最終幻象.納維拉
等級: (1—20)
需求: 等級 (1—90)
召喚納維拉,一名聽從你的號令的無敵水之巨靈召喚物。納維拉僅會在你對她發出號令時行動,以法術為你和你的友方降下恢復性的賜福。
最終幻象.納維拉
號令使用技能時觸發納維拉的平撫
賦予周遭友方
增加(10—67)%魔力回復,持續4秒
命令
消耗: (7—75) 魔力
可以在技能面板管理技能。
Navira, the Last Mirage
Level Effect /40
等級需要等級Base Damage號令使用技能時觸發納維拉的平撫
賦予周遭友方
增加10%魔力回復,持續4秒
Minion Level
10100%, 100%, 100%102
23100%, 100%, 100%134
36100%, 100%, 100%166
410100%, 100%, 100%198
514100%, 100%, 100%2210
618100%, 100%, 100%2512
722100%, 100%, 100%2814
826100%, 100%, 100%3116
931100%, 100%, 100%3418
1036100%, 100%, 100%3720
1141100%, 100%, 100%4022
1246100%, 100%, 100%4324
1352100%, 100%, 100%4626
1458100%, 100%, 100%4928
1564100%, 100%, 100%5230
1666100%, 100%, 100%5532
1772100%, 100%, 100%5834
1878100%, 100%, 100%6136
1984100%, 100%, 100%6438
2090100%, 100%, 100%6740
21100%, 100%, 100%7042
22100%, 100%, 100%7344
23100%, 100%, 100%7646
24100%, 100%, 100%7948
25100%, 100%, 100%8250
26100%, 100%, 100%8552
27100%, 100%, 100%8854
28100%, 100%, 100%9156
29100%, 100%, 100%9458
30100%, 100%, 100%9760
31100%, 100%, 100%10062
32100%, 100%, 100%10364
33100%, 100%, 100%10666
34100%, 100%, 100%10968
35100%, 100%, 100%11270
36100%, 100%, 100%11572
37100%, 100%, 100%11874
38100%, 100%, 100%12176
39100%, 100%, 100%12478
40100%, 100%, 100%12780
屬性 /7

最終幻象.納維拉

名稱顯示物品素質
關鍵字觸發, 召喚物, 回復, 魔力, 指令
BaseType 最終幻象.納維拉
Class 技能寶石
TargetTypes任何, ,
Type召喚物, 創造召喚物, 冰冷, Persistent, 消耗保留, MinionsAreUndamagable, CommandableMinion, ReserveInAllSets
ItemTypeMetadata/Items/Gem/SkillGemAscendancySummonWaterDjinn
ActiveSkillsCodesummon_water_djinn
最終幻象.納維拉
等級: (1—20)
需求: 等級 (1—90)
召喚納維拉,一名聽從你的號令的無敵水之巨靈召喚物。納維拉僅會在你對她發出號令時行動,以法術為你和你的友方降下恢復性的賜福。
最終幻象.納維拉
號令使用技能時觸發納維拉的平撫
賦予周遭友方
增加(10—67)%魔力回復,持續4秒
display statset no hit damage [1]
hide minion frame [1]
is resummoning minion [1]
skill desired amount override [1]
命令
消耗: (7—75) 魔力
base deal no damage [1]
can perform skill while moving [1]
command minion does not interrupt [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
可以在技能面板管理技能。
Navira, the Last Mirage
Supported By /13
  • Active Type: 召喚物, 創造召喚物, 冰冷, Persistent, 消耗保留, MinionsAreUndamagable, CommandableMinion, ReserveInAllSets
  • 布魯特斯的腦
    輔助創造召喚物的技能,使這些召喚物無法造成或受到傷害。無法輔助創造出無法被傷害的召喚物的技能。
    冰冷專精
    輔助冰冷技能,使其獲得 1 額外等級。不能輔助沒有等級的技能。
    召喚物專精
    輔助召喚物技能,使其獲得 1 額外等級。不能輔助沒有等級的技能。
    獻祭羔羊 I
    輔助能製造召喚物的技能,讓能夠以召喚物為目標的技能優先以被輔助的技能所產生的召喚物為目標。
    獻祭羔羊 II
    輔助能製造召喚物的技能,讓能夠以召喚物為目標的技能優先以被輔助的技能所產生的召喚物為目標,並使其必定視為可引爆。
    出價 I
    輔助召喚物技能。被輔助的召喚物造成更多傷害,且號令技能的冷卻時間恢復率增加。
    出價 II
    輔助召喚物技能。被輔助的召喚物造成更多傷害,且號令技能的冷卻時間恢復率增加。
    出價 III
    輔助召喚物技能。被輔助的召喚物號令技能的冷卻時間恢復率大幅增加。
    誡命
    輔助帶有號令技能的召喚物。被輔助的召喚物使用的號令技能有大幅提高的冷卻恢復速度,但非號令技能不會造成傷害。
    召集
    輔助會召喚召喚物的技能。你召喚越多不同種類的復甦召喚物,被輔助的召喚物便會造成更多傷害。
    巨大召喚物
    輔助會召喚持續召喚物的技能。被輔助的召喚物更加龐大、具有更多生命,且會造成更多傷害,但消耗的精魂大幅增加。
    柯戈的繩索
    輔助可命令的召喚物,使你與被輔助的召喚物在你號令他們時獲得不潔之力
    阿姆那姆的稅賦
    輔助持續召喚物技能。使被輔助的召喚物為你而死時,有機率獲得一條深淵怪物詞綴。
    最終幻象.納維拉
    人形
    Navira, the Last Mirage
    SpectreY
    Tagshumanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental
    生命
    100%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 6
    攻擊時間
    0 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    100%
    Type
    WaterDjinn
    Metadata
    WaterDjinn
    IsSummoned
    Y
    等級
    68
    生命
    7,757
    傷害
    233
    法術傷害
    233
    命中
    2,502
    攻擊時間
    0
    經驗值
    28,634
    召喚物生命
    6,930
    召喚物傷害
    969
    召喚物護甲
    2,413
    WaterBubbleWaterDjinn
    持續時間, 範圍, 法術, 冷卻, AttackInPlace
    納維拉的擁抱
    施放時間: 2 秒
    冷卻時間: 15 秒
    號令納維拉創造一個泡泡護盾,吸收泡泡之外的敵人造成的一部分傷害。可被吸收的傷害總量基於你的最大魔力。如果護盾被傷害打破,它會破碎並化為一攤冰緩地面
    泡泡範圍為2.5公尺
    冰緩地面持續時間為 6
    泡泡持續11.77
    吸收70%泡泡外敵人所造成的傷害
    你每擁有100最大魔力,泡泡擁有60最大生命
    active skill base secondary area of effect radius [20]
    base deal no damage [1]
    is commandable skill [1]
    skill does not pathfind [1]
    ChilledGroundBurstWaterDjinn
    範圍, 法術, 冰冷, 傷害, 冷卻, AttackInPlace
    納維拉的封凍
    暴擊率: 12%
    施放時間: 1.2 秒
    冷卻時間: 5 秒
    號令納維拉以冰封周遭所有的有敵人在內的冰緩地面,造成高額傷害並具有極高的冰凍機率。
    造成 1198617980 冰冷傷害
    冰緩敵人如同造成 200% 更多傷害
    200% 更多冰凍累積
    冰封6公尺內的冰緩地面
    base skill show average damage instead of dps [1]
    is area damage [1]
    is commandable skill [1]
    skill does not pathfind [1]
    ESRechargeForceRestartWaterDjinn
    法術, 冷卻, AttackInPlace
    納維拉的水井
    施放時間: 2.1 秒
    冷卻時間: 12 秒
    號令納維拉強化你的能量護盾,使其立即開始充能並在持續時間內增加你的能量護盾充能率
    增益效果持續時間為 6
    base deal no damage [1]
    is commandable skill [1]
    ChilledGroundOasisConvertWaterDjinn
    範圍, 法術, 持續時間, 增益, 冷卻, AttackInPlace
    納維拉的綠洲
    施放時間: 1.8 秒
    冷卻時間: 8 秒
    號令納維拉以將周遭的冰緩地面轉化為納維拉的綠洲,一道會使站立於其中的你和友方獲得的藥劑充能、和傷害補償為生命和魔力的幻象。區域內的植物會變得過度生長
    轉換8公尺內的冰緩地面
    綠洲持續15
    綠洲賦予63.84%承受的傷害補償為生命
    綠洲賦予40.3%承受的傷害補償為魔力
    綠洲賦予每秒0.5藥劑充能
    base deal no damage [1]
    is commandable skill [1]
    skill does not pathfind [1]
    PassiveTriggeredManaWaveWaterDjinn
    法術, 範圍, 增益, 持續時間, 可觸發, 被觸發, InbuiltTrigger, NoAttackOrCastTime, AttackInPlace
    納維拉的平撫
    當你號令納維拉以使用技能時,她同時會發出一道回復浪潮,賦予你和其他碰觸到的友方在短暫時間內增加魔力回復速度。
    波動範圍為 2.5 公尺
    增益效果持續時間為 4
    base deal no damage [1]
    display statset hide usage stats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethWaterDjinn/WaterDjinn"] = {
        name = "Navira, the Last Mirage",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ESRechargeForceRestartWaterDjinn",
            "PassiveTriggeredManaWaveWaterDjinn",
            "WaterBubbleWaterDjinn",
            "ChilledGroundBurstWaterDjinn",
            "ChilledGroundOasisConvertWaterDjinn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ESRechargeForceRestartWaterDjinn"] = {
        name = "Navira's Well",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Command Navira to bolster your [EnergyShield|Energy Shield], causing it to begin [ESRecharge|Recharging] immediately and granting you increased [ESRechargeRate|Energy Shield Recharge Rate] for a duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "djinn_force_recharge",
