Rampant osseux
Mort-vivant
monster no drops or experience [1]
Bone Crawler
SpectreN
Tagsbones, medium_movement, MonsterStab_onhit_audio, skeleton, undead
Vie
35%
Résistance
0 0 0 0
Damage
75%
Précision
100%
Attack Distance
4 ~ 12
Temps d'attaque
1.06 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
BoneConstructPlayerSummoned
Metadata
BoneConstructPlayerSummoned
IsSummoned
Y
Niveau
68
Vie
2,715
2,413
Damage
175
Dégâts des sorts
175
Précision
2,464
Temps d'attaque
1.06
Expérience
28,634
Minion Life
2,426
Minion Damage
727
Minion Armour
2,413
MinionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 122–227
Chances de Touche critique: 5%
Temps d'attaque: 1.06 sec.
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DATTBoneConstructPlayerSummoned
Attack, Movement
Dash
Base Damage: 122–227
Chances de Touche critique: 5%
Temps d'attaque: 1.06 sec.
30% d'Augmentation de la distance maximale
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
walk emerge extra distance [-8]
GABoneConstructPlayerSummoned
Triggerable, Attack
Base Damage: 122–227
Chances de Touche critique: 5%
Temps d'attaque: 1.06 sec.
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"

Life
{
	corpse_sink_delay_ms = 5000
	corpse_sink_time_ms = 10000
	corpse_sink_depth = 8
}

Stats
{
	set_base_heavy_stun_duration_ms = 2930
}

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletalConstruct/BoneConstructPlayerSummoned"] = {
    name = "Bone Crawler",
    life = 0.35,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.75,
    damageSpread = 0.3,
    attackTime = 1.06,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MinionMelee",
        "GABoneConstructPlayerSummoned",
        "DATTBoneConstructPlayerSummoned",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABoneConstructPlayerSummoned"] = {
    name = "GABoneConstructPlayerSummoned",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DATTBoneConstructPlayerSummoned"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-8, 20, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
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