纳薇拉,终末幻影
等级: (1—20)
需求: 等级 (1—90)
召唤无敌的流水巨灵召唤生物纳薇拉为你效命。纳薇拉仅在你下达命令时行动,通过其法术为你和你的友军施加恢复性祝福。
纳薇拉,终末幻影
使用命令技能时触发
娜薇拉的平息,使附近友军
魔力再生提高 (10—67)%,持续 4 秒
消耗: (7—75) 点魔力
命令
可在技能面板中管理技能。
Navira, the Last Mirage
Level Effect /40
等级需求等级Base Damage使用命令技能时触发
娜薇拉的平息,使附近友军
魔力再生提高 10%,持续 4 秒
Minion Level
10100%, 100%, 100%, 100%102
23100%, 100%, 100%, 100%134
36100%, 100%, 100%, 100%166
410100%, 100%, 100%, 100%198
514100%, 100%, 100%, 100%2210
618100%, 100%, 100%, 100%2512
722100%, 100%, 100%, 100%2814
826100%, 100%, 100%, 100%3116
931100%, 100%, 100%, 100%3418
1036100%, 100%, 100%, 100%3720
1141100%, 100%, 100%, 100%4022
1246100%, 100%, 100%, 100%4324
1352100%, 100%, 100%, 100%4626
1458100%, 100%, 100%, 100%4928
1564100%, 100%, 100%, 100%5230
1666100%, 100%, 100%, 100%5532
1772100%, 100%, 100%, 100%5834
1878100%, 100%, 100%, 100%6136
1984100%, 100%, 100%, 100%6438
2090100%, 100%, 100%, 100%6740
21100%, 100%, 100%, 100%7042
22100%, 100%, 100%, 100%7344
23100%, 100%, 100%, 100%7646
24100%, 100%, 100%, 100%7948
25100%, 100%, 100%, 100%8250
26100%, 100%, 100%, 100%8552
27100%, 100%, 100%, 100%8854
28100%, 100%, 100%, 100%9156
29100%, 100%, 100%, 100%9458
30100%, 100%, 100%, 100%9760
31100%, 100%, 100%, 100%10062
32100%, 100%, 100%, 100%10364
33100%, 100%, 100%, 100%10666
34100%, 100%, 100%, 100%10968
35100%, 100%, 100%, 100%11270
36100%, 100%, 100%, 100%11572
37100%, 100%, 100%, 100%11874
38100%, 100%, 100%, 100%12176
39100%, 100%, 100%, 100%12478
40100%, 100%, 100%, 100%12780
Attribute /7

纳薇拉,终末幻影

名字显示物品素质
IdAscendancySummonWaterDjinn
BaseType 纳薇拉,终末幻影
Class 技能宝石
TargetTypes任何, ,
Type召唤物, 创造召唤物, 冰冷, Persistent, 消耗保留, MinionsAreUndamagable, CommandableMinion, ReserveInAllSets
ItemTypeMetadata/Items/Gem/SkillGemAscendancySummonWaterDjinn
ActiveSkillsCodesummon_water_djinn
纳薇拉,终末幻影
等级: (1—20)
需求: 等级 (1—90)
召唤无敌的流水巨灵召唤生物纳薇拉为你效命。纳薇拉仅在你下达命令时行动,通过其法术为你和你的友军施加恢复性祝福。
纳薇拉,终末幻影
使用命令技能时触发
娜薇拉的平息,使附近友军
魔力再生提高 (10—67)%,持续 4 秒
display statset no hit damage [1]
hide minion frame [1]
is resummoning minion [1]
minion is not interupted when replaced [1]
skill desired amount override [1]
消耗: (7—75) 点魔力
命令
base deal no damage [1]
can perform skill while moving [1]
command minion does not interrupt [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
可在技能面板中管理技能。
Navira, the Last Mirage
Supported By /13
  • Active Type: 召唤物, 创造召唤物, 冰冷, Persistent, 消耗保留, MinionsAreUndamagable, CommandableMinion, ReserveInAllSets
  • 布鲁特斯之脑
    辅助产生召唤生物的技能,使这些召唤生物无法造成或承受伤害。无法辅助产生无敌召唤生物的技能。
    冰霜专精
    辅助冰霜技能,使其等级提升一级。不能辅助没有等级的技能。
    召唤生物专精
    辅助召唤生物技能,使其等级提升一级。不能辅助没有等级的技能。
    替罪羔羊 I
    辅助产生召唤生物的技能,使你以召唤生物为目标的技能优先选中被辅助技能的召唤生物
    替罪羔羊 II
    辅助创造召唤生物的技能,使你以召唤生物为目标的技能优先选择被辅助技能的召唤生物,并使其总是被视为可引爆的。
    奉命 I
    辅助召唤生物技能,被辅助的召唤生物造成更高的伤害,命令技能的冷却回复速度提高。
    奉命 II
    辅助召唤生物技能,被辅助的召唤生物造成更高的伤害,命令技能的冷却回复速度提高。
    奉命 III
    辅助召唤生物技能,被辅助的召唤生物命令技能的冷却回复速度大幅提高。
    调遣
    辅助具有命令技能的召唤生物。被辅助的召唤生物命令技能冷却回复速度大幅加快,但是非命令技能无法造成伤害。
    海纳百川
    辅助能够召唤出召唤生物的技能。你召唤的可复活的召唤生物类型越多,被辅助的召唤生物造成的伤害越高。
    魁梧仆从
    辅助能够召唤永久性召唤生物的技能。被辅助的召唤生物体型变大,具有更多生命,造成更高的伤害,但大幅提高精魂消耗。
