[DNT] Summon Water Djinn
Nivel: (1–20)
Requiere: Nivel (1–90)
[DNT] Fill me in
[DNT] Summon Water Djinn
[DNT] Water Djinn Command 2
Costo: (8–83) de maná
Las habilidades se administran en el panel de habilidades.
Level Effect /40
NivelRequiereNivelBase DamageMinion Level
100100%, 100%, 100%2
230100%, 100%, 100%4
360100%, 100%, 100%6
4100100%, 100%, 100%8
5140100%, 100%, 100%10
6180100%, 100%, 100%12
7220100%, 100%, 100%14
8260100%, 100%, 100%16
9310100%, 100%, 100%18
10360100%, 100%, 100%20
11410100%, 100%, 100%22
12460100%, 100%, 100%24
13520100%, 100%, 100%26
14580100%, 100%, 100%28
15640100%, 100%, 100%30
16660100%, 100%, 100%32
17720100%, 100%, 100%34
18780100%, 100%, 100%36
19840100%, 100%, 100%38
20900100%, 100%, 100%40
210100%, 100%, 100%42
220100%, 100%, 100%44
230100%, 100%, 100%46
240100%, 100%, 100%48
250100%, 100%, 100%50
260100%, 100%, 100%52
270100%, 100%, 100%54
280100%, 100%, 100%56
290100%, 100%, 100%58
300100%, 100%, 100%60
310100%, 100%, 100%62
320100%, 100%, 100%64
330100%, 100%, 100%66
340100%, 100%, 100%68
350100%, 100%, 100%70
360100%, 100%, 100%72
370100%, 100%, 100%74
380100%, 100%, 100%76
390100%, 100%, 100%78
400100%, 100%, 100%80
Attribute /6

[DNT] Summon Water Djinn

NombreMostrar descripciones completas
BaseType [DNT] Summon Water Djinn
Class Gemas de habilidad
TargetTypesAny
TypeMinion, CreatesMinion, Cold, Persistent, HasReservation, MinionsAreUndamagable, NoAttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemAscendancySummonWaterDjinn
ActiveSkillsCodesummon_water_djinn
[DNT] Summon Water Djinn
Nivel: (1–20)
Requiere: Nivel (1–90)
[DNT] Fill me in
[DNT] Summon Water Djinn
is resummoning minion [1]
skill desired initial amount [1]
water djinn passive mana regeneration +% [10]
[DNT] Water Djinn Command 2
Costo: (8–83) de maná
base deal no damage [1]
can perform skill while moving [1]
command minion does not interrupt [1]
command minion skill index offset [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
Las habilidades se administran en el panel de habilidades.
Supported By /13
  • Active Type: Minion, CreatesMinion, Cold, Persistent, HasReservation, MinionsAreUndamagable, CommandableMinion, ReserveInAllSets
  • Metadata/Items/Currency/RandomFossilOutcome1
    Asiste habilidades que crean esbirros para que esos esbirros no puedan infligir ni recibir daño. No puede asistir habilidades que crean esbirros que no pueden recibir daño.
    Ruptura temporal
    Asiste habilidades de hielo para otorgarles un nivel adicional. No asiste habilidades que no tienen niveles.
    Forúnculo sangriento
    Asiste habilidades de esbirros para otorgarles un nivel adicional. No asiste habilidades que no tienen niveles.
    Obstinado
    Asiste habilidades que crean esbirros para que tus habilidades que toman como objetivo a los esbirros prioricen a los esbirros de la habilidad asistida.
    Obstinado
    Asiste habilidades que crean esbirros para que tus habilidades que toman como objetivo a los esbirros prioricen a los esbirros de la habilidad asistida y también hagan que siempre se consideren detonables.
    Lealtad
    Asiste habilidades de esbirros. Los esbirros asistidos infligen más daño y tienen la velocidad de recuperación del enfriamiento aumentada con las habilidades de órdenes.
