Rampant osseux

monster no drops or experience [1]
Bone Crawler
Spectre | N |
---|---|
Tags | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
Vie
35%
Résistance




Damage
75%
Précision
100%
Touches critiques Chance
5%
Attack Distance
4 ~ 12
Temps d'attaque
1.06 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
BoneConstructPlayerSummoned
Metadata
BoneConstructPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
2,715
2,413
Damage
175
Dégâts des sorts
175
Précision
2,464
Temps d'attaque
1.06
Expérience
28,634
Minion Life
2,426
Minion Damage
727
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 122–227
Chances de Touche critique: 5%
Temps d'attaque: 1.06 sec.
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DATTBoneConstructPlayerSummoned
Attack, Movement
Dash
Base Damage: 122–227
Chances de Touche critique: 5%
Temps d'attaque: 1.06 sec.
30% d'Augmentation de la distance maximale
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
walk emerge extra distance [-8]

GABoneConstructPlayerSummoned
Triggerable, Attack
Base Damage: 122–227
Chances de Touche critique: 5%
Temps d'attaque: 1.06 sec.
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase" Life { corpse_sink_delay_ms = 5000 corpse_sink_time_ms = 10000 corpse_sink_depth = 8 } Stats { set_base_heavy_stun_duration_ms = 2930 }
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletalConstruct/BoneConstructPlayerSummoned"] = { name = "Bone Crawler", life = 0.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.3, attackTime = 1.06, attackRange = 12, accuracy = 1, skillList = { "MinionMelee", "GABoneConstructPlayerSummoned", "DATTBoneConstructPlayerSummoned", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABoneConstructPlayerSummoned"] = { name = "GABoneConstructPlayerSummoned", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DATTBoneConstructPlayerSummoned"] = { name = "Dash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-8, 20, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.