WIP
인간형
[DNT] Fallen Karui Archer
SpectreY
Tagshuman, humanoid, medium_movement, not_int, ranged, red_blood, Stab_onhit_audio
Packs
  • WIP
  • 생명력
    90%
    방어도
    +25%
    회피
    +50%
    저항
    0 0 0 0
    Damage
    110%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 60
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    FallenKaruiArcher
    Metadata
    FallenKaruiArcher_______
    레벨
    68
    생명력
    6,981
    방어도
    3,016
    회피
    716
    Damage
    256
    주문 피해
    256
    정확도
    2,180
    공격 속도
    1.5
    경험치
    28,634
    Minion Life
    6,237
    Minion Damage
    1,066
    Minion Armour
    4,223
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 205–308
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnipeFallenKaruiArcher
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Channel, CanRapidFire, Area, PerfectTiming, Bow
    저격
    Base Damage: 205–308
    치명타 명중 확률: 5%
    공격 피해: 110%
    공격 속도: 1.5 초
    재사용 대기시간: 8 초
    집중 유지하여 활을 충전한 후 강력하게 발사합니다. 완전히 충전되는 순간 활을 발사하면 화살이 충격 시 폭발하여 치명타로 명중합니다.
    주는 공격 피해 10% 증폭
    치명타 피해 보너스 200% 증가
    공격 속도 속성이 이 스킬의 비용에도 영향을 줌
    active skill override turn duration ms [120]
    base is projectile [1]
    base minimum channel time ms [300]
    channel end duration as % of attack time [400]
    channel skill end animation duration multiplier permyriad [2500]
    channel start lock cancelling of attack time % [16]
    channel start lock cancelling scales with attack speed [1]
    check for targets between initiator and projectile source [1]
    has modular projectiles enabled [1]
    perfect strike timing window base ms [300]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill animation duration multiplier override [6]
    skill moving start slowdown [1]
    GAFallenKaruiArcherImpact
    Triggerable, Attack
    Base Damage: 205–308
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAFallenKaruiArcherJadeRainSingle
    Triggerable, Attack
    Base Damage: 205–308
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTFallenKaruiArcherJadeRain
    Triggerable
    재사용 대기시간: 10 초
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    
    Stats
    {
    		set_base_heavy_stun_duration_ms = 2283
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiArcher_______"] = {
        name = "[DNT] Fallen Karui Archer",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnipeFallenKaruiArcher",
            "GAFallenKaruiArcherImpact",
            "GAFallenKaruiArcherJadeRainSingle",
            "GTFallenKaruiArcherJadeRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnipeFallenKaruiArcher"] = {
        name = "Snipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed [Critical|Critical] Hit.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Channel] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.PerfectTiming] = true,
            [SkillType.Bow] = true,
        },
        statDescriptionScope = "channelled_snipe",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_override_turn_duration_ms",
            "skill_animation_duration_multiplier_override",
            "perfect_strike_timing_window_base_ms",
            "channel_start_lock_cancelling_of_attack_time_%",
            "base_minimum_channel_time_ms",
            "base_critical_strike_multiplier_+",
            "channel_skill_end_animation_duration_multiplier_permyriad",
            "channel_end_duration_as_%_of_attack_time",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "skill_can_fire_arrows",
            "has_modular_projectiles_enabled",
            "attack_speed_modifiers_apply_to_over_time_cost",
            "channel_start_lock_cancelling_scales_with_attack_speed",
            "skill_moving_start_slowdown",
        },
        levels = {
            [1] = {120, 6, 300, 16, 300, 200, 2500, 400, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKaruiArcherImpact"] = {
        name = "GAFallenKaruiArcherImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKaruiArcherJadeRainSingle"] = {
        name = "GAFallenKaruiArcherJadeRainSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFallenKaruiArcherJadeRain"] = {
        name = "GTFallenKaruiArcherJadeRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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