    Compensación de Romira
    Asiste habilidades de esbirros. Los esbirros asistidos infligen más daño y tienen la velocidad de recuperación del enfriamiento aumentada con las habilidades de órdenes.
    Disparos cargados II
    Asiste habilidades de esbirros. Los esbirros asistidos tienen la velocidad de recuperación del enfriamiento significativamente aumentada con las habilidades de órdenes.
    Obscenidad I
    Asiste esbirros que tienen habilidades de órdenes. Los esbirros asistidos tienen la velocidad de recuperación del enfriamiento enormemente aumentada para las habilidades de órdenes que usan, pero no infligen daño con habilidades que no sean de órdenes.
    Corazón de hielo
    Asiste habilidades que invocan esbirros. Los esbirros asistidos infligen más daño cuantos más tipos diferentes de esbirros que reviven hayas invocado.
    Metadata/Items/Currency/RandomFossilOutcome1
    Asiste habilidades que invocan esbirros persistentes. Los esbirros asistidos son más grandes, tienen más vida e infligen más daño, pero cuestan bastante más espíritu.
    Control de Kurgal
    Asiste esbirros que pueden recibir órdenes para que tú y el esbirro asistido obtengan poder profano cuando se lo ordenas.
    Diezmo de Amanamu
    Asiste habilidades de esbirros persistentes para otorgarles una probabilidad cuando los esbirros asistidos mueren para que ganes un modificador de monstruo abisal.
    [DNT] Water Djinn
    Humanoide
    SpectreY
    Tagshumanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    WaterDjinn
    Metadata
    WaterDjinn
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Damage
    233
    Daño de hechizos
    233
    Precisión
    2,464
    Tiempo de ataque
    0
    Experiencia
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    ESRechargeForceRestartWaterDjinn
    Spell, Cooldown
    [DNT] Recharge Force
    Tiempo de lanzamiento: 2.1 seg
    Tiempo de recarga: 3 seg
    [DNT] Fill me in
    [DNT] Buff duration is 6 seconds
    djinn granted energy shield recharge rate +% [15]
    is commandable skill [1]
    PassiveTriggeredManaWaveWaterDjinn
    Spell, Area, Buff, Duration, Triggerable, Triggered, NoAttackOrCastTime
    [DNT] Trigger Wave
    [DNT] Fill me in
    active skill base area of effect radius [25]
    base deal no damage [1]
    base skill effect duration [4000]
    water djinn mana wave mana regeneration rate +% [50]
    WaterBubbleWaterDjinn
    Duration, Area, Spell, Cooldown
    [DNT] Bubble
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 3 seg
    [DNT] Fill me in...
    active skill base area of effect radius [25]
    active skill base secondary area of effect radius [20]
    base deal no damage [1]
    base skill effect duration [10000]
    is commandable skill [1]
    water djinn water bubble absorb damage % enemy outside bubble [60]
    water djinn water bubble health per 100 mana on target [10]
    ChilledGroundBurstWaterDjinn
    Area, Spell, Cold, Damage, Cooldown
    [DNT] Ground Burst
    Probabilidad de impacto crítico: 12%
    Tiempo de lanzamiento: 1.2 seg
    [DNT] Fill me in...
    Inflige de 14.56 a 21.84 de daño de hielo
    200% más de acumulación de congelamiento
    [DNT] Detonates Chilling Areas within 6 metres
    [DNT] Chilling Ground Detonation burst radius is 1.5 metres
    is area damage [1]
    is commandable skill [1]
    ChilledGroundOasisConvertWaterDjinn
    Area, Spell, Duration, Buff, Cooldown
    [DNT] Oasis
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 10 seg
    [DNT] Fill me in...
