%, 100%, 100%58
300100%, 100%, 100%60
310100%, 100%, 100%62
320100%, 100%, 100%64
330100%, 100%, 100%66
340100%, 100%, 100%68
350100%, 100%, 100%70
360100%, 100%, 100%72
370100%, 100%, 100%74
380100%, 100%, 100%76
390100%, 100%, 100%78
400100%, 100%, 100%80
Attribute /6

[DNT] Summon Water Djinn

ชื่อแสดงคำบรรยายแบบละเอียด
BaseType [DNT] Summon Water Djinn
Class หินสกิล
TargetTypesAny
TypeMinion, CreatesMinion, Cold, Persistent, HasReservation, MinionsAreUndamagable, NoAttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemAscendancySummonWaterDjinn
ActiveSkillsCodesummon_water_djinn
[DNT] Summon Water Djinn
เลเวล: (1–20)
ต้องการ: เลเวล (1–90)
[DNT] Fill me in
[DNT] Summon Water Djinn
is resummoning minion [1]
skill desired initial amount [1]
water djinn passive mana regeneration +% [10]
[DNT] Water Djinn Command 2
ค่าใช้งาน: มานา (8–83)
base deal no damage [1]
can perform skill while moving [1]
command minion does not interrupt [1]
command minion skill index offset [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
จัดการสกิลต่างๆ ได้ภายใน หน้าต่างสกิล
Supported By /13
  • Active Type: Minion, CreatesMinion, Cold, Persistent, HasReservation, MinionsAreUndamagable, CommandableMinion, ReserveInAllSets
  • Combo Finisher II
    ใช้เสริมสกิลที่สร้างมิเนียน เพื่อให้มิเนียนจากสกิลนี้ได้รับความเสียหาย ลดลง อีก แต่สร้างความเสียหาย ลดลง อีก ไม่สามารถเสริม สกิลที่สร้างมิเนียนที่ไม่ได้รับความเสียหาย ได้
    {รั้งเวลา}
    ใช้เสริมสกิลน้ำแข็ง เพื่อให้สกิลนี้มีเลเวลเพิ่มเติม 1 เลเวล ไม่สามารถเสริม สกิลที่ไม่มีเลเวล ได้
    {ฝีโลหิต}
    ใช้เสริมสกิลมิเนียน เพื่อให้สกิลนี้มีเลเวลเพิ่มเติม 1 เลเวล ไม่สามารถเสริม สกิลที่ไม่มีเลเวล ได้
    Unyielding
    ใช้เสริมสกิลที่สร้างมิเนียน เพื่อให้สกิลของคุณที่เลือกมิเนียนเป็นเป้าหมายได้ทำการเลือกมิเนียนจากสกิลที่เสริมให้เป็นเป้าหมายก่อน
    Desperation
    ใช้เสริมสกิลที่สร้างมิเนียน เพื่อให้สกิลของคุณที่เลือกมิเนียนเป็นเป้าหมายได้ทำการเลือกมิเนียนจากสกิลที่เสริมให้เป็นเป้าหมายก่อน และทำให้พวกมันนับว่าถูกจุดระเบิดได้เสมอ
    Loyalty
    ใช้เสริมสกิลมิเนียน เพื่อให้มิเนียนที่เสริมสร้างความเสียหายเพิ่มขึ้น อีก และทำให้สกิลสั่งการของมิเนียนนี้มีความเร็วในการฟื้นฟูคูลดาวน์เพิ่มขึ้น
    Romira's Requital
    ใช้เสริมสกิลมิเนียน เพื่อให้มิเนียนที่เสริมสร้างความเสียหายเพิ่มขึ้น อีก และทำให้สกิลสั่งการของมิเนียนนี้มีความเร็วในการฟื้นฟูคูลดาวน์เพิ่มขึ้น
    Romira's Requital
    ใช้เสริมสกิลมิเนียน เพื่อให้สกิลสั่งการของมิเนียนที่เสริมมีความเร็วในการฟื้นฟูคูลดาวน์เพิ่มขึ้นเป็นอย่างยิ่ง
    Delayed Reaction
    ใช้เสริมสกิลมิเนียน เพื่อให้สกิลสั่งการของมิเนียนที่เสริมมีความเร็วในการฟื้นฟูคูลดาวน์เพิ่มขึ้นอย่างมหาศาล แต่จะไม่สร้างความเสียหายด้วยสกิลที่ไม่ใช่สกิลสั่งการ
    {จิตเยือกเย็น}
