[DNT] Fallen Karui Archer
SpectreY
Tagshuman, humanoid, medium_movement, not_int, ranged, red_blood, Stab_onhit_audio
Packs
  • [DNT] Fallen Karui Archer
  • Leben
    90%
    Rüstung
    +25%
    Ausweichen
    +50%
    Widerstand
    0 0 0 0
    Damage
    110%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    5 ~ 60
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    FallenKaruiArcher
    Metadata
    FallenKaruiArcher_______
    Stufe
    68
    Leben
    6,981
    Rüstung
    3,016
    Ausweichwert
    716
    Damage
    256
    Zauberschaden
    256
    Genauigkeit
    2,180
    Angriffszeit
    1.5
    Erfahrung
    28,634
    Minion Life
    5,968
    Minion Damage
    571
    Minion Armour
    4,223
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnipeFallenKaruiArcher
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Channel, CanRapidFire, Area, PerfectTiming, Bow
    Scharfschuss
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffsschaden: 110%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 8 Sek.
    Kanalisiert, um Euren Bogen aufzuladen, bevor Ihr einen mächtigen Schuss abfeuert. Wenn Ihr loslasst, sobald der Bogen voll geladen ist, explodiert der Pfeil bei Aufprall und landet einen kritischen Treffer.
    Verursacht 10% mehr Angriffsschaden
    200% erhöhter Bonus für kritische Treffer
    Modifikatoren der Angriffsgeschwindigkeit gelten auch für die Kosten dieser Fertigkeit
    active skill override turn duration ms [120]
    base is projectile [1]
    base minimum channel time ms [300]
    channel end duration as % of attack time [400]
    channel skill end animation duration multiplier permyriad [2500]
    channel start lock cancelling of attack time % [16]
    channel start lock cancelling scales with attack speed [1]
    check for targets between initiator and projectile source [1]
    has modular projectiles enabled [1]
    perfect strike timing window base ms [300]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill animation duration multiplier override [6]
    skill moving start slowdown [1]
    GAFallenKaruiArcherImpact
    Triggerable, Attack
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAFallenKaruiArcherJadeRainSingle
    Triggerable, Attack
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTFallenKaruiArcherJadeRain
    Triggerable
    Abklingzeit: 10 Sek.
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    
    Stats
    {
    		set_base_heavy_stun_duration_ms = 2283
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiArcher_______"] = {
        name = "[DNT] Fallen Karui Archer",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnipeFallenKaruiArcher",
            "GAFallenKaruiArcherImpact",
            "GAFallenKaruiArcherJadeRainSingle",
            "GTFallenKaruiArcherJadeRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnipeFallenKaruiArcher"] = {
        name = "Snipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed [Critical|Critical] Hit.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Channel] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.PerfectTiming] = true,
            [SkillType.Bow] = true,
        },
        statDescriptionScope = "channelled_snipe",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_override_turn_duration_ms",
            "skill_animation_duration_multiplier_override",
            "perfect_strike_timing_window_base_ms",
            "channel_start_lock_cancelling_of_attack_time_%",
            "base_minimum_channel_time_ms",
            "base_critical_strike_multiplier_+",
            "channel_skill_end_animation_duration_multiplier_permyriad",
            "channel_end_duration_as_%_of_attack_time",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "skill_can_fire_arrows",
            "has_modular_projectiles_enabled",
            "attack_speed_modifiers_apply_to_over_time_cost",
            "channel_start_lock_cancelling_scales_with_attack_speed",
            "skill_moving_start_slowdown",
        },
        levels = {
            [1] = {120, 6, 300, 16, 300, 200, 2500, 400, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKaruiArcherImpact"] = {
        name = "GAFallenKaruiArcherImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKaruiArcherJadeRainSingle"] = {
        name = "GAFallenKaruiArcherJadeRainSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFallenKaruiArcherJadeRain"] = {
        name = "GTFallenKaruiArcherJadeRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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