白骨食腐蟲
不死族monster no drops or experience [1]
Bone Crawler
| Spectre | N |
|---|---|
| Tags | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
生命
35%
抗性
傷害
75%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 12
攻擊時間
1.06 Second
Damage Spread
±30%
經驗值
100%
Model Size
100%
Type
BoneConstructPlayerSummoned
Metadata
BoneConstructPlayerSummoned
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MinionMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 122–227
暴擊率: 5%
攻擊時間: 1.06 秒
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DATTBoneConstructPlayerSummoned
攻擊, 位移
幻步
Base Damage: 122–227
暴擊率: 5%
攻擊時間: 1.06 秒
增加 30% 最大快行距離
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
walk emerge extra distance [-8]
GABoneConstructPlayerSummoned
Object Type
version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"
Life
{
corpse_sink_delay_ms = 5000
corpse_sink_time_ms = 10000
corpse_sink_depth = 8
}
Stats
{
set_base_heavy_stun_duration_ms = 2930
}Object Type Codes
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletalConstruct/BoneConstructPlayerSummoned"] = {
name = "Bone Crawler",
life = 0.35,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.75,
damageSpread = 0.3,
attackTime = 1.06,
attackRange = 12,
accuracy = 1,
skillList = {
"MinionMelee",
"GABoneConstructPlayerSummoned",
"DATTBoneConstructPlayerSummoned",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABoneConstructPlayerSummoned"] = {
name = "GABoneConstructPlayerSummoned",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DATTBoneConstructPlayerSummoned"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-8, 20, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.