Insectoide de huesos
No muertomonster no drops or experience [1]
Bone Crawler
| Spectre | N |
|---|---|
| Tags | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
Vida
35%
Resistencia
Damage
75%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
4 ~ 12
Tiempo de ataque
1.06 Second
Damage Spread
±30%
Experiencia
100%
Model Size
100%
Type
BoneConstructPlayerSummoned
Metadata
BoneConstructPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
2,715
2,413
708
Damage
175
Daño de hechizos
175
Precisión
2,464
Tiempo de ataque
1.06
Experiencia
28,634
Minion Life
2,426
Minion Damage
727
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 122–227
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.06 seg
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DATTBoneConstructPlayerSummoned
Attack, Movement
Finta
Base Damage: 122–227
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.06 seg
Distancia máxima de viaje aumentada un 30%
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
walk emerge extra distance [-8]
GABoneConstructPlayerSummoned
Triggerable, Attack
Base Damage: 122–227
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.06 seg
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"
Life
{
corpse_sink_delay_ms = 5000
corpse_sink_time_ms = 10000
corpse_sink_depth = 8
}
Stats
{
set_base_heavy_stun_duration_ms = 2930
}Object Type Codes
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletalConstruct/BoneConstructPlayerSummoned"] = {
name = "Bone Crawler",
life = 0.35,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.75,
damageSpread = 0.3,
attackTime = 1.06,
attackRange = 12,
accuracy = 1,
skillList = {
"MinionMelee",
"GABoneConstructPlayerSummoned",
"DATTBoneConstructPlayerSummoned",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABoneConstructPlayerSummoned"] = {
name = "GABoneConstructPlayerSummoned",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DATTBoneConstructPlayerSummoned"] = {
name = "Dash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"skill_maximum_travel_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-8, 20, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.