IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
ボーンクローラー
CategoryUndeadアンデッド
monster no drops or experience [1]
Bone Crawler
SpectreN
Tagsbones, medium_movement, MonsterStab_onhit_audio, skeleton, undead
ライフ
35%
耐性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
75%
命中力
100%
Attack Distance
4 ~ 12
アタックタイム
1.06 Second
Damage Spread
±30%
経験値
100%
Model Size
100%
Type
BoneConstructPlayerSummoned
Metadata
BoneConstructPlayerSummoned
IsSummoned
Y
レベル
68
ライフ
2,715
Damage
175
スペルダメージ
175
命中力
2,502
アタックタイム
1.06
経験値
28,634
Minion Life
2,426
Minion Damage
727
Minion Armour
2,413
MinionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 122227
アタックタイム: 1.06 秒
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DATTBoneConstructPlayerSummoned
Attack, Movement, AttackInPlace
ダッシュ
Base Damage: 122227
アタックタイム: 1.06 秒
最大移動距離が30%増加する
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
walk emerge extra distance [-8]
iconbasicattack
GABoneConstructPlayerSummoned
Triggerable, Attack, AttackInPlace
Base Damage: 122227
アタックタイム: 1.06 秒
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"

Life
{
	corpse_sink_delay_ms = 5000
	corpse_sink_time_ms = 10000
	corpse_sink_depth = 8
}

Stats
{
	set_base_heavy_stun_duration_ms = 2930
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletalConstruct/BoneConstructPlayerSummoned"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Bone Crawler",
    life = 0.35,
    damage = 0.75,
    damageSpread = 0.3,
    attackTime = 1.06,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MinionMelee",
        "GABoneConstructPlayerSummoned",
        "DATTBoneConstructPlayerSummoned",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABoneConstructPlayerSummoned"] = {
    name = "GABoneConstructPlayerSummoned",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DATTBoneConstructPlayerSummoned"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-8, 20, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no drops or experience 1 — 1 Global Unscalable Value
  • Edit

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