- Navira, la Última ilusión SkillGemAscendancySummonWaterDjinn
- Supported By /13
- Navira, la Última ilusión WaterDjinn
- Navira, la Última ilusión Text Audio /42
Navira, la Última ilusión
Nivel: (1—20)
Requiere: Nivel (1—90)
Navira, la Última ilusión
Costo: (7—75) de maná
Orden
Las habilidades se administran en el panel de habilidades.
Navira, the Last Mirage
De /1
Level Effect /40
| Nivel | RequiereNivel | Base Damage | Activa Calma de Navira cuando se lo ordenas para usar una habilidad que otorga a los aliados cercanos regeneración de maná aumentada un 10% durante 4 segundos | Minion Level |
|---|---|---|---|---|
| 1 | 0 | 100%, 100%, 100%, 100% | 10 | 2 |
| 2 | 3 | 100%, 100%, 100%, 100% | 13 | 4 |
| 3 | 6 | 100%, 100%, 100%, 100% | 16 | 6 |
| 4 | 10 | 100%, 100%, 100%, 100% | 19 | 8 |
| 5 | 14 | 100%, 100%, 100%, 100% | 22 | 10 |
| 6 | 18 | 100%, 100%, 100%, 100% | 25 | 12 |
| 7 | 22 | 100%, 100%, 100%, 100% | 28 | 14 |
| 8 | 26 | 100%, 100%, 100%, 100% | 31 | 16 |
| 9 | 31 | 100%, 100%, 100%, 100% | 34 | 18 |
| 10 | 36 | 100%, 100%, 100%, 100% | 37 | 20 |
| 11 | 41 | 100%, 100%, 100%, 100% | 40 | 22 |
| 12 | 46 | 100%, 100%, 100%, 100% | 43 | 24 |
| 13 | 52 | 100%, 100%, 100%, 100% | 46 | 26 |
| 14 | 58 | 100%, 100%, 100%, 100% | 49 | 28 |
| 15 | 64 | 100%, 100%, 100%, 100% | 52 | 30 |
| 16 | 66 | 100%, 100%, 100%, 100% | 55 | 32 |
| 17 | 72 | 100%, 100%, 100%, 100% | 58 | 34 |
| 18 | 78 | 100%, 100%, 100%, 100% | 61 | 36 |
| 19 | 84 | 100%, 100%, 100%, 100% | 64 | 38 |
| 20 | 90 | 100%, 100%, 100%, 100% | 67 | 40 |
| 21 | 100%, 100%, 100%, 100% | 70 | 42 | |
| 22 | 100%, 100%, 100%, 100% | 73 | 44 | |
| 23 | 100%, 100%, 100%, 100% | 76 | 46 | |
| 24 | 100%, 100%, 100%, 100% | 79 | 48 | |
| 25 | 100%, 100%, 100%, 100% | 82 | 50 | |
| 26 | 100%, 100%, 100%, 100% | 85 | 52 | |
| 27 | 100%, 100%, 100%, 100% | 88 | 54 | |
| 28 | 100%, 100%, 100%, 100% | 91 | 56 | |
| 29 | 100%, 100%, 100%, 100% | 94 | 58 | |
| 30 | 100%, 100%, 100%, 100% | 97 | 60 | |
| 31 | 100%, 100%, 100%, 100% | 100 | 62 | |
| 32 | 100%, 100%, 100%, 100% | 103 | 64 | |
| 33 | 100%, 100%, 100%, 100% | 106 | 66 | |
| 34 | 100%, 100%, 100%, 100% | 109 | 68 | |
| 35 | 100%, 100%, 100%, 100% | 112 | 70 | |
| 36 | 100%, 100%, 100%, 100% | 115 | 72 | |
| 37 | 100%, 100%, 100%, 100% | 118 | 74 | |
| 38 | 100%, 100%, 100%, 100% | 121 | 76 | |
| 39 | 100%, 100%, 100%, 100% | 124 | 78 | |
| 40 | 100%, 100%, 100%, 100% | 127 | 80 |
Attribute /7
Navira, la Última ilusión
| Nombre | Mostrar descripciones completas |
|---|---|
| Id | AscendancySummonWaterDjinn |
| BaseType | Navira, la Última ilusión |
| Class | Gemas de habilidad |
| TargetTypes | Any, , |
| Type | Minion, CreatesMinion, Cold, Persistent, HasReservation, MinionsAreUndamagable, CommandableMinion, ReserveInAllSets |
| ItemType | Metadata/Items/Gem/SkillGemAscendancySummonWaterDjinn |
| ActiveSkillsCode | summon_water_djinn |
Navira, la Última ilusión
Nivel: (1—20)
Requiere: Nivel (1—90)
Navira, la Última ilusión
Activa Calma de Navira cuando se lo ordenas para
usar una habilidad que otorga a los aliados cercanos
regeneración de maná aumentada un (10—67)% durante 4 segundos
usar una habilidad que otorga a los aliados cercanos
regeneración de maná aumentada un (10—67)% durante 4 segundos
display statset no hit damage [1]
hide minion frame [1]
is resummoning minion [1]
minion is not interupted when replaced [1]
skill desired amount override [1]
Costo: (7—75) de maná
Orden
base deal no damage [1]
can perform skill while moving [1]
command minion does not interrupt [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
Las habilidades se administran en el panel de habilidades.