        castTime = 2.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "djinn_granted_energy_shield_recharge_rate_+%",
            "base_skill_effect_duration",
            "base_deal_no_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {10, 6000, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {109, 6000, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PassiveTriggeredManaWaveWaterDjinn"] = {
        name = "Navira's Calming",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "When you [Command] Navira to use a Skill, she also emits a restorative wave that grants you and any other [Allies] it touches increased Mana Regeneration for a short duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.NoAttackOrCastTime] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "djinn_triggered_wave",
        castTime = 0,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_deal_no_damage",
            "display_statset_hide_usage_stats",
        },
        levels = {
            [1] = {25, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {25, 4000, levelRequirement = 100, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WaterBubbleWaterDjinn"] = {
        name = "Navira's Embrace",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Command] Navira to create a bubble shield which absorbs a portion of the damage dealt by enemies standing outside the shield. The maximum amount of damage that can be absorbed is based on your maximum Mana. If the shield is destroyed by damage, it collapses into a patch of [ChilledGround|Chilled Ground].",
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "djinn_bubble",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "water_djinn_water_bubble_absorb_damage_%_enemy_outside_bubble",
            "active_skill_base_secondary_area_of_effect_radius",
            "water_djinn_water_bubble_health_per_100_mana_on_target",
            "base_deal_no_damage",
            "is_commandable_skill",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {0, 25, 5000, 6000, 70, 20, 60, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {10000, 25, 5000, 6000, 70, 20, 60, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChilledGroundBurstWaterDjinn"] = {
        name = "Navira's Fracturing",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Command] Navira to fracture all nearby areas of [ChilledGround|Chilled Ground] that have enemies standing on them, doing high [Spell] damage with extreme [Freeze] potential.",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Cold] = true,
            [SkillType.Damage] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "djinn_ground_burst",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "active_skill_chill_as_though_damage_+%_final",
            "is_area_damage",
            "is_commandable_skill",
            "skill_does_not_pathfind",
