Rastejador de Ossos
Morto-vivomonster no drops or experience [1]
Bone Crawler
| Spectre | N |
|---|---|
| Tags | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
Vida
35%
Resistência
Damage
75%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 12
Tempo de Ataque
1.06 Second
Damage Spread
±30%
Experiência
100%
Model Size
100%
Type
BoneConstructPlayerSummoned
Metadata
BoneConstructPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
2,715
2,413
708
Damage
175
Dano Mágico
175
Precisão
2,464
Tempo de Ataque
1.06
Experiência
28,634
Minion Life
2,426
Minion Damage
727
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 122–227
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.06 seg
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DATTBoneConstructPlayerSummoned
Attack, Movement
Impulso
Base Damage: 122–227
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.06 seg
Distância de Deslocamento máxima aumentada em 30%
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
walk emerge extra distance [-8]
GABoneConstructPlayerSummoned
Triggerable, Attack
Base Damage: 122–227
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.06 seg
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"
Life
{
corpse_sink_delay_ms = 5000
corpse_sink_time_ms = 10000
corpse_sink_depth = 8
}
Stats
{
set_base_heavy_stun_duration_ms = 2930
}Object Type Codes
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletalConstruct/BoneConstructPlayerSummoned"] = {
name = "Bone Crawler",
life = 0.35,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.75,
damageSpread = 0.3,
attackTime = 1.06,
attackRange = 12,
accuracy = 1,
skillList = {
"MinionMelee",
"GABoneConstructPlayerSummoned",
"DATTBoneConstructPlayerSummoned",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABoneConstructPlayerSummoned"] = {
name = "GABoneConstructPlayerSummoned",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DATTBoneConstructPlayerSummoned"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-8, 20, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.