Rastejador de Ossos
Morto-vivo
monster no drops or experience [1]
Bone Crawler
SpectreN
Tagsbones, medium_movement, MonsterStab_onhit_audio, skeleton, undead
Vida
35%
Resistência
0 0 0 0
Damage
75%
Precisão
100%
Attack Distance
4 ~ 12
Tempo de Ataque
1.06 Second
Damage Spread
±30%
Experiência
100%
Model Size
100%
Type
BoneConstructPlayerSummoned
Metadata
BoneConstructPlayerSummoned
IsSummoned
Y
Nível
68
Vida
2,715
Damage
175
Dano Mágico
175
Precisão
2,464
Tempo de Ataque
1.06
Experiência
28,634
Minion Life
2,426
Minion Damage
727
Minion Armour
2,413
MinionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 122–227
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.06 seg
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DATTBoneConstructPlayerSummoned
Attack, Movement
Impulso
Base Damage: 122–227
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.06 seg
Distância de Deslocamento máxima aumentada em 30%
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
walk emerge extra distance [-8]
GABoneConstructPlayerSummoned
Triggerable, Attack
Base Damage: 122–227
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.06 seg
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"

Life
{
	corpse_sink_delay_ms = 5000
	corpse_sink_time_ms = 10000
	corpse_sink_depth = 8
}

Stats
{
	set_base_heavy_stun_duration_ms = 2930
}

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletalConstruct/BoneConstructPlayerSummoned"] = {
    name = "Bone Crawler",
    life = 0.35,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.75,
    damageSpread = 0.3,
    attackTime = 1.06,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MinionMelee",
        "GABoneConstructPlayerSummoned",
        "DATTBoneConstructPlayerSummoned",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABoneConstructPlayerSummoned"] = {
    name = "GABoneConstructPlayerSummoned",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DATTBoneConstructPlayerSummoned"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-8, 20, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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