    古加尔的缰绳
    辅助可命令的召唤生物,使你和被辅助召唤生物命令它们时获得不洁之力
    阿曼娜姆的奉纳
    辅助永久性召唤生物的技能,使被辅助的召唤生物为你而被击败后有几率获得一个深渊怪物词缀。
    纳薇拉,终末幻影
    人形
    Navira, the Last Mirage
    SpectreY
    Tagshumanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental
    生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 6
    攻击间隔
    0 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    WaterDjinn
    Metadata
    WaterDjinn
    IsSummoned
    Y
    等级
    68
    生命
    7,757
    2,413
    伤害
    233
    法术伤害
    233
    命中
    2,502
    攻击间隔
    0
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    969
    召唤物护甲
    2,413
    WaterBubbleWaterDjinn
    持续时间, 范围, 法术, 冷却, AttackInPlace
    纳薇拉之拥
    施放间隔: 2 秒
    冷却时间: 15 秒
    命令纳薇拉制造一个气泡护盾,可吸收位于护盾外的敌人所造成伤害的一部分。护盾可吸收的伤害上限取决于你的魔力上限。若护盾因承受伤害被摧毁,将坍缩形成一片冰缓地面
    泡泡范围为 2.5
    冰缓地面持续时间为 6
    泡泡持续时间为 11.77
    吸收泡泡外敌人造成的 70% 伤害
    每 100 点魔力上限为泡泡 60 点生命上限
    active skill base secondary area of effect radius [20]
    base deal no damage [1]
    is commandable skill [1]
    skill does not pathfind [1]
    ChilledGroundBurstWaterDjinn
    范围, 法术, 冰冷, 伤害, 冷却, AttackInPlace
    纳薇拉之裂
    暴击率: 12%
    施放间隔: 1.2 秒
    冷却时间: 5 秒
    命令纳薇拉碎裂所有附近有敌人站立其上的冰缓地面区域,造成高额法术伤害并附带极高的冻结可能性。
    造成 11986 - 17980 冰霜伤害
    冰缓敌人如同伤害总增 200%
    冻结积蓄总增 200%
    分裂 6 米内的冰缓地面
    base skill show average damage instead of dps [1]
    is area damage [1]
    is commandable skill [1]
    skill does not pathfind [1]
    ESRechargeForceRestartWaterDjinn
    法术, 冷却, AttackInPlace
    纳薇拉之井
    施放间隔: 2.1 秒
    冷却时间: 12 秒
    命令纳薇拉强化你的能量护盾,使其立即开始充能,并在持续期间提升你的能量护盾充能速度
    增益持续时间为 6
    base deal no damage [1]
    is commandable skill [1]
    ChilledGroundOasisConvertWaterDjinn
    范围, 法术, 持续时间, 增益, 冷却, AttackInPlace
    纳薇拉之绿洲
    施放间隔: 1.8 秒
    冷却时间: 8 秒
    命令纳薇拉将附近的冰缓地面转化为纳薇拉绿洲,这是一片幻景,可为你和身处其中的友军提供药剂充能、并将所受伤害吸纳为生命与魔力。区域内的植物将变为蔓生状态。
    转化 8 米内的冰缓地面
    荒漠绿洲持续时间为 15
    荒漠绿洲使所受伤害的 63.84% 吸纳为生命
    荒漠绿洲使所受伤害的 40.3% 吸纳为魔力
    荒漠绿洲使药剂每秒充能 0.5
    base deal no damage [1]
    is commandable skill [1]
    skill does not pathfind [1]
    PassiveTriggeredManaWaveWaterDjinn
    法术, 范围, 增益, 持续时间, 可触发, 被触发, InbuiltTrigger, NoAttackOrCastTime, AttackInPlace
    纳薇拉之抚
    当你命令纳薇拉使用技能时,她同时会释放一道恢复波纹,使波及到的你及其他友军在短时间内获得魔力回复提升。
    冲击波范围为 2.5
    增益持续时间为 4
    base deal no damage [1]
    display statset hide usage stats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethWaterDjinn/WaterDjinn"] = {
        name = "Navira, the Last Mirage",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ESRechargeForceRestartWaterDjinn",
            "PassiveTriggeredManaWaveWaterDjinn",
            "WaterBubbleWaterDjinn",
            "ChilledGroundBurstWaterDjinn",
            "ChilledGroundOasisConvertWaterDjinn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ESRechargeForceRestartWaterDjinn"] = {
        name = "Navira's Well",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Command Navira to bolster your [EnergyShield|Energy Shield], causing it to begin [ESRecharge|Recharging] immediately and granting you increased [ESRechargeRate|Energy Shield Recharge Rate] for a duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "djinn_force_recharge",
        castTime = 2.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "djinn_granted_energy_shield_recharge_rate_+%",
            "base_skill_effect_duration",
            "base_deal_no_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {10, 6000, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {109, 6000, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PassiveTriggeredManaWaveWaterDjinn"] = {
        name = "Navira's Calming",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "When you [Command] Navira to use a Skill, she also emits a restorative wave that grants you and any other [Allies] it touches increased Mana Regeneration for a short duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.NoAttackOrCastTime] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "djinn_triggered_wave",
        castTime = 0,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_deal_no_damage",
            "display_statset_hide_usage_stats",
        },
        levels = {
            [1] = {25, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {25, 4000, levelRequirement = 100, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WaterBubbleWaterDjinn"] = {
        name = "Navira's Embrace",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Command] Navira to create a bubble shield which absorbs a portion of the damage dealt by enemies standing outside the shield. The maximum amount of damage that can be absorbed is based on your maximum Mana. If the shield is destroyed by damage, it collapses into a patch of [ChilledGround|Chilled Ground].",
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "djinn_bubble",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "water_djinn_water_bubble_absorb_damage_%_enemy_outside_bubble",
            "active_skill_base_secondary_area_of_effect_radius",
            "water_djinn_water_bubble_health_per_100_mana_on_target",
            "base_deal_no_damage",
            "is_commandable_skill",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0, 25, 5000, 6000, 70, 20, 60, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {10000, 25, 5000, 6000, 70, 20, 60, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChilledGroundBurstWaterDjinn"] = {
        name = "Navira's Fracturing",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Command] Navira to fracture all nearby areas of [ChilledGround|Chilled Ground] that have enemies standing on them, doing high [Spell] damage with extreme [Freeze] potential.",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Cold] = true,
            [SkillType.Damage] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "djinn_ground_burst",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "active_skill_chill_as_though_damage_+%_final",
            "is_area_damage",
            "is_commandable_skill",
            "skill_does_not_pathfind",
            "base_skill_show_average_damage_instead_of_dps",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 200, 200, critChance = 12, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChilledGroundOasisConvertWaterDjinn"] = {
        name = "Navira's Oasis",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Command] Navira to turn nearby [ChilledGround|Chilled Ground] into Navira's Oasis, a mirage which grants you and [Allies] standing in it [Flask] charges and damage [Recoup|Recouped] as Life and Mana. [Plant|Plants] in the area become [Plant|Overgrown].",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Buff] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "djinn_oasis",
        castTime = 1.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "oasis_damage_recouped_as_life_%",
            "oasis_damage_recouped_as_mana_%",
            "base_skill_effect_duration",
            "active_skill_base_area_of_effect_radius",
            "oasis_x_charges_for_life_and_mana_flasks_per_minute",
            "base_deal_no_damage",
            "is_commandable_skill",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {30, 20, 15000, 80, 30, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
            [2] = {80, 50, 15000, 80, 30, levelRequirement = 100, statInterpolation = {2, 2},  cost = { }, },
        },
    }
    
    纳薇拉,终末幻影 Text Audio /42
    名字
    治愈之水流!
    DjinnWater_Recharge_Random
    治愈之水流!
    DjinnWater_Recharge_2
    治愈之水流!
    DjinnWater_Recharge_3
    痛饮吧!
    DjinnWater_Recharge_4
    痛饮吧!
    DjinnWater_Recharge_5
    痛饮吧!
    DjinnWater_Recharge_6
    潮汐满溢!
    DjinnWater_Recharge_7
    潮汐满溢!
    DjinnWater_Recharge_8
    潮汐满溢!
    DjinnWater_Recharge_9
    不再干渴!
    DjinnWater_Oasis_Random
    不再干渴!
    DjinnWater_Oasis_2
    不再干渴!
    DjinnWater_Oasis_3
    旱地涌泉!
    DjinnWater_Oasis_4
    旱地涌泉!
    DjinnWater_Oasis_5
    旱地涌泉!
    DjinnWater_Oasis_6
    荒漠臣服!
    DjinnWater_Oasis_7
    荒漠臣服!
    DjinnWater_Oasis_8
    荒漠臣服!
    DjinnWater_Oasis_9
    痛苦奔流!
    DjinnWater_ChilledGround_Random
    痛苦奔流!
    DjinnWater_ChilledGround_2
    痛苦奔流!
    DjinnWater_ChilledGround_3
    静水突袭!
    DjinnWater_ChilledGround_4
    静水突袭!
    DjinnWater_ChilledGround_5
    静水突袭!
    DjinnWater_ChilledGround_6
    潮汐崩碎!
    DjinnWater_ChilledGround_7
    潮汐崩碎!
    DjinnWater_ChilledGround_8
    潮汐崩碎!
    DjinnWater_ChilledGround_9
    此志已明!
    DjinnWater_Command_Random
    此志已明!
    DjinnWater_Command_2
    此志已明!
    DjinnWater_Command_3
    如契约所命!
    DjinnWater_Command_4
    水流奔涌!
    DjinnWater_Command_5
    水流奔涌!
    DjinnWater_Command_6
    水流奔涌!
    DjinnWater_Command_7
    故当如此!
    DjinnWater_Command_8
    故当如此!
    DjinnWater_Command_9
    故当如此!
    DjinnWater_Command_10
    誓约所驱!
    DjinnWater_Command_11
    誓约所驱!
    DjinnWater_Command_12
    誓约所驱!
    DjinnWater_Command_13
    水流召唤!
    DjinnWater_Command_14
    水流召唤!
    DjinnWater_Command_15
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