SpectreY
AreaMausoleum des Prätors, Festungsmauern des Herrenhauses, Herrenhaus von Ogham, Die Zikkurat-Zuflucht, Mausoleum des Prätors, Herrenhaus-Festungsmauern, Herrenhaus von Ogham
Tagsallows_additional_projectiles, allows_inc_aoe, Zauberer, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Packs
  • Mausoleum des Prätors, Mausoleum des Prätors: Höfling, Blutkretin
  • Festungsmauern des Herrenhauses, Herrenhaus von Ogham, Herrenhaus-Festungsmauern, Herrenhaus von Ogham: Höfling, Blutträger, Blutkretin, Blutsammler
  • Die Zikkurat-Zuflucht: Höfling, Blutkretin, Blutsammler
  • Die Zikkurat-Zuflucht: Höfling, Blutträger
  • Leben
    200%
    Energy Shield From Life
    20%
    Ausweichen
    +20%
    Widerstand
    0 0 0 0
    Damage
    200%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    5 ~ 11
    Angriffszeit
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    BloodCourtesan
    Metadata
    BloodCourtesan1
    Stufe
    65
    Leben
    10,421
    Damage
    425
    Zauberschaden
    425
    Genauigkeit
    1,974
    Angriffszeit
    2.25
    Erfahrung
    43,014
    Minion Life
    10,051
    Minion Energy Shield
    2,513
    Minion Damage
    1,658
    Minion Armour
    2,023
    LivingBloodGroundSmall
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 297.6 physischen Basisschaden pro Sekunde
    active skill area of effect radius +% final [-35]
    base skill effect duration [4000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 340–510
    Angriffszeit: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CourtesanBloodBurstBeam
    Abklingzeit: 8 Sek.
    CourtesanBloodSpearAreaOfEffect
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 294.6 bis 441.9 physischen Schaden
    base is projectile [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    CourtesanBloodSpearEmptyAction
    Abklingzeit: 8 Sek.
    CourtesanBloodSpear
    Triggerable, Damage
    Durchbohrt alle Ziele
    base deal no damage [1]
    base is projectile [1]
    projectile uses contact position [1]
    CourtesanBloodSpear2
    Triggerable, Damage
    Durchbohrt alle Ziele
    base deal no damage [1]
    base is projectile [1]
    projectile uses contact position [1]
    CourtesanBloodSpear3
    Triggerable, Damage
    Durchbohrt alle Ziele
    base deal no damage [1]
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3317
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/LivingBlood/bloodrush.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/bloodbeam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/pierce.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/CretinPop.epk"
    }
    
    Actor
    {
    	on_event_beamstart_for_EmptyActionSpell =
    	"
    		target.IfAlive( ()
    		{
    			PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, R_Weapon, chest_jntBnd );
    			PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, L_Weapon, chest_jntBnd );
    		} );
    	"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/BloodMonsters/CourtesanAggroAudio.ao' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodMonsters/BloodCourtesan1"] = {
        name = "Courtesan",
        life = 2,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "LivingBloodGroundSmall",
            "CourtesanBloodBurstBeam",
            "CourtesanBloodSpear",
            "CourtesanBloodSpear2",
            "CourtesanBloodSpear3",
            "CourtesanBloodSpearEmptyAction",
            "CourtesanBloodSpearAreaOfEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LivingBloodGroundSmall"] = {
        name = "LivingBloodGroundSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {1, -35, 4000, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CourtesanBloodBurstBeam"] = {
        name = "CourtesanBloodBurstBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CourtesanBloodSpear"] = {
        name = "CourtesanBloodSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CourtesanBloodSpear2"] = {
        name = "CourtesanBloodSpear2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CourtesanBloodSpear3"] = {
        name = "CourtesanBloodSpear3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CourtesanBloodSpearEmptyAction"] = {
        name = "CourtesanBloodSpearEmptyAction",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CourtesanBloodSpearAreaOfEffect"] = {
        name = "CourtesanBloodSpearAreaOfEffect",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Höfling
    Untot
    Courtesan
    SpectreN
    Tagsallows_additional_projectiles, allows_inc_aoe, Zauberer, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
    Packs
  • Höfling, Blutkretin
  • Leben
    200%
    Energy Shield From Life
    20%
    Ausweichen
    +20%
    Widerstand
    0 0 0 0
    Damage
    200%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    5 ~ 11
    Angriffszeit
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    BloodCourtesan
    Metadata
    BloodCourtesanStrongbox
    Stufe
    68
    Leben
    12,411
    Damage
    466
    Zauberschaden
    466
    Genauigkeit
    2,180
    Angriffszeit
    2.25
    Erfahrung
    57,268
    Minion Life
    11,088
    Minion Energy Shield
    2,772
    Minion Damage
    1,938
    Minion Armour
    2,413
    LivingBloodGroundSmall
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 322.9 physischen Basisschaden pro Sekunde
    active skill area of effect radius +% final [-35]
    base skill effect duration [4000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 373–559
    Angriffszeit: 2.25 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CourtesanBloodBurstBeam
    Abklingzeit: 8 Sek.
    CourtesanBloodSpearAreaOfEffect
    Triggerable, Spell, Damage
    Zauberzeit: 1 Sek.
    Verursacht 319.6 bis 479.5 physischen Schaden
    base is projectile [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    CourtesanBloodSpearEmptyAction
    Abklingzeit: 8 Sek.
    CourtesanBloodSpear
    Triggerable, Damage
    Durchbohrt alle Ziele
    base deal no damage [1]
    base is projectile [1]
    projectile uses contact position [1]
    CourtesanBloodSpear2
    Triggerable, Damage
    Durchbohrt alle Ziele
    base deal no damage [1]
    base is projectile [1]
    projectile uses contact position [1]
    CourtesanBloodSpear3
    Triggerable, Damage
    Durchbohrt alle Ziele
    base deal no damage [1]
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3317
    }
    
    Transitionable
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/LivingBlood/bloodrush.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/bloodbeam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/pierce.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/CretinPop.epk"
    }
    
    Actor
    {
    	on_event_beamstart_for_EmptyActionSpell =
    	"
    		target.IfAlive( ()
    		{
    			PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, R_Weapon, chest_jntBnd );
    			PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, L_Weapon, chest_jntBnd );
    		} );
    	"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/BloodMonsters/CourtesanAggroAudio.ao' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodMonsters/BloodCourtesanStrongbox"] = {
        name = "Courtesan",
        life = 2,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "LivingBloodGroundSmall",
            "CourtesanBloodBurstBeam",
            "CourtesanBloodSpear",
            "CourtesanBloodSpear2",
            "CourtesanBloodSpear3",
            "CourtesanBloodSpearEmptyAction",
            "CourtesanBloodSpearAreaOfEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LivingBloodGroundSmall"] = {
        name = "LivingBloodGroundSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {1, -35, 4000, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CourtesanBloodBurstBeam"] = {
        name = "CourtesanBloodBurstBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CourtesanBloodSpear"] = {
        name = "CourtesanBloodSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CourtesanBloodSpear2"] = {
        name = "CourtesanBloodSpear2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CourtesanBloodSpear3"] = {
        name = "CourtesanBloodSpear3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CourtesanBloodSpearEmptyAction"] = {
        name = "CourtesanBloodSpearEmptyAction",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CourtesanBloodSpearAreaOfEffect"] = {
        name = "CourtesanBloodSpearAreaOfEffect",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    {Ändern}

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