[DNT] Summon Water Djinn
Nível: (1–20)
Requer: Nível (1–90)
[DNT] Fill me in
[DNT] Summon Water Djinn
[DNT] Water Djinn Command 2
Custo: (8–83) Mana
Habilidades podem ser gerenciadas no Painel de Habilidades
Level Effect /40
NívelRequerNívelBase DamageMinion Level
100100%, 100%, 100%2
230100%, 100%, 100%4
360100%, 100%, 100%6
4100100%, 100%, 100%8
5140100%, 100%, 100%10
6180100%, 100%, 100%12
7220100%, 100%, 100%14
8260100%, 100%, 100%16
9310100%, 100%, 100%18
10360100%, 100%, 100%20
11410100%, 100%, 100%22
12460100%, 100%, 100%24
13520100%, 100%, 100%26
14580100%, 100%, 100%28
15640100%, 100%, 100%30
16660100%, 100%, 100%32
17720100%, 100%, 100%34
18780100%, 100%, 100%36
19840100%, 100%, 100%38
20900100%, 100%, 100%40
210100%, 100%, 100%42
220100%, 100%, 100%44
230100%, 100%, 100%46
240100%, 100%, 100%48
250100%, 100%, 100%50
260100%, 100%, 100%52
270100%, 100%, 100%54
280100%, 100%, 100%56
290100%, 100%, 100%58
300100%, 100%, 100%60
310100%, 100%, 100%62
320100%, 100%, 100%64
330100%, 100%, 100%66
340100%, 100%, 100%68
350100%, 100%, 100%70
360100%, 100%, 100%72
370100%, 100%, 100%74
380100%, 100%, 100%76
390100%, 100%, 100%78
400100%, 100%, 100%80
Attribute /6

[DNT] Summon Water Djinn

NomeExibir Descrições Completas
BaseType [DNT] Summon Water Djinn
Class Gemas de Habilidades
TargetTypesAny
TypeMinion, CreatesMinion, Cold, Persistent, HasReservation, MinionsAreUndamagable, NoAttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemAscendancySummonWaterDjinn
ActiveSkillsCodesummon_water_djinn
[DNT] Summon Water Djinn
Nível: (1–20)
Requer: Nível (1–90)
[DNT] Fill me in
[DNT] Summon Water Djinn
is resummoning minion [1]
skill desired initial amount [1]
water djinn passive mana regeneration +% [10]
[DNT] Water Djinn Command 2
Custo: (8–83) Mana
base deal no damage [1]
can perform skill while moving [1]
command minion does not interrupt [1]
command minion skill index offset [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
Habilidades podem ser gerenciadas no Painel de Habilidades
Supported By /13
  • Active Type: Minion, CreatesMinion, Cold, Persistent, HasReservation, MinionsAreUndamagable, CommandableMinion, ReserveInAllSets
  • Finalizador de Combo II
    Reforça habilidades que criam lacaios, fazendo com que eles não consigam causar nem sofrer dano. Não funciona com habilidades que criam lacaios indestrutíveis.
    Ruptura Temporal
    Reforça habilidades de frio, concedendo um nível adicional. Não funciona com habilidades sem nível.
    Furúnculo
    Reforça habilidades de lacaios, concedendo um nível adicional. Não funciona com habilidades sem nível.
    Inflexível
    Suporta habilidades que criam Lacaios, fazendo com que suas habilidades que podem atingir Lacaios priorizem atacar os Lacaios da habilidade suportada.
    Amaldiçoar ao Bloquear
    Reforça habilidades que criam lacaios, fazendo com que suas habilidades que selecionam lacaios priorizem os criados pela habilidade reforçada, que também passam a ser sempre detonáveis.
    Lealdade
    Reforça habilidades de lacaio. Os lacaios reforçados causam mais dano e têm velocidade de recarga com habilidades de comando aumentada.
    Retribuição de Romira
    Reforça habilidades de lacaio. Os lacaios reforçados causam mais dano e têm velocidade de recarga com habilidades de comando aumentada.