    ใช้เสริมสกิลมิเนียนที่อัญเชิญมิเนียน เพื่อให้มิเนียนที่เสริมสร้างความเสียหายเพิ่มขึ้น อีก ตามจำนวนชนิดของมิเนียนคืนชีพที่แตกต่างกันที่คุณอัญเชิญ
    Living Lightning
    ใช้เสริมสกิลที่อัญเชิญมิเนียนยั่งยืน เพื่อให้มิเนียนที่ถูกเสริมมีขนาดใหญ่ขึ้น มีพลังชีวิตเพิ่มขึ้น อีก และสร้างความเสียหายเพิ่มขึ้น อีก แต่มีค่าใช้งานพลังวิญญาณเพิ่มขึ้น อีก เป็นอย่างยิ่ง
    Kurgal's Leash
    ใช้เสริมมิเนียนที่สั่งการได้ เพื่อให้คุณและมิเนียนที่เสริมได้รับสถานะ อำนาจอธรรม เมื่อคุณสั่งการมัน
    Amanamu's Tithe
    ใช้เสริมสกิลมิเนียนยั่งยืน เพื่อให้การตายของมิเนียนที่ถูกเสริมมีโอกาสมอบ ม็อดมอนสเตอร์อะบิส 1 อย่างให้กับคุณ
    [DNT] Water Djinn
    มนุษย์
    SpectreY
    Tagshumanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental
    พลังชีวิต
    100%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 6
    {เวลาโจมตี}
    0 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    WaterDjinn
    Metadata
    WaterDjinn
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    7,757
    Damage
    233
    ความเสียหายเวท
    233
    ความแม่นยำ
    2,464
    {เวลาโจมตี}
    0
    ค่าประสบการณ์
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    ESRechargeForceRestartWaterDjinn
    Spell, Cooldown
    [DNT] Recharge Force
    {เวลาร่าย}: 2.1 {วิ}
    คูลดาวน์: 3 {วิ}
    [DNT] Fill me in
    [DNT] Buff duration is 6 seconds
    djinn granted energy shield recharge rate +% [15]
    is commandable skill [1]
    PassiveTriggeredManaWaveWaterDjinn
    Spell, Area, Buff, Duration, Triggerable, Triggered, NoAttackOrCastTime
    [DNT] Trigger Wave
    [DNT] Fill me in
    active skill base area of effect radius [25]
    base deal no damage [1]
    base skill effect duration [4000]
    water djinn mana wave mana regeneration rate +% [50]
    WaterBubbleWaterDjinn
    Duration, Area, Spell, Cooldown
    [DNT] Bubble
    {เวลาร่าย}: 2 {วิ}
    คูลดาวน์: 3 {วิ}
    [DNT] Fill me in...
    active skill base area of effect radius [25]
    active skill base secondary area of effect radius [20]
    base deal no damage [1]
    base skill effect duration [10000]
    is commandable skill [1]
    water djinn water bubble absorb damage % enemy outside bubble [60]
    water djinn water bubble health per 100 mana on target [10]
    ChilledGroundBurstWaterDjinn
    Area, Spell, Cold, Damage, Cooldown
    [DNT] Ground Burst
    {เวลาร่าย}: 1.2 {วิ}
    [DNT] Fill me in...
    สร้างความเสียหาย น้ำแข็ง 14.56 ถึง 21.84
    เพิ่มการสะสมค่าแช่แข็ง อีก 200%
    [DNT] Detonates Chilling Areas within 6 metres
    [DNT] Chilling Ground Detonation burst radius is 1.5 metres
    is area damage [1]
    is commandable skill [1]
    ChilledGroundOasisConvertWaterDjinn
    Area, Spell, Duration, Buff, Cooldown
    [DNT] Oasis
    {เวลาร่าย}: 0.5 {วิ}
    คูลดาวน์: 10 {วิ}
    [DNT] Fill me in...
