IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
뼈 포복자
CategoryUndead언데드
monster no drops or experience [1]
Bone Crawler
SpectreN
Tagsbones, medium_movement, MonsterStab_onhit_audio, skeleton, undead
생명력
35%
저항
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
75%
정확도
100%
Attack Distance
4 ~ 12
공격 속도
1.06 Second
Damage Spread
±30%
경험치
100%
Model Size
100%
Type
BoneConstructPlayerSummoned
Metadata
BoneConstructPlayerSummoned
IsSummoned
Y
레벨
68
생명력
2,715
Damage
175
주문 피해
175
정확도
2,502
공격 속도
1.06
경험치
28,634
Minion Life
2,426
Minion Damage
727
Minion Armour
2,413
MinionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 122227
치명타 명중 확률: 5%
공격 속도: 1.06 초
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DATTBoneConstructPlayerSummoned
Attack, Movement, AttackInPlace
질주
Base Damage: 122227
치명타 명중 확률: 5%
공격 속도: 1.06 초
최대 이동 거리 30% 증가
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
walk emerge extra distance [-8]
iconbasicattack
GABoneConstructPlayerSummoned
Triggerable, Attack, AttackInPlace
Base Damage: 122227
치명타 명중 확률: 5%
공격 속도: 1.06 초
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"

Life
{
	corpse_sink_delay_ms = 5000
	corpse_sink_time_ms = 10000
	corpse_sink_depth = 8
}

Stats
{
	set_base_heavy_stun_duration_ms = 2930
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletalConstruct/BoneConstructPlayerSummoned"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Bone Crawler",
    life = 0.35,
    damage = 0.75,
    damageSpread = 0.3,
    attackTime = 1.06,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MinionMelee",
        "GABoneConstructPlayerSummoned",
        "DATTBoneConstructPlayerSummoned",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABoneConstructPlayerSummoned"] = {
    name = "GABoneConstructPlayerSummoned",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DATTBoneConstructPlayerSummoned"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-8, 20, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience 1 — 1 Global Unscalable Value
  • Edit

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