    active skill base area of effect radius [10]
    base deal no damage [1]
    base skill effect duration [8000]
    is commandable skill [1]
    oasis damage recouped as life % [100]
    oasis damage recouped as mana % [100]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethWaterDjinn/WaterDjinn"] = {
        name = "[DNT] Water Djinn",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ESRechargeForceRestartWaterDjinn",
            "PassiveTriggeredManaWaveWaterDjinn",
            "WaterBubbleWaterDjinn",
            "ChilledGroundBurstWaterDjinn",
            "ChilledGroundOasisConvertWaterDjinn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ESRechargeForceRestartWaterDjinn"] = {
        name = "[DNT] Recharge Force",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Fill me in",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "djinn_force_recharge",
        castTime = 2.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "djinn_granted_energy_shield_recharge_rate_+%",
            "base_skill_effect_duration",
            "is_commandable_skill",
        },
        levels = {
            [1] = {15, 6000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {16, 6000, levelRequirement = 3.452, statInterpolation = {1},  cost = { }, },
            [3] = {17, 6000, levelRequirement = 6.767, statInterpolation = {1},  cost = { }, },
            [4] = {18, 6000, levelRequirement = 10.308, statInterpolation = {1},  cost = { }, },
            [5] = {19, 6000, levelRequirement = 14.075, statInterpolation = {1},  cost = { }, },
            [6] = {20, 6000, levelRequirement = 18.068, statInterpolation = {1},  cost = { }, },
            [7] = {21, 6000, levelRequirement = 22.287, statInterpolation = {1},  cost = { }, },
            [8] = {22, 6000, levelRequirement = 26.732, statInterpolation = {1},  cost = { }, },
            [9] = {23, 6000, levelRequirement = 31.403, statInterpolation = {1},  cost = { }, },
            [10] = {24, 6000, levelRequirement = 36.3, statInterpolation = {1},  cost = { }, },
            [11] = {25, 6000, levelRequirement = 41.423, statInterpolation = {1},  cost = { }, },
            [12] = {26, 6000, levelRequirement = 46.772, statInterpolation = {1},  cost = { }, },
            [13] = {27, 6000, levelRequirement = 52.347, statInterpolation = {1},  cost = { }, },
            [14] = {28, 6000, levelRequirement = 58.148, statInterpolation = {1},  cost = { }, },
            [15] = {29, 6000, levelRequirement = 64.175, statInterpolation = {1},  cost = { }, },
            [16] = {30, 6000, levelRequirement = 70.428, statInterpolation = {1},  cost = { }, },
            [17] = {31, 6000, levelRequirement = 76.907, statInterpolation = {1},  cost = { }, },
            [18] = {32, 6000, levelRequirement = 83.612, statInterpolation = {1},  cost = { }, },
            [19] = {33, 6000, levelRequirement = 90.543, statInterpolation = {1},  cost = { }, },
            [20] = {34, 6000, levelRequirement = 97.7, statInterpolation = {1},  cost = { }, },
            [21] = {35, 6000, levelRequirement = 105.083, statInterpolation = {1},  cost = { }, },
            [22] = {36, 6000, levelRequirement = 112.692, statInterpolation = {1},  cost = { }, },
            [23] = {37, 6000, levelRequirement = 120.527, statInterpolation = {1},  cost = { }, },
            [24] = {38, 6000, levelRequirement = 128.588, statInterpolation = {1},  cost = { }, },
            [25] = {39, 6000, levelRequirement = 136.875, statInterpolation = {1},  cost = { }, },
            [26] = {40, 6000, levelRequirement = 145.388, statInterpolation = {1},  cost = { }, },
            [27] = {41, 6000, levelRequirement = 154.127, statInterpolation = {1},  cost = { }, },
            [28] = {42, 6000, levelRequirement = 163.092, statInterpolation = {1},  cost = { }, },
            [29] = {43, 6000, levelRequirement = 172.283, statInterpolation = {1},  cost = { }, },
            [30] = {44, 6000, levelRequirement = 181.7, statInterpolation = {1},  cost = { }, },
            [31] = {45, 6000, levelRequirement = 191.343, statInterpolation = {1},  cost = { }, },
            [32] = {46, 6000, levelRequirement = 201.212, statInterpolation = {1},  cost = { }, },
            [33] = {47, 6000, levelRequirement = 211.307, statInterpolation = {1},  cost = { }, },
            [34] = {48, 6000, levelRequirement = 221.628, statInterpolation = {1},  cost = { }, },