    active skill base area of effect radius [10]
    base deal no damage [1]
    base skill effect duration [8000]
    is commandable skill [1]
    oasis damage recouped as life % [100]
    oasis damage recouped as mana % [100]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethWaterDjinn/WaterDjinn"] = {
        name = "[DNT] Water Djinn",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ESRechargeForceRestartWaterDjinn",
            "PassiveTriggeredManaWaveWaterDjinn",
            "WaterBubbleWaterDjinn",
            "ChilledGroundBurstWaterDjinn",
            "ChilledGroundOasisConvertWaterDjinn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ESRechargeForceRestartWaterDjinn"] = {
        name = "[DNT] Recharge Force",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Fill me in",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "djinn_force_recharge",
        castTime = 2.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "djinn_granted_energy_shield_recharge_rate_+%",
            "base_skill_effect_duration",
            "is_commandable_skill",
        },
        levels = {
            [1] = {15, 6000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {16, 6000, levelRequirement = 3.452, statInterpolation = {1},  cost = { }, },
            [3] = {17, 6000, levelRequirement = 6.767, statInterpolation = {1},  cost = { }, },
            [4] = {18, 6000, levelRequirement = 10.308, statInterpolation = {1},  cost = { }, },
            [5] = {19, 6000, levelRequirement = 14.075, statInterpolation = {1},  cost = { }, },
            [6] = {20, 6000, levelRequirement = 18.068, statInterpolation = {1},  cost = { }, },
            [7] = {21, 6000, levelRequirement = 22.287, statInterpolation = {1},  cost = { }, },
            [8] = {22, 6000, levelRequirement = 26.732, statInterpolation = {1},  cost = { }, },
            [9] = {23, 6000, levelRequirement = 31.403, statInterpolation = {1},  cost = { }, },
            [10] = {24, 6000, levelRequirement = 36.3, statInterpolation = {1},  cost = { }, },
            [11] = {25, 6000, levelRequirement = 41.423, statInterpolation = {1},  cost = { }, },
            [12] = {26, 6000, levelRequirement = 46.772, statInterpolation = {1},  cost = { }, },
            [13] = {27, 6000, levelRequirement = 52.347, statInterpolation = {1},  cost = { }, },
            [14] = {28, 6000, levelRequirement = 58.148, statInterpolation = {1},  cost = { }, },
            [15] = {29, 6000, levelRequirement = 64.175, statInterpolation = {1},  cost = { }, },
            [16] = {30, 6000, levelRequirement = 70.428, statInterpolation = {1},  cost = { }, },
            [17] = {31, 6000, levelRequirement = 76.907, statInterpolation = {1},  cost = { }, },
            [18] = {32, 6000, levelRequirement = 83.612, statInterpolation = {1},  cost = { }, },
            [19] = {33, 6000, levelRequirement = 90.543, statInterpolation = {1},  cost = { }, },
            [20] = {34, 6000, levelRequirement = 97.7, statInterpolation = {1},  cost = { }, },
            [21] = {35, 6000, levelRequirement = 105.083, statInterpolation = {1},  cost = { }, },
            [22] = {36, 6000, levelRequirement = 112.692, statInterpolation = {1},  cost = { }, },
            [23] = {37, 6000, levelRequirement = 120.527, statInterpolation = {1},  cost = { }, },
            [24] = {38, 6000, levelRequirement = 128.588, statInterpolation = {1},  cost = { }, },
            [25] = {39, 6000, levelRequirement = 136.875, statInterpolation = {1},  cost = { }, },
            [26] = {40, 6000, levelRequirement = 145.388, statInterpolation = {1},  cost = { }, },
            [27] = {41, 6000, levelRequirement = 154.127, statInterpolation = {1},  cost = { }, },
            [28] = {42, 6000, levelRequirement = 163.092, statInterpolation = {1},  cost = { }, },
            [29] = {43, 6000, levelRequirement = 172.283, statInterpolation = {1},  cost = { }, },
            [30] = {44, 6000, levelRequirement = 181.7, statInterpolation = {1},  cost = { }, },
            [31] = {45, 6000, levelRequirement = 191.343, statInterpolation = {1},  cost = { }, },
            [32] = {46, 6000, levelRequirement = 201.212, statInterpolation = {1},  cost = { }, },
            [33] = {47, 6000, levelRequirement = 211.307, statInterpolation = {1},  cost = { }, },
            [34] = {48, 6000, levelRequirement = 221.628, statInterpolation = {1},  cost = { }, },
            [35] = {49, 6000, levelRequirement = 232.175, statInterpolation = {1},  cost = { }, },
            [36] = {50, 6000, levelRequirement = 242.948, statInterpolation = {1},  cost = { }, },
            [37] = {51, 6000, levelRequirement = 253.947, statInterpolation = {1},  cost = { }, },
            [38] = {52, 6000, levelRequirement = 265.172, statInterpolation = {1},  cost = { }, },
            [39] = {53, 6000, levelRequirement = 276.623, statInterpolation = {1},  cost = { }, },
            [40] = {54, 6000, levelRequirement = 288.3, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PassiveTriggeredManaWaveWaterDjinn"] = {