    Disparos Carregados II
    Reforça habilidades de lacaio. Os lacaios reforçados têm velocidade de recarga com habilidades de comando consideravelmente aumentada.
    Reação Atrasada
    Suporta Lacaios que possuem habilidades de Comando. Lacaios suportados têm recuperação de recarga massivamente aumentada com habilidades de Comando que utilizarem, mas não causam dano com habilidades que não sejam de Comando.
    Coração de Gelo
    Suporta habilidades que invocam lacaios. Quanto mais tipos diferentes de lacaios revividos você invocar, mais dano os lacaios suportados causam.
    Relâmpago Vivo
    Suporta habilidades que invocam Lacaios Persistentes. Lacaios suportados são maiores, têm mais Vida e causam mais Dano, mas consomem significativamente mais Espírito.
    Coleira de Kurgal
    Reforça lacaios comandáveis, fazendo com que você e o lacaio ganhem Poder Profano sempre que você o comandar.
    Dízimo de Amanamu
    Reforça habilidades de lacaios recorrentes. Quando um lacaio reforçado morre, você pode receber um modificador de monstro abissal.
    [DNT] Water Djinn
    Humanóide
    SpectreY
    Tagshumanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental
    Vida
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Attack Distance
    6 ~ 6
    Tempo de Ataque
    0 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    WaterDjinn
    Metadata
    WaterDjinn
    IsSummoned
    Y
    Nível
    68
    Vida
    7,757
    Damage
    233
    Dano Mágico
    233
    Precisão
    2,464
    Tempo de Ataque
    0
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    ESRechargeForceRestartWaterDjinn
    Spell, Cooldown
    [DNT] Recharge Force
    Tempo de Conjuração: 2.1 seg
    Recarga: 3 seg
    [DNT] Fill me in
    [DNT] Buff duration is 6 seconds
    djinn granted energy shield recharge rate +% [15]
    is commandable skill [1]
    PassiveTriggeredManaWaveWaterDjinn
    Spell, Area, Buff, Duration, Triggerable, Triggered, NoAttackOrCastTime
    [DNT] Trigger Wave
    [DNT] Fill me in
    active skill base area of effect radius [25]
    base deal no damage [1]
    base skill effect duration [4000]
    water djinn mana wave mana regeneration rate +% [50]
    WaterBubbleWaterDjinn
    Duration, Area, Spell, Cooldown
    [DNT] Bubble
    Tempo de Conjuração: 2 seg
    Recarga: 3 seg
    [DNT] Fill me in...
    active skill base area of effect radius [25]
    active skill base secondary area of effect radius [20]
    base deal no damage [1]
    base skill effect duration [10000]
    is commandable skill [1]
    water djinn water bubble absorb damage % enemy outside bubble [60]
    water djinn water bubble health per 100 mana on target [10]
    ChilledGroundBurstWaterDjinn
    Area, Spell, Cold, Damage, Cooldown
    [DNT] Ground Burst
    Chance de Acerto Crítico: 12%
    Tempo de Conjuração: 1.2 seg
    [DNT] Fill me in...
    Causa 14.56 a 21.84 de Dano de Gelo
    200% mais acúmulo de congelamento
    [DNT] Detonates Chilling Areas within 6 metres
    [DNT] Chilling Ground Detonation burst radius is 1.5 metres
    is area damage [1]
    is commandable skill [1]
    ChilledGroundOasisConvertWaterDjinn
    Area, Spell, Duration, Buff, Cooldown
    [DNT] Oasis
    Tempo de Conjuração: 0.5 seg
    Recarga: 10 seg
    [DNT] Fill me in...