Navira, the Last Mirage
Supported By /13
Maestría de hielo
Asiste habilidades de hielo para otorgarles un nivel adicional. No asiste habilidades que no tienen niveles.
Maestría de esbirros
Asiste habilidades de esbirros para otorgarles un nivel adicional. No asiste habilidades que no tienen niveles.
Comando I
Asiste habilidades de esbirros. Los esbirros asistidos infligen más daño y tienen la velocidad de recuperación del enfriamiento aumentada con las habilidades de órdenes.
Comando II
Asiste habilidades de esbirros. Los esbirros asistidos infligen más daño y tienen la velocidad de recuperación del enfriamiento aumentada con las habilidades de órdenes.
Comando III
Asiste habilidades de esbirros. Los esbirros asistidos tienen la velocidad de recuperación del enfriamiento significativamente aumentada con las habilidades de órdenes.
Esbirros descomunales
Asiste habilidades que invocan esbirros persistentes. Los esbirros asistidos son más grandes, tienen más vida e infligen más daño, pero cuestan bastante más espíritu.
Control de Kurgal
Asiste esbirros que pueden recibir órdenes para que tú y el esbirro asistido obtengan poder profano cuando se lo ordenas.
Diezmo de Amanamu
Asiste habilidades de esbirros persistentes para otorgarles una probabilidad cuando los esbirros asistidos mueren para que ganes un modificador de monstruo abisal.
Navira, la Última ilusión
Humanoide
Navira, the Last Mirage
| Spectre | Y |
|---|---|
| Tags | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
Vida
100%
Resistencia
Damage
100%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 6
Tiempo de ataque
0 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
WaterDjinn
Metadata
WaterDjinn
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,757
2,413
708
Damage
233
Daño de hechizos
233
Precisión
2,502
Tiempo de ataque
0
Experiencia
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WaterBubbleWaterDjinn
Duration, Area, Spell, Cooldown, AttackInPlace
Abrazo de Navira
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 15 seg
Ordena a Navira que cree un escudo de burbuja que absorbe una parte del daño infligido por los enemigos que se encuentran fuera del escudo. La cantidad máxima de daño que puede absorber se basa en tu maná máximo. Si el daño destruye el escudo, este colapsa y crea una zona de suelo escarchado.
El radio de la burbuja es de 2.5 metros
La duración del suelo escarchado es de 6 segundos
La duración de la burbuja es de 11.77 segundos
Absorbe el 70% del daño infligido por los enemigos que están fuera de la burbuja
La burbuja tiene 60 de vida máxima por cada 100 de tu maná máximo
active skill base secondary area of effect radius [20]
base deal no damage [1]
is commandable skill [1]
skill does not pathfind [1]
ChilledGroundBurstWaterDjinn
Area, Spell, Cold, Damage, Cooldown, AttackInPlace
Fractura de Navira
Probabilidad de impacto crítico: 12%
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 5 seg
Ordena a Navira que fracture todas las zonas cercanas de suelo escarchado que tengan enemigos sobre ellas para infligirles una gran cantidad de daño de hechizos con un potencial extremo de congelar.
Escarcha a los enemigos como si infligiera un 200% más de daño
200% más de acumulación de congelamiento
Fractura el suelo escarchado en un radio de 6 metros
base skill show average damage instead of dps [1]
is area damage [1]
is commandable skill [1]
skill does not pathfind [1]
ESRechargeForceRestartWaterDjinn
Spell, Cooldown, AttackInPlace
Pozo de Navira
Tiempo de lanzamiento: 2.1 seg
Tiempo de recarga: 12 seg
Ordena a Navira que modifique tu escudo de energía para que empiece a recargarse inmediatamente y te otorgue velocidad de regeneración del escudo energía aumentada durante un tiempo.
La duración del efecto beneficioso es de 6 segundos
base deal no damage [1]
is commandable skill [1]
ChilledGroundOasisConvertWaterDjinn
Area, Spell, Duration, Buff, Cooldown, AttackInPlace
Oasis de Navira
Tiempo de lanzamiento: 1.8 seg
Tiempo de recarga: 8 seg
Ordena a Navira que convierta las zonas cercanas de suelo escarchado en Oasis de Navira, una ilusión que te otorga a ti y a los aliados que se encuentren en él cargas de frascos y daño recobrado como vida y maná. Las plantas que estén en el área se volverán frondosas.