            [35] = {49, 6000, levelRequirement = 232.175, statInterpolation = {1},  cost = { }, },
            [36] = {50, 6000, levelRequirement = 242.948, statInterpolation = {1},  cost = { }, },
            [37] = {51, 6000, levelRequirement = 253.947, statInterpolation = {1},  cost = { }, },
            [38] = {52, 6000, levelRequirement = 265.172, statInterpolation = {1},  cost = { }, },
            [39] = {53, 6000, levelRequirement = 276.623, statInterpolation = {1},  cost = { }, },
            [40] = {54, 6000, levelRequirement = 288.3, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PassiveTriggeredManaWaveWaterDjinn"] = {
        name = "[DNT] Trigger Wave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Fill me in",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.NoAttackOrCastTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "water_djinn_mana_wave_mana_regeneration_rate_+%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {25, 4000, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {25, 4000, 50, levelRequirement = 3.452, statInterpolation = {},  cost = { }, },
            [3] = {25, 4000, 50, levelRequirement = 6.767, statInterpolation = {},  cost = { }, },
            [4] = {25, 4000, 50, levelRequirement = 10.308, statInterpolation = {},  cost = { }, },
            [5] = {25, 4000, 50, levelRequirement = 14.075, statInterpolation = {},  cost = { }, },
            [6] = {25, 4000, 50, levelRequirement = 18.068, statInterpolation = {},  cost = { }, },
            [7] = {25, 4000, 50, levelRequirement = 22.287, statInterpolation = {},  cost = { }, },
            [8] = {25, 4000, 50, levelRequirement = 26.732, statInterpolation = {},  cost = { }, },
            [9] = {25, 4000, 50, levelRequirement = 31.403, statInterpolation = {},  cost = { }, },
            [10] = {25, 4000, 50, levelRequirement = 36.3, statInterpolation = {},  cost = { }, },
            [11] = {25, 4000, 50, levelRequirement = 41.423, statInterpolation = {},  cost = { }, },
            [12] = {25, 4000, 50, levelRequirement = 46.772, statInterpolation = {},  cost = { }, },
            [13] = {25, 4000, 50, levelRequirement = 52.347, statInterpolation = {},  cost = { }, },
            [14] = {25, 4000, 50, levelRequirement = 58.148, statInterpolation = {},  cost = { }, },
            [15] = {25, 4000, 50, levelRequirement = 64.175, statInterpolation = {},  cost = { }, },
            [16] = {25, 4000, 50, levelRequirement = 70.428, statInterpolation = {},  cost = { }, },
            [17] = {25, 4000, 50, levelRequirement = 76.907, statInterpolation = {},  cost = { }, },
            [18] = {25, 4000, 50, levelRequirement = 83.612, statInterpolation = {},  cost = { }, },
            [19] = {25, 4000, 50, levelRequirement = 90.543, statInterpolation = {},  cost = { }, },
            [20] = {25, 4000, 50, levelRequirement = 97.7, statInterpolation = {},  cost = { }, },
            [21] = {25, 4000, 50, levelRequirement = 105.083, statInterpolation = {},  cost = { }, },
            [22] = {25, 4000, 50, levelRequirement = 112.692, statInterpolation = {},  cost = { }, },
            [23] = {25, 4000, 50, levelRequirement = 120.527, statInterpolation = {},  cost = { }, },
            [24] = {25, 4000, 50, levelRequirement = 128.588, statInterpolation = {},  cost = { }, },
            [25] = {25, 4000, 50, levelRequirement = 136.875, statInterpolation = {},  cost = { }, },
            [26] = {25, 4000, 50, levelRequirement = 145.388, statInterpolation = {},  cost = { }, },
            [27] = {25, 4000, 50, levelRequirement = 154.127, statInterpolation = {},  cost = { }, },
            [28] = {25, 4000, 50, levelRequirement = 163.092, statInterpolation = {},  cost = { }, },
            [29] = {25, 4000, 50, levelRequirement = 172.283, statInterpolation = {},  cost = { }, },
            [30] = {25, 4000, 50, levelRequirement = 181.7, statInterpolation = {},  cost = { }, },
            [31] = {25, 4000, 50, levelRequirement = 191.343, statInterpolation = {},  cost = { }, },
            [32] = {25, 4000, 50, levelRequirement = 201.212, statInterpolation = {},  cost = { }, },
            [33] = {25, 4000, 50, levelRequirement = 211.307, statInterpolation = {},  cost = { }, },
            [34] = {25, 4000, 50, levelRequirement = 221.628, statInterpolation = {},  cost = { }, },
            [35] = {25, 4000, 50, levelRequirement = 232.175, statInterpolation = {},  cost = { }, },