        name = "[DNT] Trigger Wave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Fill me in",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.NoAttackOrCastTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "water_djinn_mana_wave_mana_regeneration_rate_+%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {25, 4000, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {25, 4000, 50, levelRequirement = 3.452, statInterpolation = {},  cost = { }, },
            [3] = {25, 4000, 50, levelRequirement = 6.767, statInterpolation = {},  cost = { }, },
            [4] = {25, 4000, 50, levelRequirement = 10.308, statInterpolation = {},  cost = { }, },
            [5] = {25, 4000, 50, levelRequirement = 14.075, statInterpolation = {},  cost = { }, },
            [6] = {25, 4000, 50, levelRequirement = 18.068, statInterpolation = {},  cost = { }, },
            [7] = {25, 4000, 50, levelRequirement = 22.287, statInterpolation = {},  cost = { }, },
            [8] = {25, 4000, 50, levelRequirement = 26.732, statInterpolation = {},  cost = { }, },
            [9] = {25, 4000, 50, levelRequirement = 31.403, statInterpolation = {},  cost = { }, },
            [10] = {25, 4000, 50, levelRequirement = 36.3, statInterpolation = {},  cost = { }, },
            [11] = {25, 4000, 50, levelRequirement = 41.423, statInterpolation = {},  cost = { }, },
            [12] = {25, 4000, 50, levelRequirement = 46.772, statInterpolation = {},  cost = { }, },
            [13] = {25, 4000, 50, levelRequirement = 52.347, statInterpolation = {},  cost = { }, },
            [14] = {25, 4000, 50, levelRequirement = 58.148, statInterpolation = {},  cost = { }, },
            [15] = {25, 4000, 50, levelRequirement = 64.175, statInterpolation = {},  cost = { }, },
            [16] = {25, 4000, 50, levelRequirement = 70.428, statInterpolation = {},  cost = { }, },
            [17] = {25, 4000, 50, levelRequirement = 76.907, statInterpolation = {},  cost = { }, },
            [18] = {25, 4000, 50, levelRequirement = 83.612, statInterpolation = {},  cost = { }, },
            [19] = {25, 4000, 50, levelRequirement = 90.543, statInterpolation = {},  cost = { }, },
            [20] = {25, 4000, 50, levelRequirement = 97.7, statInterpolation = {},  cost = { }, },
            [21] = {25, 4000, 50, levelRequirement = 105.083, statInterpolation = {},  cost = { }, },
            [22] = {25, 4000, 50, levelRequirement = 112.692, statInterpolation = {},  cost = { }, },
            [23] = {25, 4000, 50, levelRequirement = 120.527, statInterpolation = {},  cost = { }, },
            [24] = {25, 4000, 50, levelRequirement = 128.588, statInterpolation = {},  cost = { }, },
            [25] = {25, 4000, 50, levelRequirement = 136.875, statInterpolation = {},  cost = { }, },
            [26] = {25, 4000, 50, levelRequirement = 145.388, statInterpolation = {},  cost = { }, },
            [27] = {25, 4000, 50, levelRequirement = 154.127, statInterpolation = {},  cost = { }, },
            [28] = {25, 4000, 50, levelRequirement = 163.092, statInterpolation = {},  cost = { }, },
            [29] = {25, 4000, 50, levelRequirement = 172.283, statInterpolation = {},  cost = { }, },
            [30] = {25, 4000, 50, levelRequirement = 181.7, statInterpolation = {},  cost = { }, },
            [31] = {25, 4000, 50, levelRequirement = 191.343, statInterpolation = {},  cost = { }, },
            [32] = {25, 4000, 50, levelRequirement = 201.212, statInterpolation = {},  cost = { }, },
            [33] = {25, 4000, 50, levelRequirement = 211.307, statInterpolation = {},  cost = { }, },
            [34] = {25, 4000, 50, levelRequirement = 221.628, statInterpolation = {},  cost = { }, },
            [35] = {25, 4000, 50, levelRequirement = 232.175, statInterpolation = {},  cost = { }, },
            [36] = {25, 4000, 50, levelRequirement = 242.948, statInterpolation = {},  cost = { }, },
            [37] = {25, 4000, 50, levelRequirement = 253.947, statInterpolation = {},  cost = { }, },
            [38] = {25, 4000, 50, levelRequirement = 265.172, statInterpolation = {},  cost = { }, },
            [39] = {25, 4000, 50, levelRequirement = 276.623, statInterpolation = {},  cost = { }, },
            [40] = {25, 4000, 50, levelRequirement = 288.3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WaterBubbleWaterDjinn"] = {
        name = "[DNT] Bubble",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Fill me in...",
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "water_djinn_water_bubble_health_per_100_mana_on_target",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "water_djinn_water_bubble_absorb_damage_%_enemy_outside_bubble",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_deal_no_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {10, 25, 10000, 60, 20, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChilledGroundBurstWaterDjinn"] = {
        name = "[DNT] Ground Burst",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Fill me in...",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Cold] = true,
            [SkillType.Damage] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "djinn_ground_burst",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "is_area_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 3.452, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 6.767, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 10.308, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 14.075, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 18.068, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 22.287, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 26.732, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 31.403, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 36.3, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 41.423, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 46.772, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 52.347, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 58.148, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 64.175, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 70.428, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 76.907, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 83.612, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 90.543, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 97.7, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 105.083, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 112.692, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 120.527, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 128.588, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 136.875, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 145.388, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 154.127, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 163.092, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 172.283, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 181.7, statInterpolation = {3, 3},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 191.343, statInterpolation = {3, 3},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 201.212, statInterpolation = {3, 3},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 211.307, statInterpolation = {3, 3},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 221.628, statInterpolation = {3, 3},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 232.175, statInterpolation = {3, 3},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 242.948, statInterpolation = {3, 3},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 253.947, statInterpolation = {3, 3},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 265.172, statInterpolation = {3, 3},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 276.623, statInterpolation = {3, 3},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 288.3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChilledGroundOasisConvertWaterDjinn"] = {
        name = "[DNT] Oasis",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Fill me in...",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Buff] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_base_area_of_effect_radius",
            "oasis_damage_recouped_as_life_%",
            "oasis_damage_recouped_as_mana_%",
            "base_deal_no_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {8000, 10, 100, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {8000, 10, 100, 100, levelRequirement = 3.452, statInterpolation = {},  cost = { }, },
            [3] = {8000, 10, 100, 100, levelRequirement = 6.767, statInterpolation = {},  cost = { }, },
            [4] = {8000, 10, 100, 100, levelRequirement = 10.308, statInterpolation = {},  cost = { }, },
            [5] = {8000, 10, 100, 100, levelRequirement = 14.075, statInterpolation = {},  cost = { }, },
            [6] = {8000, 10, 100, 100, levelRequirement = 18.068, statInterpolation = {},  cost = { }, },
            [7] = {8000, 10, 100, 100, levelRequirement = 22.287, statInterpolation = {},  cost = { }, },
            [8] = {8000, 10, 100, 100, levelRequirement = 26.732, statInterpolation = {},  cost = { }, },
            [9] = {8000, 10, 100, 100, levelRequirement = 31.403, statInterpolation = {},  cost = { }, },
            [10] = {8000, 10, 100, 100, levelRequirement = 36.3, statInterpolation = {},  cost = { }, },
            [11] = {8000, 10, 100, 100, levelRequirement = 41.423, statInterpolation = {},  cost = { }, },
            [12] = {8000, 10, 100, 100, levelRequirement = 46.772, statInterpolation = {},  cost = { }, },
            [13] = {8000, 10, 100, 100, levelRequirement = 52.347, statInterpolation = {},  cost = { }, },
            [14] = {8000, 10, 100, 100, levelRequirement = 58.148, statInterpolation = {},  cost = { }, },
            [15] = {8000, 10, 100, 100, levelRequirement = 64.175, statInterpolation = {},  cost = { }, },
