Spectre | Y |
---|---|
Area | 집정관의 능묘, 저택 성벽, 오검 저택, 지구라트 피난처, 집정관의 능묘, 저택 성벽, 오검 저택 |
Tags | allows_additional_projectiles, allows_inc_aoe, 시전, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Packs |
생명력
200%
Energy Shield From Life
20%
회피
+20%
저항




Damage
200%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 11
공격 속도
2.25 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
BloodCourtesan
Metadata
BloodCourtesan1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
10,421
방어도
2,023
회피
528
에너지 보호막
2,605
Damage
425
주문 피해
425
정확도
1,974
공격 속도
2.25
경험치
43,014
Minion Life
10,051
Minion Energy Shield
2,513
Minion Damage
1,658
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LivingBloodGroundSmall
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 297.6의 기본 물리 피해를 줌
active skill area of effect radius +% final [-35]
base skill effect duration [6000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 340–510
치명타 명중 확률: 5%
공격 속도: 2.25 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

CourtesanBloodBurstBeam
재사용 대기시간: 8 초
CourtesanBloodSpearAreaOfEffect
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
294.6~441.9 물리 피해
base is projectile [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
CourtesanBloodSpearEmptyAction
재사용 대기시간: 8 초
CourtesanBloodSpear
Triggerable, Damage
모든 대상 관통
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
CourtesanBloodSpear2
Triggerable, Damage
모든 대상 관통
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
CourtesanBloodSpear3
Triggerable, Damage
모든 대상 관통
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_base_heavy_stun_duration_ms = 3317 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/LivingBlood/bloodrush.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/bloodbeam.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/pierce.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/CretinPop.epk" } Actor { on_event_beamstart_for_EmptyActionSpell = " target.IfAlive( () { PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, R_Weapon, chest_jntBnd ); PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, L_Weapon, chest_jntBnd ); } ); " } Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodMonsters/CourtesanAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodMonsters/BloodCourtesan1"] = { name = "Courtesan", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 2.25, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "LivingBloodGroundSmall", "CourtesanBloodBurstBeam", "CourtesanBloodSpear", "CourtesanBloodSpear2", "CourtesanBloodSpear3", "CourtesanBloodSpearEmptyAction", "CourtesanBloodSpearAreaOfEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LivingBloodGroundSmall"] = { name = "LivingBloodGroundSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {1, -35, 6000, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodBurstBeam"] = { name = "CourtesanBloodBurstBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear"] = { name = "CourtesanBloodSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear2"] = { name = "CourtesanBloodSpear2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear3"] = { name = "CourtesanBloodSpear3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpearEmptyAction"] = { name = "CourtesanBloodSpearEmptyAction", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpearAreaOfEffect"] = { name = "CourtesanBloodSpearAreaOfEffect", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
코르티잔


Courtesan
Spectre | N |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, 시전, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Packs |
생명력
200%
Energy Shield From Life
20%
회피
+20%
저항




Damage
200%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
5 ~ 11
공격 속도
2.25 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
BloodCourtesan
Metadata
BloodCourtesanStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,411
방어도
2,413
회피
572
에너지 보호막
3,103
Damage
466
주문 피해
466
정확도
2,180
공격 속도
2.25
경험치
57,268
Minion Life
11,088
Minion Energy Shield
2,772
Minion Damage
1,938
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LivingBloodGroundSmall
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 322.9의 기본 물리 피해를 줌
active skill area of effect radius +% final [-35]
base skill effect duration [6000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 373–559
치명타 명중 확률: 5%
공격 속도: 2.25 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

CourtesanBloodBurstBeam
재사용 대기시간: 8 초
CourtesanBloodSpearAreaOfEffect
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
319.6~479.5 물리 피해
base is projectile [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
CourtesanBloodSpearEmptyAction
재사용 대기시간: 8 초
CourtesanBloodSpear
Triggerable, Damage
모든 대상 관통
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
CourtesanBloodSpear2
Triggerable, Damage
모든 대상 관통
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
CourtesanBloodSpear3
Triggerable, Damage
모든 대상 관통
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_base_heavy_stun_duration_ms = 3317 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/LivingBlood/bloodrush.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/bloodbeam.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/pierce.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/CretinPop.epk" } Actor { on_event_beamstart_for_EmptyActionSpell = " target.IfAlive( () { PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, R_Weapon, chest_jntBnd ); PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, L_Weapon, chest_jntBnd ); } ); " } Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodMonsters/CourtesanAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodMonsters/BloodCourtesanStrongbox"] = { name = "Courtesan", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 2.25, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "LivingBloodGroundSmall", "CourtesanBloodBurstBeam", "CourtesanBloodSpear", "CourtesanBloodSpear2", "CourtesanBloodSpear3", "CourtesanBloodSpearEmptyAction", "CourtesanBloodSpearAreaOfEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LivingBloodGroundSmall"] = { name = "LivingBloodGroundSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {1, -35, 6000, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodBurstBeam"] = { name = "CourtesanBloodBurstBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear"] = { name = "CourtesanBloodSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear2"] = { name = "CourtesanBloodSpear2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear3"] = { name = "CourtesanBloodSpear3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpearEmptyAction"] = { name = "CourtesanBloodSpearEmptyAction", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpearAreaOfEffect"] = { name = "CourtesanBloodSpearAreaOfEffect", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.