            [36] = {25, 4000, 50, levelRequirement = 242.948, statInterpolation = {},  cost = { }, },
            [37] = {25, 4000, 50, levelRequirement = 253.947, statInterpolation = {},  cost = { }, },
            [38] = {25, 4000, 50, levelRequirement = 265.172, statInterpolation = {},  cost = { }, },
            [39] = {25, 4000, 50, levelRequirement = 276.623, statInterpolation = {},  cost = { }, },
            [40] = {25, 4000, 50, levelRequirement = 288.3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WaterBubbleWaterDjinn"] = {
        name = "[DNT] Bubble",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Fill me in...",
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "water_djinn_water_bubble_health_per_100_mana_on_target",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "water_djinn_water_bubble_absorb_damage_%_enemy_outside_bubble",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_deal_no_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {10, 25, 10000, 60, 20, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChilledGroundBurstWaterDjinn"] = {
        name = "[DNT] Ground Burst",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Fill me in...",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Cold] = true,
            [SkillType.Damage] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "djinn_ground_burst",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "is_area_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 3.452, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 6.767, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 10.308, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 14.075, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 18.068, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 22.287, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 26.732, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 31.403, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 36.3, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 41.423, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 46.772, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 52.347, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 58.148, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 64.175, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 70.428, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 76.907, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 83.612, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 90.543, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 97.7, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 105.083, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 112.692, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 120.527, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 128.588, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 136.875, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 145.388, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 154.127, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 163.092, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 172.283, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 181.7, statInterpolation = {3, 3},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 191.343, statInterpolation = {3, 3},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 201.212, statInterpolation = {3, 3},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 211.307, statInterpolation = {3, 3},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 221.628, statInterpolation = {3, 3},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 232.175, statInterpolation = {3, 3},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 242.948, statInterpolation = {3, 3},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 253.947, statInterpolation = {3, 3},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 265.172, statInterpolation = {3, 3},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 276.623, statInterpolation = {3, 3},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 288.3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChilledGroundOasisConvertWaterDjinn"] = {
        name = "[DNT] Oasis",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Fill me in...",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Buff] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_base_area_of_effect_radius",
            "oasis_damage_recouped_as_life_%",