            [16] = {8000, 10, 100, 100, levelRequirement = 70.428, statInterpolation = {},  cost = { }, },
            [17] = {8000, 10, 100, 100, levelRequirement = 76.907, statInterpolation = {},  cost = { }, },
            [18] = {8000, 10, 100, 100, levelRequirement = 83.612, statInterpolation = {},  cost = { }, },
            [19] = {8000, 10, 100, 100, levelRequirement = 90.543, statInterpolation = {},  cost = { }, },
            [20] = {8000, 10, 100, 100, levelRequirement = 97.7, statInterpolation = {},  cost = { }, },
            [21] = {8000, 10, 100, 100, levelRequirement = 105.083, statInterpolation = {},  cost = { }, },
            [22] = {8000, 10, 100, 100, levelRequirement = 112.692, statInterpolation = {},  cost = { }, },
            [23] = {8000, 10, 100, 100, levelRequirement = 120.527, statInterpolation = {},  cost = { }, },
            [24] = {8000, 10, 100, 100, levelRequirement = 128.588, statInterpolation = {},  cost = { }, },
            [25] = {8000, 10, 100, 100, levelRequirement = 136.875, statInterpolation = {},  cost = { }, },
            [26] = {8000, 10, 100, 100, levelRequirement = 145.388, statInterpolation = {},  cost = { }, },
            [27] = {8000, 10, 100, 100, levelRequirement = 154.127, statInterpolation = {},  cost = { }, },
            [28] = {8000, 10, 100, 100, levelRequirement = 163.092, statInterpolation = {},  cost = { }, },
            [29] = {8000, 10, 100, 100, levelRequirement = 172.283, statInterpolation = {},  cost = { }, },
            [30] = {8000, 10, 100, 100, levelRequirement = 181.7, statInterpolation = {},  cost = { }, },
            [31] = {8000, 10, 100, 100, levelRequirement = 191.343, statInterpolation = {},  cost = { }, },
            [32] = {8000, 10, 100, 100, levelRequirement = 201.212, statInterpolation = {},  cost = { }, },
            [33] = {8000, 10, 100, 100, levelRequirement = 211.307, statInterpolation = {},  cost = { }, },
            [34] = {8000, 10, 100, 100, levelRequirement = 221.628, statInterpolation = {},  cost = { }, },
            [35] = {8000, 10, 100, 100, levelRequirement = 232.175, statInterpolation = {},  cost = { }, },
            [36] = {8000, 10, 100, 100, levelRequirement = 242.948, statInterpolation = {},  cost = { }, },
            [37] = {8000, 10, 100, 100, levelRequirement = 253.947, statInterpolation = {},  cost = { }, },
            [38] = {8000, 10, 100, 100, levelRequirement = 265.172, statInterpolation = {},  cost = { }, },
            [39] = {8000, 10, 100, 100, levelRequirement = 276.623, statInterpolation = {},  cost = { }, },
            [40] = {8000, 10, 100, 100, levelRequirement = 288.3, statInterpolation = {},  cost = { }, },
        },
    }
    
    นาวิร่า ภาพลวงตาสุดท้าย Text Audio /42
    ชื่อ
    วารีสมาน!
    DjinnWater_Recharge_Random
    วารีสมาน!
    DjinnWater_Recharge_2
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    DjinnWater_Recharge_3
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    DjinnWater_Recharge_4
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    DjinnWater_Recharge_8
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    DjinnWater_Recharge_9
    ดับกระหายของเจ้าเถิด!
    DjinnWater_Oasis_Random
    ดับกระหายของเจ้าเถิด!
    DjinnWater_Oasis_2
    ดับกระหายของเจ้าเถิด!
    DjinnWater_Oasis_3
    แห้งแล้งพลันอุดมสมบูรณ์!
    DjinnWater_Oasis_4
    แห้งแล้งพลันอุดมสมบูรณ์!
    DjinnWater_Oasis_5
    แห้งแล้งพลันอุดมสมบูรณ์!
    DjinnWater_Oasis_6
    ผืนทรายยอมจำนน!
    DjinnWater_Oasis_7
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    DjinnWater_Oasis_8
    ผืนทรายยอมจำนน!
    DjinnWater_Oasis_9
    ความเจ็บปวดหลั่งไหล!
    DjinnWater_ChilledGround_Random
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    DjinnWater_ChilledGround_2
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    DjinnWater_ChilledGround_3
    น้ำนิ่งจู่โจม!
    DjinnWater_ChilledGround_4
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    DjinnWater_ChilledGround_5
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    DjinnWater_ChilledGround_6
    คลื่นทะเลแตกสลาย!
    DjinnWater_ChilledGround_7
    คลื่นทะเลแตกสลาย!
    DjinnWater_ChilledGround_8
    คลื่นทะเลแตกสลาย!
    DjinnWater_ChilledGround_9
    เป็นดังเจตจำนง!
    DjinnWater_Command_Random
    เป็นดังเจตจำนง!
    DjinnWater_Command_2
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    DjinnWater_Command_4
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    DjinnWater_Command_8
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    DjinnWater_Command_9
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    DjinnWater_Command_10
    สั่งการตามคำสาบาน!
    DjinnWater_Command_11
    สั่งการตามคำสาบาน!
    DjinnWater_Command_12
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    DjinnWater_Command_13
    ดังกระแสน้ำเรียกหา!
    DjinnWater_Command_14
    ดังกระแสน้ำเรียกหา!
    DjinnWater_Command_15
    Edit

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