            "base_skill_show_average_damage_instead_of_dps",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 200, 200, critChance = 12, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChilledGroundOasisConvertWaterDjinn"] = {
        name = "Navira's Oasis",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[Command] Navira to turn nearby [ChilledGround|Chilled Ground] into Navira's Oasis, a mirage which grants you and [Allies] standing in it [Flask] charges and damage [Recoup|Recouped] as Life and Mana. [Plant|Plants] in the area become [Plant|Overgrown].",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Buff] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "djinn_oasis",
        castTime = 1.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "oasis_damage_recouped_as_life_%",
            "oasis_damage_recouped_as_mana_%",
            "base_skill_effect_duration",
            "active_skill_base_area_of_effect_radius",
            "oasis_x_charges_for_life_and_mana_flasks_per_minute",
            "base_deal_no_damage",
            "is_commandable_skill",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {30, 20, 15000, 80, 30, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
            [2] = {80, 50, 15000, 80, 30, levelRequirement = 100, statInterpolation = {2, 2},  cost = { }, },
        },
    }
    
    最後的幻象.納維拉 Text Audio /42
    名稱
    治癒之水!
    DjinnWater_Recharge_Random
    治癒之水!
    DjinnWater_Recharge_2
    治癒之水!
    DjinnWater_Recharge_3
    痛飲吧!
    DjinnWater_Recharge_4
    痛飲吧!
    DjinnWater_Recharge_5
    痛飲吧!
    DjinnWater_Recharge_6
    潮汐的補給!
    DjinnWater_Recharge_7
    潮汐的補給!
    DjinnWater_Recharge_8
    潮汐的補給!
    DjinnWater_Recharge_9
    終結乾渴!
    DjinnWater_Oasis_Random
    終結乾渴!
    DjinnWater_Oasis_2
    終結乾渴!
    DjinnWater_Oasis_3
    從乾旱到豐饒!
    DjinnWater_Oasis_4
    從乾旱到豐饒!
    DjinnWater_Oasis_5
    從乾旱到豐饒!
    DjinnWater_Oasis_6
    沙漠的恩賜!
    DjinnWater_Oasis_7
    沙漠的恩賜!
    DjinnWater_Oasis_8
    沙漠的恩賜!
    DjinnWater_Oasis_9
    痛苦流動!
    DjinnWater_ChilledGround_Random
    痛苦流動!
    DjinnWater_ChilledGround_2
    痛苦流動!
    DjinnWater_ChilledGround_3
    靜水侵襲!
    DjinnWater_ChilledGround_4
    靜水侵襲!
    DjinnWater_ChilledGround_5
    靜水侵襲!
    DjinnWater_ChilledGround_6
    潮汐粉碎!
    DjinnWater_ChilledGround_7
    潮汐粉碎!
    DjinnWater_ChilledGround_8
    潮汐粉碎!
    DjinnWater_ChilledGround_9
    意志已明!
    DjinnWater_Command_Random
    意志已明!
    DjinnWater_Command_2
    意志已明!
    DjinnWater_Command_3
    如契約所訂!
    DjinnWater_Command_4
    如契約所訂!
    DjinnWater_Command_5
    如契約所訂!
    DjinnWater_Command_6
    如此流動!
    DjinnWater_Command_7
    如此流動!
    DjinnWater_Command_8
    如此流動!
    DjinnWater_Command_9
    必將如此!
    DjinnWater_Command_10
    必將如此!
    DjinnWater_Command_11
    必將如此!
    DjinnWater_Command_12
    誓言所令!
    DjinnWater_Command_13
    誓言所令!
    DjinnWater_Command_14
    誓言所令!
    DjinnWater_Command_15
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.