            "oasis_damage_recouped_as_mana_%",
            "base_deal_no_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {8000, 10, 100, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {8000, 10, 100, 100, levelRequirement = 3.452, statInterpolation = {},  cost = { }, },
            [3] = {8000, 10, 100, 100, levelRequirement = 6.767, statInterpolation = {},  cost = { }, },
            [4] = {8000, 10, 100, 100, levelRequirement = 10.308, statInterpolation = {},  cost = { }, },
            [5] = {8000, 10, 100, 100, levelRequirement = 14.075, statInterpolation = {},  cost = { }, },
            [6] = {8000, 10, 100, 100, levelRequirement = 18.068, statInterpolation = {},  cost = { }, },
            [7] = {8000, 10, 100, 100, levelRequirement = 22.287, statInterpolation = {},  cost = { }, },
            [8] = {8000, 10, 100, 100, levelRequirement = 26.732, statInterpolation = {},  cost = { }, },
            [9] = {8000, 10, 100, 100, levelRequirement = 31.403, statInterpolation = {},  cost = { }, },
            [10] = {8000, 10, 100, 100, levelRequirement = 36.3, statInterpolation = {},  cost = { }, },
            [11] = {8000, 10, 100, 100, levelRequirement = 41.423, statInterpolation = {},  cost = { }, },
            [12] = {8000, 10, 100, 100, levelRequirement = 46.772, statInterpolation = {},  cost = { }, },
            [13] = {8000, 10, 100, 100, levelRequirement = 52.347, statInterpolation = {},  cost = { }, },
            [14] = {8000, 10, 100, 100, levelRequirement = 58.148, statInterpolation = {},  cost = { }, },
            [15] = {8000, 10, 100, 100, levelRequirement = 64.175, statInterpolation = {},  cost = { }, },
            [16] = {8000, 10, 100, 100, levelRequirement = 70.428, statInterpolation = {},  cost = { }, },
            [17] = {8000, 10, 100, 100, levelRequirement = 76.907, statInterpolation = {},  cost = { }, },
            [18] = {8000, 10, 100, 100, levelRequirement = 83.612, statInterpolation = {},  cost = { }, },
            [19] = {8000, 10, 100, 100, levelRequirement = 90.543, statInterpolation = {},  cost = { }, },
            [20] = {8000, 10, 100, 100, levelRequirement = 97.7, statInterpolation = {},  cost = { }, },
            [21] = {8000, 10, 100, 100, levelRequirement = 105.083, statInterpolation = {},  cost = { }, },
            [22] = {8000, 10, 100, 100, levelRequirement = 112.692, statInterpolation = {},  cost = { }, },
            [23] = {8000, 10, 100, 100, levelRequirement = 120.527, statInterpolation = {},  cost = { }, },
            [24] = {8000, 10, 100, 100, levelRequirement = 128.588, statInterpolation = {},  cost = { }, },
            [25] = {8000, 10, 100, 100, levelRequirement = 136.875, statInterpolation = {},  cost = { }, },
            [26] = {8000, 10, 100, 100, levelRequirement = 145.388, statInterpolation = {},  cost = { }, },
            [27] = {8000, 10, 100, 100, levelRequirement = 154.127, statInterpolation = {},  cost = { }, },
            [28] = {8000, 10, 100, 100, levelRequirement = 163.092, statInterpolation = {},  cost = { }, },
            [29] = {8000, 10, 100, 100, levelRequirement = 172.283, statInterpolation = {},  cost = { }, },
            [30] = {8000, 10, 100, 100, levelRequirement = 181.7, statInterpolation = {},  cost = { }, },
            [31] = {8000, 10, 100, 100, levelRequirement = 191.343, statInterpolation = {},  cost = { }, },
            [32] = {8000, 10, 100, 100, levelRequirement = 201.212, statInterpolation = {},  cost = { }, },
            [33] = {8000, 10, 100, 100, levelRequirement = 211.307, statInterpolation = {},  cost = { }, },
            [34] = {8000, 10, 100, 100, levelRequirement = 221.628, statInterpolation = {},  cost = { }, },
            [35] = {8000, 10, 100, 100, levelRequirement = 232.175, statInterpolation = {},  cost = { }, },
            [36] = {8000, 10, 100, 100, levelRequirement = 242.948, statInterpolation = {},  cost = { }, },
            [37] = {8000, 10, 100, 100, levelRequirement = 253.947, statInterpolation = {},  cost = { }, },
            [38] = {8000, 10, 100, 100, levelRequirement = 265.172, statInterpolation = {},  cost = { }, },
            [39] = {8000, 10, 100, 100, levelRequirement = 276.623, statInterpolation = {},  cost = { }, },
            [40] = {8000, 10, 100, 100, levelRequirement = 288.3, statInterpolation = {},  cost = { }, },
        },
    }
    
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