[DNT] Fallen Karui Archer
Humanoid
SpectreY
Tagshuman, humanoid, medium_movement, not_int, ranged, red_blood, Stab_onhit_audio
Packs
  • [DNT] Fallen Karui Archer
  • 生命
    90%
    [护甲]
    +25%
    闪避值
    +50%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 60
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    FallenKaruiArcher
    Metadata
    FallenKaruiArcher_______
    等级
    68
    生命
    6,981
    [护甲]
    3,016
    闪避值
    716
    伤害
    256
    法术伤害
    256
    命中
    2,180
    攻击间隔
    1.5
    经验值
    28,634
    Minion Life
    6,237
    Minion Damage
    1,066
    Minion Armour
    4,223
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 205–308
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnipeFallenKaruiArcher
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 引导, 可齐射, 范围, PerfectTiming, Bow
    狙击
    Base Damage: 205–308
    暴击几率: 5%
    攻击伤害: 110%
    攻击间隔: 1.5 秒
    冷却时间: 8 秒
    持续吟唱给弓箭充能后射出强力一击。在完成最大充能的瞬间施放可以使箭矢击中时爆炸,且必定暴击
    攻击伤害总增 10%
    暴击伤害加成提高 200%
    攻击速度词缀也会影响该技能的消耗
    active skill override turn duration ms [120]
    base is projectile [1]
    base minimum channel time ms [300]
    channel end duration as % of attack time [400]
    channel skill end animation duration multiplier permyriad [2500]
    channel start lock cancelling of attack time % [16]
    channel start lock cancelling scales with attack speed [1]
    check for targets between initiator and projectile source [1]
    has modular projectiles enabled [1]
    perfect strike timing window base ms [300]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill animation duration multiplier override [6]
    skill moving start slowdown [1]
    GAFallenKaruiArcherImpact
    可触发, 攻击
    Base Damage: 205–308
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAFallenKaruiArcherJadeRainSingle
    可触发, 攻击
    Base Damage: 205–308
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTFallenKaruiArcherJadeRain
    可触发
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    
    Stats
    {
    		set_base_heavy_stun_duration_ms = 2283
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiArcher_______"] = {
        name = "[DNT] Fallen Karui Archer",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnipeFallenKaruiArcher",
            "GAFallenKaruiArcherImpact",
            "GAFallenKaruiArcherJadeRainSingle",
            "GTFallenKaruiArcherJadeRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnipeFallenKaruiArcher"] = {
        name = "Snipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed [Critical|Critical] Hit.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Channel] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.PerfectTiming] = true,
            [SkillType.Bow] = true,
        },
        statDescriptionScope = "channelled_snipe",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_override_turn_duration_ms",
            "skill_animation_duration_multiplier_override",
            "perfect_strike_timing_window_base_ms",
            "channel_start_lock_cancelling_of_attack_time_%",
            "base_minimum_channel_time_ms",
            "base_critical_strike_multiplier_+",
            "channel_skill_end_animation_duration_multiplier_permyriad",
            "channel_end_duration_as_%_of_attack_time",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "skill_can_fire_arrows",
            "has_modular_projectiles_enabled",
            "attack_speed_modifiers_apply_to_over_time_cost",
            "channel_start_lock_cancelling_scales_with_attack_speed",
            "skill_moving_start_slowdown",
        },
        levels = {
            [1] = {120, 6, 300, 16, 300, 200, 2500, 400, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKaruiArcherImpact"] = {
        name = "GAFallenKaruiArcherImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKaruiArcherJadeRainSingle"] = {
        name = "GAFallenKaruiArcherJadeRainSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFallenKaruiArcherJadeRain"] = {
        name = "GTFallenKaruiArcherJadeRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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