滅魂樹苗
base pushiness size + [100]
Bane Sapling
SpectreY
Area感染荒地, 叢林遺跡, 感染荒地, 叢林遺跡
Tagsallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement
Packs
  • 感染荒地, 感染荒地: 滅魂樹苗
  • 叢林遺跡, 叢林遺跡: 滅魂樹苗
  • 滅魂樹苗
  • 生命
    125%
    閃避值
    +20%
    抗性
    -30 0 0 0
    傷害
    125%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 12
    攻擊時間
    1.755 Second
    Damage Spread
    ±20%
    經驗值
    125%
    Model Size
    100%
    Type
    BaneSapling
    Metadata
    BaneSapling
    等級
    59
    生命
    6,075
    護甲
    2,020
    閃避值
    448
    傷害
    219
    法術傷害
    219
    命中
    1,612
    攻擊時間
    1.755
    經驗值
    19,084
    Minion Life
    9,563
    Minion Damage
    1,300
    Minion Armour
    2,020
    MMSBaneSapling
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    施放時間: 1.77 秒
    冷卻時間: 2 秒
    造成 11731760 物理傷害
    40% 的物理傷害轉換混沌傷害
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1340]
    projectile ballistic angle from target distance [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    SSMBaneSaplingAntRing
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [1021]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    GTBaneSaplingAntRing
    可觸發
    GSBaneSaplingMortarImpact
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 29854724478208 物理傷害
    擊中使敵人中毒
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSBaneSaplingMortarImpactWall
    可觸發, 法術, 傷害
    暴擊率: 5%
    施放時間: 1 秒
    造成 29854724478208 物理傷害
    擊中使敵人中毒
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render 
    {
    	selection_height_override = 150
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BaneSapling/BaneSapling"] = {
        name = "Bane Sapling",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "SSMBaneSaplingAntRing",
            "MMSBaneSapling",
            "GSBaneSaplingMortarImpact",
            "GTBaneSaplingAntRing",
            "GSBaneSaplingMortarImpactWall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBaneSaplingAntRing"] = {
        name = "SSMBaneSaplingAntRing",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1021, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSBaneSapling"] = {
        name = "MMSBaneSapling",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 40, -40, 1340, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBaneSaplingMortarImpact"] = {
        name = "GSBaneSaplingMortarImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBaneSaplingAntRing"] = {
        name = "GTBaneSaplingAntRing",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBaneSaplingMortarImpactWall"] = {
        name = "GSBaneSaplingMortarImpactWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    base pushiness size + [100]
    IdHuhuGrubGroundPushiness
    FamilyPushiness
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base pushiness size + Min: 100 Max: 100 Global
  • Edit

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