Cortesano
Monstrosity
Courtesan
Spectre | Y |
---|---|
Area | Mausoleo del pretor, Las murallas de la mansión, Mansión de Ogham, El refugio del zigurat, Mausoleo del pretor, Las murallas de la mansión, Mansión de Ogham |
Tags | allows_additional_projectiles, allows_inc_aoe, Lanzador de hechizos, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Packs |
Vida
200%
Energy Shield From Life
20%
Evasión
+20%
Resistencia




Damage
200%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
5 ~ 11
Tiempo de ataque
2.25 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
BloodCourtesan
Metadata
BloodCourtesan1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
10,421
Armadura
2,023
Evasión
528
Escudo de energía
2,605
Damage
425
Daño de hechizos
425
Precisión
1,974
Tiempo de ataque
2.25
Experiencia
43,014
Minion Life
9,563
Minion Energy Shield
2,391
Minion Damage
903
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LivingBloodGroundSmall
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 297.6 de daño físico base por segundo
active skill area of effect radius +% final [-35]
base skill effect duration [6000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 340–510
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.25 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

CourtesanBloodBurstBeam
Tiempo de recarga: 8 seg
CourtesanBloodSpearAreaOfEffect
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 294.6 a 441.9 de daño físico
base is projectile [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
CourtesanBloodSpearEmptyAction
Tiempo de recarga: 8 seg
CourtesanBloodSpear
Triggerable, Damage
Perfora a todos los objetivos
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
CourtesanBloodSpear2
Triggerable, Damage
Perfora a todos los objetivos
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
CourtesanBloodSpear3
Triggerable, Damage
Perfora a todos los objetivos
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_base_heavy_stun_duration_ms = 3317 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/LivingBlood/bloodrush.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/bloodbeam.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/pierce.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/CretinPop.epk" } Actor { on_event_beamstart_for_EmptyActionSpell = " target.IfAlive( () { PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, R_Weapon, chest_jntBnd ); PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, L_Weapon, chest_jntBnd ); } ); " } Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodMonsters/CourtesanAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodMonsters/BloodCourtesan1"] = { name = "Courtesan", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 2.25, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "LivingBloodGroundSmall", "CourtesanBloodBurstBeam", "CourtesanBloodSpear", "CourtesanBloodSpear2", "CourtesanBloodSpear3", "CourtesanBloodSpearEmptyAction", "CourtesanBloodSpearAreaOfEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LivingBloodGroundSmall"] = { name = "LivingBloodGroundSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {1, -35, 6000, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodBurstBeam"] = { name = "CourtesanBloodBurstBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear"] = { name = "CourtesanBloodSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear2"] = { name = "CourtesanBloodSpear2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear3"] = { name = "CourtesanBloodSpear3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpearEmptyAction"] = { name = "CourtesanBloodSpearEmptyAction", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpearAreaOfEffect"] = { name = "CourtesanBloodSpearAreaOfEffect", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Cortesano
Monstrosity
Courtesan
Spectre | Y |
---|---|
Tags | allows_additional_projectiles, allows_inc_aoe, Lanzador de hechizos, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Packs |
Vida
200%
Energy Shield From Life
20%
Evasión
+20%
Resistencia




Damage
200%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
5 ~ 11
Tiempo de ataque
2.25 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
BloodCourtesan
Metadata
BloodCourtesanStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,411
Armadura
2,413
Evasión
572
Escudo de energía
3,103
Damage
466
Daño de hechizos
466
Precisión
2,180
Tiempo de ataque
2.25
Experiencia
57,268
Minion Life
10,610
Minion Energy Shield
2,652
Minion Damage
1,039
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LivingBloodGroundSmall
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 322.9 de daño físico base por segundo
active skill area of effect radius +% final [-35]
base skill effect duration [6000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 373–559
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.25 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

CourtesanBloodBurstBeam
Tiempo de recarga: 8 seg
CourtesanBloodSpearAreaOfEffect
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 319.6 a 479.5 de daño físico
base is projectile [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
CourtesanBloodSpearEmptyAction
Tiempo de recarga: 8 seg
CourtesanBloodSpear
Triggerable, Damage
Perfora a todos los objetivos
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
CourtesanBloodSpear2
Triggerable, Damage
Perfora a todos los objetivos
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
CourtesanBloodSpear3
Triggerable, Damage
Perfora a todos los objetivos
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_base_heavy_stun_duration_ms = 3317 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/LivingBlood/bloodrush.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/bloodbeam.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/pierce.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BloodCourtesan/CretinPop.epk" } Actor { on_event_beamstart_for_EmptyActionSpell = " target.IfAlive( () { PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, R_Weapon, chest_jntBnd ); PlayBeam( BloodCourtesanBurstBeam, this, this.target, default, default, default, L_Weapon, chest_jntBnd ); } ); " } Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodMonsters/CourtesanAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodMonsters/BloodCourtesanStrongbox"] = { name = "Courtesan", life = 2, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 2.25, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "LivingBloodGroundSmall", "CourtesanBloodBurstBeam", "CourtesanBloodSpear", "CourtesanBloodSpear2", "CourtesanBloodSpear3", "CourtesanBloodSpearEmptyAction", "CourtesanBloodSpearAreaOfEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LivingBloodGroundSmall"] = { name = "LivingBloodGroundSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {1, -35, 6000, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodBurstBeam"] = { name = "CourtesanBloodBurstBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear"] = { name = "CourtesanBloodSpear", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear2"] = { name = "CourtesanBloodSpear2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpear3"] = { name = "CourtesanBloodSpear3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpearEmptyAction"] = { name = "CourtesanBloodSpearEmptyAction", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CourtesanBloodSpearAreaOfEffect"] = { name = "CourtesanBloodSpearAreaOfEffect", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_skill_can_be_blocked", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.