[DNT] Fallen Karui Archer
人型
SpectreY
Tagshuman, humanoid, medium_movement, not_int, ranged, red_blood, