來自 /1
Level Effect /40
| 等級 | 需要等級 | Base Damage | 當號令使用技能時觸發納維拉的平撫 賦予周遭友方 增加10%魔力回復,持續4秒 | Minion Level |
|---|---|---|---|---|
| 1 | 0 | 100%, 100%, 100% | 10 | 2 |
| 2 | 3 | 100%, 100%, 100% | 13 | 4 |
| 3 | 6 | 100%, 100%, 100% | 16 | 6 |
| 4 | 10 | 100%, 100%, 100% | 19 | 8 |
| 5 | 14 | 100%, 100%, 100% | 22 | 10 |
| 6 | 18 | 100%, 100%, 100% | 25 | 12 |
| 7 | 22 | 100%, 100%, 100% | 28 | 14 |
| 8 | 26 | 100%, 100%, 100% | 31 | 16 |
| 9 | 31 | 100%, 100%, 100% | 34 | 18 |
| 10 | 36 | 100%, 100%, 100% | 37 | 20 |
| 11 | 41 | 100%, 100%, 100% | 40 | 22 |
| 12 | 46 | 100%, 100%, 100% | 43 | 24 |
| 13 | 52 | 100%, 100%, 100% | 46 | 26 |
| 14 | 58 | 100%, 100%, 100% | 49 | 28 |
| 15 | 64 | 100%, 100%, 100% | 52 | 30 |
| 16 | 66 | 100%, 100%, 100% | 55 | 32 |
| 17 | 72 | 100%, 100%, 100% | 58 | 34 |
| 18 | 78 | 100%, 100%, 100% | 61 | 36 |
| 19 | 84 | 100%, 100%, 100% | 64 | 38 |
| 20 | 90 | 100%, 100%, 100% | 67 | 40 |
| 21 | 100%, 100%, 100% | 70 | 42 | |
| 22 | 100%, 100%, 100% | 73 | 44 | |
| 23 | 100%, 100%, 100% | 76 | 46 | |
| 24 | 100%, 100%, 100% | 79 | 48 | |
| 25 | 100%, 100%, 100% | 82 | 50 | |
| 26 | 100%, 100%, 100% | 85 | 52 | |
| 27 | 100%, 100%, 100% | 88 | 54 | |
| 28 | 100%, 100%, 100% | 91 | 56 | |
| 29 | 100%, 100%, 100% | 94 | 58 | |
| 30 | 100%, 100%, 100% | 97 | 60 | |
| 31 | 100%, 100%, 100% | 100 | 62 | |
| 32 | 100%, 100%, 100% | 103 | 64 | |
| 33 | 100%, 100%, 100% | 106 | 66 | |
| 34 | 100%, 100%, 100% | 109 | 68 | |
| 35 | 100%, 100%, 100% | 112 | 70 | |
| 36 | 100%, 100%, 100% | 115 | 72 | |
| 37 | 100%, 100%, 100% | 118 | 74 | |
| 38 | 100%, 100%, 100% | 121 | 76 | |
| 39 | 100%, 100%, 100% | 124 | 78 | |
| 40 | 100%, 100%, 100% | 127 | 80 |
屬性 /7
最終幻象.納維拉
最終幻象.納維拉
最終幻象.納維拉
display statset no hit damage [1]
hide minion frame [1]
is resummoning minion [1]
skill desired amount override [1]
命令
消耗: (7—75) 魔力
base deal no damage [1]
can perform skill while moving [1]
command minion does not interrupt [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
可以在技能面板管理技能。
Navira, the Last Mirage
Supported By /13
最終幻象.納維拉
人形
Navira, the Last Mirage
| Spectre | Y |
|---|---|
| Tags | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
生命
100%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
0 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
WaterDjinn
Metadata
WaterDjinn
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
WaterBubbleWaterDjinn
持續時間, 範圍, 法術, 冷卻, AttackInPlace
納維拉的擁抱
施放時間: 2 秒
冷卻時間: 15 秒
泡泡範圍為2.5公尺
冰緩地面持續時間為 6 秒
泡泡持續11.77秒
吸收70%泡泡外敵人所造成的傷害
你每擁有100最大魔力,泡泡擁有60最大生命
active skill base secondary area of effect radius [20]
base deal no damage [1]
is commandable skill [1]
skill does not pathfind [1]
ChilledGroundBurstWaterDjinn
ChilledGroundOasisConvertWaterDjinn
Object Type
version 2 extends "Metadata/Monsters/PlayerSummonedDjinnBase"
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerSummonedDjinnBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethWaterDjinn/WaterDjinn"] = {
name = "Navira, the Last Mirage",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
"ESRechargeForceRestartWaterDjinn",
"PassiveTriggeredManaWaveWaterDjinn",
"WaterBubbleWaterDjinn",
"ChilledGroundBurstWaterDjinn",
"ChilledGroundOasisConvertWaterDjinn",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ESRechargeForceRestartWaterDjinn"] = {
name = "Navira's Well",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Command Navira to bolster your [EnergyShield|Energy Shield], causing it to begin [ESRecharge|Recharging] immediately and granting you increased [ESRechargeRate|Energy Shield Recharge Rate] for a duration.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "djinn_force_recharge",
castTime = 2.1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"djinn_granted_energy_shield_recharge_rate_+%",
"base_skill_effect_duration",
"base_deal_no_damage",
"is_commandable_skill",
},
levels = {
[1] = {10, 6000, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {109, 6000, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["PassiveTriggeredManaWaveWaterDjinn"] = {
name = "Navira's Calming",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "When you [Command] Navira to use a Skill, she also emits a restorative wave that grants you and any other [Allies] it touches increased Mana Regeneration for a short duration.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.NoAttackOrCastTime] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "djinn_triggered_wave",
castTime = 0,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_effect_duration",
"base_deal_no_damage",
"display_statset_hide_usage_stats",
},
levels = {
[1] = {25, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {25, 4000, levelRequirement = 100, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WaterBubbleWaterDjinn"] = {
name = "Navira's Embrace",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Command] Navira to create a bubble shield which absorbs a portion of the damage dealt by enemies standing outside the shield. The maximum amount of damage that can be absorbed is based on your maximum Mana. If the shield is destroyed by damage, it collapses into a patch of [ChilledGround|Chilled Ground].",
skillTypes = {
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Spell] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "djinn_bubble",
castTime = 2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_base_area_of_effect_radius",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
"water_djinn_water_bubble_absorb_damage_%_enemy_outside_bubble",
"active_skill_base_secondary_area_of_effect_radius",
"water_djinn_water_bubble_health_per_100_mana_on_target",
"base_deal_no_damage",
"is_commandable_skill",
"skill_does_not_pathfind",
},
levels = {
[1] = {0, 25, 5000, 6000, 70, 20, 60, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {10000, 25, 5000, 6000, 70, 20, 60, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChilledGroundBurstWaterDjinn"] = {
name = "Navira's Fracturing",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Command] Navira to fracture all nearby areas of [ChilledGround|Chilled Ground] that have enemies standing on them, doing high [Spell] damage with extreme [Freeze] potential.",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Spell] = true,
[SkillType.Cold] = true,
[SkillType.Damage] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "djinn_ground_burst",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_base_area_of_effect_radius",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"active_skill_chill_as_though_damage_+%_final",
"is_area_damage",
"is_commandable_skill",
"skill_does_not_pathfind",
"base_skill_show_average_damage_instead_of_dps",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 60, 200, 200, critChance = 12, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChilledGroundOasisConvertWaterDjinn"] = {
name = "Navira's Oasis",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Command] Navira to turn nearby [ChilledGround|Chilled Ground] into Navira's Oasis, a mirage which grants you and [Allies] standing in it [Flask] charges and damage [Recoup|Recouped] as Life and Mana. [Plant|Plants] in the area become [Plant|Overgrown].",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Spell] = true,
[SkillType.Duration] = true,
[SkillType.Buff] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "djinn_oasis",
castTime = 1.8,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"oasis_damage_recouped_as_life_%",
"oasis_damage_recouped_as_mana_%",
"base_skill_effect_duration",
"active_skill_base_area_of_effect_radius",
"oasis_x_charges_for_life_and_mana_flasks_per_minute",
"base_deal_no_damage",
"is_commandable_skill",
"skill_does_not_pathfind",
},
levels = {
[1] = {30, 20, 15000, 80, 30, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, },
[2] = {80, 50, 15000, 80, 30, levelRequirement = 100, statInterpolation = {2, 2}, cost = { }, },
},
}
最後的幻象.納維拉 Text Audio /42
| 名稱 |
|---|
| 治癒之水! — DjinnWater_Recharge_Random |
| 治癒之水! — DjinnWater_Recharge_2 |
| 治癒之水! — DjinnWater_Recharge_3 |
| 痛飲吧! — DjinnWater_Recharge_4 |
| 痛飲吧! — DjinnWater_Recharge_5 |
| 痛飲吧! — DjinnWater_Recharge_6 |
| 潮汐的補給! — DjinnWater_Recharge_7 |
| 潮汐的補給! — DjinnWater_Recharge_8 |
| 潮汐的補給! — DjinnWater_Recharge_9 |
| 終結乾渴! — DjinnWater_Oasis_Random |
| 終結乾渴! — DjinnWater_Oasis_2 |
| 終結乾渴! — DjinnWater_Oasis_3 |
| 從乾旱到豐饒! — DjinnWater_Oasis_4 |
| 從乾旱到豐饒! — DjinnWater_Oasis_5 |
| 從乾旱到豐饒! — DjinnWater_Oasis_6 |
| 沙漠的恩賜! — DjinnWater_Oasis_7 |
| 沙漠的恩賜! — DjinnWater_Oasis_8 |
| 沙漠的恩賜! — DjinnWater_Oasis_9 |
| 痛苦流動! — DjinnWater_ChilledGround_Random |
| 痛苦流動! — DjinnWater_ChilledGround_2 |
| 痛苦流動! — DjinnWater_ChilledGround_3 |
| 靜水侵襲! — DjinnWater_ChilledGround_4 |
| 靜水侵襲! — DjinnWater_ChilledGround_5 |
| 靜水侵襲! — DjinnWater_ChilledGround_6 |
| 潮汐粉碎! — DjinnWater_ChilledGround_7 |
| 潮汐粉碎! — DjinnWater_ChilledGround_8 |
| 潮汐粉碎! — DjinnWater_ChilledGround_9 |
| 意志已明! — DjinnWater_Command_Random |
| 意志已明! — DjinnWater_Command_2 |
| 意志已明! — DjinnWater_Command_3 |
| 如契約所訂! — DjinnWater_Command_4 |
| 如契約所訂! — DjinnWater_Command_5 |
| 如契約所訂! — DjinnWater_Command_6 |
| 如此流動! — DjinnWater_Command_7 |
| 如此流動! — DjinnWater_Command_8 |
| 如此流動! — DjinnWater_Command_9 |
| 必將如此! — DjinnWater_Command_10 |
| 必將如此! — DjinnWater_Command_11 |
| 必將如此! — DjinnWater_Command_12 |
| 誓言所令! — DjinnWater_Command_13 |
| 誓言所令! — DjinnWater_Command_14 |
| 誓言所令! — DjinnWater_Command_15 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.