IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Insectoide de huesos
CategoryUndeadNo muerto
monster no drops or experience [1]
Bone Crawler
Spectre
Tagsbones, medium_movement, MonsterStab_onhit_audio, skeleton, undead
Vida
35%
Resistencia
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
75%
Precisión
100%
Attack Distance
4 ~ 12
Tiempo de ataque
1.06 Second
Damage Spread
±30%
Experiencia
100%
Model Size
100%
Type
BoneConstructPlayerSummoned
Metadata
BoneConstructPlayerSummoned
IsSummoned
Y
Nivel
68
Vida
2,890
Damage
175
Daño de hechizos
175
Precisión
2,502
Tiempo de ataque
1.06
Experiencia
28,634
Minion Life
2,426
Minion Damage
727
Minion Armour
2,413
MinionMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 122227
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.06 seg
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DATTBoneConstructPlayerSummoned
Attack, Movement, AttackInPlace
Finta
Base Damage: 122227
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.06 seg
Distancia máxima de viaje aumentada un 30%
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
walk emerge extra distance [-8]
iconbasicattack
GABoneConstructPlayerSummoned
Triggerable, Attack, AttackInPlace
Base Damage: 122227
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.06 seg
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"

Life
{
	corpse_sink_delay_ms = 5000
	corpse_sink_time_ms = 10000
	corpse_sink_depth = 8
}

Stats
{
	set_base_heavy_stun_duration_ms = 2930
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletalConstruct/BoneConstructPlayerSummoned"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Bone Crawler",
    life = 0.35,
    damage = 0.75,
    damageSpread = 0.3,
    attackTime = 1.06,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MinionMelee",
        "GABoneConstructPlayerSummoned",
        "DATTBoneConstructPlayerSummoned",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABoneConstructPlayerSummoned"] = {
    name = "GABoneConstructPlayerSummoned",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DATTBoneConstructPlayerSummoned"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-8, 20, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • Edit

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