    active skill base area of effect radius [10]
    base deal no damage [1]
    base skill effect duration [8000]
    is commandable skill [1]
    oasis damage recouped as life % [100]
    oasis damage recouped as mana % [100]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethWaterDjinn/WaterDjinn"] = {
        name = "[DNT] Water Djinn",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ESRechargeForceRestartWaterDjinn",
            "PassiveTriggeredManaWaveWaterDjinn",
            "WaterBubbleWaterDjinn",
            "ChilledGroundBurstWaterDjinn",
            "ChilledGroundOasisConvertWaterDjinn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ESRechargeForceRestartWaterDjinn"] = {
        name = "[DNT] Recharge Force",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Fill me in",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "djinn_force_recharge",
        castTime = 2.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "djinn_granted_energy_shield_recharge_rate_+%",
            "base_skill_effect_duration",
            "is_commandable_skill",
        },
        levels = {
            [1] = {15, 6000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {16, 6000, levelRequirement = 3.452, statInterpolation = {1},  cost = { }, },
            [3] = {17, 6000, levelRequirement = 6.767, statInterpolation = {1},  cost = { }, },
            [4] = {18, 6000, levelRequirement = 10.308, statInterpolation = {1},  cost = { }, },
            [5] = {19, 6000, levelRequirement = 14.075, statInterpolation = {1},  cost = { }, },
            [6] = {20, 6000, levelRequirement = 18.068, statInterpolation = {1},  cost = { }, },
            [7] = {21, 6000, levelRequirement = 22.287, statInterpolation = {1},  cost = { }, },
            [8] = {22, 6000, levelRequirement = 26.732, statInterpolation = {1},  cost = { }, },
            [9] = {23, 6000, levelRequirement = 31.403, statInterpolation = {1},  cost = { }, },
            [10] = {24, 6000, levelRequirement = 36.3, statInterpolation = {1},  cost = { }, },
            [11] = {25, 6000, levelRequirement = 41.423, statInterpolation = {1},  cost = { }, },
            [12] = {26, 6000, levelRequirement = 46.772, statInterpolation = {1},  cost = { }, },
            [13] = {27, 6000, levelRequirement = 52.347, statInterpolation = {1},  cost = { }, },
            [14] = {28, 6000, levelRequirement = 58.148, statInterpolation = {1},  cost = { }, },
            [15] = {29, 6000, levelRequirement = 64.175, statInterpolation = {1},  cost = { }, },
            [16] = {30, 6000, levelRequirement = 70.428, statInterpolation = {1},  cost = { }, },
            [17] = {31, 6000, levelRequirement = 76.907, statInterpolation = {1},  cost = { }, },
            [18] = {32, 6000, levelRequirement = 83.612, statInterpolation = {1},  cost = { }, },
            [19] = {33, 6000, levelRequirement = 90.543, statInterpolation = {1},  cost = { }, },
            [20] = {34, 6000, levelRequirement = 97.7, statInterpolation = {1},  cost = { }, },
            [21] = {35, 6000, levelRequirement = 105.083, statInterpolation = {1},  cost = { }, },
            [22] = {36, 6000, levelRequirement = 112.692, statInterpolation = {1},  cost = { }, },
            [23] = {37, 6000, levelRequirement = 120.527, statInterpolation = {1},  cost = { }, },
            [24] = {38, 6000, levelRequirement = 128.588, statInterpolation = {1},  cost = { }, },
            [25] = {39, 6000, levelRequirement = 136.875, statInterpolation = {1},  cost = { }, },
            [26] = {40, 6000, levelRequirement = 145.388, statInterpolation = {1},  cost = { }, },
            [27] = {41, 6000, levelRequirement = 154.127, statInterpolation = {1},  cost = { }, },
            [28] = {42, 6000, levelRequirement = 163.092, statInterpolation = {1},  cost = { }, },
            [29] = {43, 6000, levelRequirement = 172.283, statInterpolation = {1},  cost = { }, },
            [30] = {44, 6000, levelRequirement = 181.7, statInterpolation = {1},  cost = { }, },
            [31] = {45, 6000, levelRequirement = 191.343, statInterpolation = {1},  cost = { }, },
            [32] = {46, 6000, levelRequirement = 201.212, statInterpolation = {1},  cost = { }, },
            [33] = {47, 6000, levelRequirement = 211.307, statInterpolation = {1},  cost = { }, },
            [34] = {48, 6000, levelRequirement = 221.628, statInterpolation = {1},  cost = { }, },
