WIP



[DNT] Fallen Karui Archer
Spectre | Y |
---|---|
Tags | human, humanoid, medium_movement, not_int, ranged, red_blood, Stab_onhit_audio |
Packs |
生命
90%
護甲值
+25%
閃避
+50%
抗性




傷害
110%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
5 ~ 60
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
FallenKaruiArcher
Metadata
FallenKaruiArcher_______
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
6,981
護甲值
3,016
閃避值
716
傷害
256
法術傷害
256
命中
2,180
攻擊時間
1.5
經驗值
28,634
Minion Life
6,237
Minion Damage
1,066
Minion Armour
4,223
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 205–308
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SnipeFallenKaruiArcher
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 引導, 可齊射, 範圍, PerfectTiming, Bow
狙擊
Base Damage: 205–308
暴擊率: 5%
攻擊傷害: 110%
攻擊時間: 1.5 秒
冷卻時間: 8 秒
引導以為你的弓蓄力,接著釋放一記強力的射擊。若在完全充能的瞬間釋放,箭矢會在擊中敵人時爆炸並保證造成暴擊。
造成 10% 更多攻擊傷害
暴擊傷害加成增加 200%
攻擊速度詞綴也會影響此技能的消耗
active skill override turn duration ms [120]
base is projectile [1]
base minimum channel time ms [300]
channel end duration as % of attack time [400]
channel skill end animation duration multiplier permyriad [2500]
channel start lock cancelling of attack time % [16]
channel start lock cancelling scales with attack speed [1]
check for targets between initiator and projectile source [1]
has modular projectiles enabled [1]
perfect strike timing window base ms [300]
projectile uses contact direction [1]
projectile uses contact position [1]
skill animation duration multiplier override [6]
skill moving start slowdown [1]

GAFallenKaruiArcherImpact
可觸發, 攻擊
Base Damage: 205–308
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAFallenKaruiArcherJadeRainSingle
可觸發, 攻擊
Base Damage: 205–308
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
is area damage [1]
GTFallenKaruiArcherJadeRain
可觸發
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/FallenKarui/FallenKaruiBase" Stats { set_base_heavy_stun_duration_ms = 2283 }
Object Type Codes
version 2 extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenKarui/FallenKaruiArcher_______"] = { name = "[DNT] Fallen Karui Archer", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "SnipeFallenKaruiArcher", "GAFallenKaruiArcherImpact", "GAFallenKaruiArcherJadeRainSingle", "GTFallenKaruiArcherJadeRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnipeFallenKaruiArcher"] = { name = "Snipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed [Critical|Critical] Hit.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Channel] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.PerfectTiming] = true, [SkillType.Bow] = true, }, statDescriptionScope = "channelled_snipe", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_override_turn_duration_ms", "skill_animation_duration_multiplier_override", "perfect_strike_timing_window_base_ms", "channel_start_lock_cancelling_of_attack_time_%", "base_minimum_channel_time_ms", "base_critical_strike_multiplier_+", "channel_skill_end_animation_duration_multiplier_permyriad", "channel_end_duration_as_%_of_attack_time", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "skill_can_fire_arrows", "has_modular_projectiles_enabled", "attack_speed_modifiers_apply_to_over_time_cost", "channel_start_lock_cancelling_scales_with_attack_speed", "skill_moving_start_slowdown", }, levels = { [1] = {120, 6, 300, 16, 300, 200, 2500, 400, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenKaruiArcherImpact"] = { name = "GAFallenKaruiArcherImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFallenKaruiArcherJadeRainSingle"] = { name = "GAFallenKaruiArcherJadeRainSingle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTFallenKaruiArcherJadeRain"] = { name = "GTFallenKaruiArcherJadeRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.