Convierte el suelo escarchado en un radio de 8 metros
La duración del Oasis es de 15 segundos
El oasis otorga el 63.84% del daño recibido recobrado como vida
El oasis otorga el 40.3% del daño recibido recobrado como maná
El oasis otorga 0.5 cargas de frascos por segundo
base deal no damage [1]
is commandable skill [1]
skill does not pathfind [1]
PassiveTriggeredManaWaveWaterDjinn
Spell, Area, Buff, Duration, Triggerable, Triggered, InbuiltTrigger, NoAttackOrCastTime, AttackInPlace
Calma de Navira
Cuando ordenas a Navira que use una habilidad, también emite una ola restauradora que te otorga a ti y a cualquier aliado que toque regeneración de maná durante una breve duración.
El radio de la ola es de 2.5 metros
La duración del efecto beneficioso es de 4 segundos
base deal no damage [1]
display statset hide usage stats [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerSummonedDjinnBase"
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerSummonedDjinnBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethWaterDjinn/WaterDjinn"] = {
name = "Navira, the Last Mirage",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
"ESRechargeForceRestartWaterDjinn",
"PassiveTriggeredManaWaveWaterDjinn",
"WaterBubbleWaterDjinn",
"ChilledGroundBurstWaterDjinn",
"ChilledGroundOasisConvertWaterDjinn",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ESRechargeForceRestartWaterDjinn"] = {
name = "Navira's Well",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Command Navira to bolster your [EnergyShield|Energy Shield], causing it to begin [ESRecharge|Recharging] immediately and granting you increased [ESRechargeRate|Energy Shield Recharge Rate] for a duration.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "djinn_force_recharge",
castTime = 2.1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"djinn_granted_energy_shield_recharge_rate_+%",
"base_skill_effect_duration",
"base_deal_no_damage",
"is_commandable_skill",
},
levels = {
[1] = {10, 6000, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {109, 6000, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["PassiveTriggeredManaWaveWaterDjinn"] = {
name = "Navira's Calming",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "When you [Command] Navira to use a Skill, she also emits a restorative wave that grants you and any other [Allies] it touches increased Mana Regeneration for a short duration.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.NoAttackOrCastTime] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "djinn_triggered_wave",
castTime = 0,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_effect_duration",
"base_deal_no_damage",
"display_statset_hide_usage_stats",
},
levels = {
[1] = {25, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {25, 4000, levelRequirement = 100, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WaterBubbleWaterDjinn"] = {
name = "Navira's Embrace",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Command] Navira to create a bubble shield which absorbs a portion of the damage dealt by enemies standing outside the shield. The maximum amount of damage that can be absorbed is based on your maximum Mana. If the shield is destroyed by damage, it collapses into a patch of [ChilledGround|Chilled Ground].",
skillTypes = {
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Spell] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "djinn_bubble",
castTime = 2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_base_area_of_effect_radius",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
"water_djinn_water_bubble_absorb_damage_%_enemy_outside_bubble",
"active_skill_base_secondary_area_of_effect_radius",
"water_djinn_water_bubble_health_per_100_mana_on_target",
"base_deal_no_damage",
"is_commandable_skill",
"skill_does_not_pathfind",
},
levels = {
[1] = {0, 25, 5000, 6000, 70, 20, 60, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {10000, 25, 5000, 6000, 70, 20, 60, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChilledGroundBurstWaterDjinn"] = {
name = "Navira's Fracturing",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Command] Navira to fracture all nearby areas of [ChilledGround|Chilled Ground] that have enemies standing on them, doing high [Spell] damage with extreme [Freeze] potential.",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Spell] = true,
[SkillType.Cold] = true,
[SkillType.Damage] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "djinn_ground_burst",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_base_area_of_effect_radius",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"active_skill_chill_as_though_damage_+%_final",
"is_area_damage",
"is_commandable_skill",
"skill_does_not_pathfind",
"base_skill_show_average_damage_instead_of_dps",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 60, 200, 200, critChance = 12, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChilledGroundOasisConvertWaterDjinn"] = {
name = "Navira's Oasis",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Command] Navira to turn nearby [ChilledGround|Chilled Ground] into Navira's Oasis, a mirage which grants you and [Allies] standing in it [Flask] charges and damage [Recoup|Recouped] as Life and Mana. [Plant|Plants] in the area become [Plant|Overgrown].",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Spell] = true,
[SkillType.Duration] = true,
[SkillType.Buff] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "djinn_oasis",
castTime = 1.8,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"oasis_damage_recouped_as_life_%",
"oasis_damage_recouped_as_mana_%",
"base_skill_effect_duration",
"active_skill_base_area_of_effect_radius",
"oasis_x_charges_for_life_and_mana_flasks_per_minute",
"base_deal_no_damage",
"is_commandable_skill",
"skill_does_not_pathfind",
},
levels = {
[1] = {30, 20, 15000, 80, 30, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, },
[2] = {80, 50, 15000, 80, 30, levelRequirement = 100, statInterpolation = {2, 2}, cost = { }, },
},
}
Navira, la Última ilusión Text Audio /42
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.