            [35] = {49, 6000, levelRequirement = 232.175, statInterpolation = {1},  cost = { }, },
            [36] = {50, 6000, levelRequirement = 242.948, statInterpolation = {1},  cost = { }, },
            [37] = {51, 6000, levelRequirement = 253.947, statInterpolation = {1},  cost = { }, },
            [38] = {52, 6000, levelRequirement = 265.172, statInterpolation = {1},  cost = { }, },
            [39] = {53, 6000, levelRequirement = 276.623, statInterpolation = {1},  cost = { }, },
            [40] = {54, 6000, levelRequirement = 288.3, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PassiveTriggeredManaWaveWaterDjinn"] = {
        name = "[DNT] Trigger Wave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Fill me in",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.NoAttackOrCastTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "water_djinn_mana_wave_mana_regeneration_rate_+%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {25, 4000, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {25, 4000, 50, levelRequirement = 3.452, statInterpolation = {},  cost = { }, },
            [3] = {25, 4000, 50, levelRequirement = 6.767, statInterpolation = {},  cost = { }, },
            [4] = {25, 4000, 50, levelRequirement = 10.308, statInterpolation = {},  cost = { }, },
            [5] = {25, 4000, 50, levelRequirement = 14.075, statInterpolation = {},  cost = { }, },
            [6] = {25, 4000, 50, levelRequirement = 18.068, statInterpolation = {},  cost = { }, },
            [7] = {25, 4000, 50, levelRequirement = 22.287, statInterpolation = {},  cost = { }, },
            [8] = {25, 4000, 50, levelRequirement = 26.732, statInterpolation = {},  cost = { }, },
            [9] = {25, 4000, 50, levelRequirement = 31.403, statInterpolation = {},  cost = { }, },
            [10] = {25, 4000, 50, levelRequirement = 36.3, statInterpolation = {},  cost = { }, },
            [11] = {25, 4000, 50, levelRequirement = 41.423, statInterpolation = {},  cost = { }, },
            [12] = {25, 4000, 50, levelRequirement = 46.772, statInterpolation = {},  cost = { }, },
            [13] = {25, 4000, 50, levelRequirement = 52.347, statInterpolation = {},  cost = { }, },
            [14] = {25, 4000, 50, levelRequirement = 58.148, statInterpolation = {},  cost = { }, },
            [15] = {25, 4000, 50, levelRequirement = 64.175, statInterpolation = {},  cost = { }, },
            [16] = {25, 4000, 50, levelRequirement = 70.428, statInterpolation = {},  cost = { }, },
            [17] = {25, 4000, 50, levelRequirement = 76.907, statInterpolation = {},  cost = { }, },
            [18] = {25, 4000, 50, levelRequirement = 83.612, statInterpolation = {},  cost = { }, },
            [19] = {25, 4000, 50, levelRequirement = 90.543, statInterpolation = {},  cost = { }, },
            [20] = {25, 4000, 50, levelRequirement = 97.7, statInterpolation = {},  cost = { }, },
            [21] = {25, 4000, 50, levelRequirement = 105.083, statInterpolation = {},  cost = { }, },
            [22] = {25, 4000, 50, levelRequirement = 112.692, statInterpolation = {},  cost = { }, },
            [23] = {25, 4000, 50, levelRequirement = 120.527, statInterpolation = {},  cost = { }, },
            [24] = {25, 4000, 50, levelRequirement = 128.588, statInterpolation = {},  cost = { }, },
            [25] = {25, 4000, 50, levelRequirement = 136.875, statInterpolation = {},  cost = { }, },
            [26] = {25, 4000, 50, levelRequirement = 145.388, statInterpolation = {},  cost = { }, },
            [27] = {25, 4000, 50, levelRequirement = 154.127, statInterpolation = {},  cost = { }, },
            [28] = {25, 4000, 50, levelRequirement = 163.092, statInterpolation = {},  cost = { }, },
            [29] = {25, 4000, 50, levelRequirement = 172.283, statInterpolation = {},  cost = { }, },
            [30] = {25, 4000, 50, levelRequirement = 181.7, statInterpolation = {},  cost = { }, },
            [31] = {25, 4000, 50, levelRequirement = 191.343, statInterpolation = {},  cost = { }, },
            [32] = {25, 4000, 50, levelRequirement = 201.212, statInterpolation = {},  cost = { }, },
            [33] = {25, 4000, 50, levelRequirement = 211.307, statInterpolation = {},  cost = { }, },
            [34] = {25, 4000, 50, levelRequirement = 221.628, statInterpolation = {},  cost = { }, },
            [35] = {25, 4000, 50, levelRequirement = 232.175, statInterpolation = {},  cost = { }, },
            [36] = {25, 4000, 50, levelRequirement = 242.948, statInterpolation = {},  cost = { }, },
            [37] = {25, 4000, 50, levelRequirement = 253.947, statInterpolation = {},  cost = { }, },
            [38] = {25, 4000, 50, levelRequirement = 265.172, statInterpolation = {},  cost = { }, },
            [39] = {25, 4000, 50, levelRequirement = 276.623, statInterpolation = {},  cost = { }, },
            [40] = {25, 4000, 50, levelRequirement = 288.3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WaterBubbleWaterDjinn"] = {
        name = "[DNT] Bubble",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Fill me in...",
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "water_djinn_water_bubble_health_per_100_mana_on_target",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "water_djinn_water_bubble_absorb_damage_%_enemy_outside_bubble",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_deal_no_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {10, 25, 10000, 60, 20, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChilledGroundBurstWaterDjinn"] = {
        name = "[DNT] Ground Burst",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Fill me in...",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Cold] = true,
            [SkillType.Damage] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "djinn_ground_burst",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "is_area_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 3.452, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 6.767, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 10.308, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 14.075, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 18.068, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 22.287, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 26.732, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 31.403, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 36.3, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 41.423, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 46.772, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 52.347, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 58.148, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 64.175, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 70.428, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 76.907, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 83.612, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 90.543, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 97.7, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 105.083, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 112.692, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 120.527, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 128.588, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 136.875, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 145.388, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 154.127, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 163.092, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 172.283, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 181.7, statInterpolation = {3, 3},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 191.343, statInterpolation = {3, 3},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 201.212, statInterpolation = {3, 3},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 211.307, statInterpolation = {3, 3},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 221.628, statInterpolation = {3, 3},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 232.175, statInterpolation = {3, 3},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 242.948, statInterpolation = {3, 3},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 253.947, statInterpolation = {3, 3},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 265.172, statInterpolation = {3, 3},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 276.623, statInterpolation = {3, 3},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 60, 15, 200, critChance = 12, levelRequirement = 288.3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChilledGroundOasisConvertWaterDjinn"] = {
        name = "[DNT] Oasis",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Fill me in...",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Buff] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_base_area_of_effect_radius",
            "oasis_damage_recouped_as_life_%",
            "oasis_damage_recouped_as_mana_%",
            "base_deal_no_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {8000, 10, 100, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {8000, 10, 100, 100, levelRequirement = 3.452, statInterpolation = {},  cost = { }, },
            [3] = {8000, 10, 100, 100, levelRequirement = 6.767, statInterpolation = {},  cost = { }, },
            [4] = {8000, 10, 100, 100, levelRequirement = 10.308, statInterpolation = {},  cost = { }, },
            [5] = {8000, 10, 100, 100, levelRequirement = 14.075, statInterpolation = {},  cost = { }, },
            [6] = {8000, 10, 100, 100, levelRequirement = 18.068, statInterpolation = {},  cost = { }, },
            [7] = {8000, 10, 100, 100, levelRequirement = 22.287, statInterpolation = {},  cost = { }, },
            [8] = {8000, 10, 100, 100, levelRequirement = 26.732, statInterpolation = {},  cost = { }, },
            [9] = {8000, 10, 100, 100, levelRequirement = 31.403, statInterpolation = {},  cost = { }, },
            [10] = {8000, 10, 100, 100, levelRequirement = 36.3, statInterpolation = {},  cost = { }, },
            [11] = {8000, 10, 100, 100, levelRequirement = 41.423, statInterpolation = {},  cost = { }, },
            [12] = {8000, 10, 100, 100, levelRequirement = 46.772, statInterpolation = {},  cost = { }, },
            [13] = {8000, 10, 100, 100, levelRequirement = 52.347, statInterpolation = {},  cost = { }, },
            [14] = {8000, 10, 100, 100, levelRequirement = 58.148, statInterpolation = {},  cost = { }, },
            [15] = {8000, 10, 100, 100, levelRequirement = 64.175, statInterpolation = {},  cost = { }, },
            [16] = {8000, 10, 100, 100, levelRequirement = 70.428, statInterpolation = {},  cost = { }, },
            [17] = {8000, 10, 100, 100, levelRequirement = 76.907, statInterpolation = {},  cost = { }, },
            [18] = {8000, 10, 100, 100, levelRequirement = 83.612, statInterpolation = {},  cost = { }, },
            [19] = {8000, 10, 100, 100, levelRequirement = 90.543, statInterpolation = {},  cost = { }, },
            [20] = {8000, 10, 100, 100, levelRequirement = 97.7, statInterpolation = {},  cost = { }, },
            [21] = {8000, 10, 100, 100, levelRequirement = 105.083, statInterpolation = {},  cost = { }, },
            [22] = {8000, 10, 100, 100, levelRequirement = 112.692, statInterpolation = {},  cost = { }, },
            [23] = {8000, 10, 100, 100, levelRequirement = 120.527, statInterpolation = {},  cost = { }, },
            [24] = {8000, 10, 100, 100, levelRequirement = 128.588, statInterpolation = {},  cost = { }, },
            [25] = {8000, 10, 100, 100, levelRequirement = 136.875, statInterpolation = {},  cost = { }, },
            [26] = {8000, 10, 100, 100, levelRequirement = 145.388, statInterpolation = {},  cost = { }, },
            [27] = {8000, 10, 100, 100, levelRequirement = 154.127, statInterpolation = {},  cost = { }, },
            [28] = {8000, 10, 100, 100, levelRequirement = 163.092, statInterpolation = {},  cost = { }, },
            [29] = {8000, 10, 100, 100, levelRequirement = 172.283, statInterpolation = {},  cost = { }, },
            [30] = {8000, 10, 100, 100, levelRequirement = 181.7, statInterpolation = {},  cost = { }, },
            [31] = {8000, 10, 100, 100, levelRequirement = 191.343, statInterpolation = {},  cost = { }, },
            [32] = {8000, 10, 100, 100, levelRequirement = 201.212, statInterpolation = {},  cost = { }, },
            [33] = {8000, 10, 100, 100, levelRequirement = 211.307, statInterpolation = {},  cost = { }, },
            [34] = {8000, 10, 100, 100, levelRequirement = 221.628, statInterpolation = {},  cost = { }, },
            [35] = {8000, 10, 100, 100, levelRequirement = 232.175, statInterpolation = {},  cost = { }, },
            [36] = {8000, 10, 100, 100, levelRequirement = 242.948, statInterpolation = {},  cost = { }, },
            [37] = {8000, 10, 100, 100, levelRequirement = 253.947, statInterpolation = {},  cost = { }, },
            [38] = {8000, 10, 100, 100, levelRequirement = 265.172, statInterpolation = {},  cost = { }, },
            [39] = {8000, 10, 100, 100, levelRequirement = 276.623, statInterpolation = {},  cost = { }, },
            [40] = {8000, 10, 100, 100, levelRequirement = 288.3, statInterpolation = {},  cost = { }, },
        },
    }
    
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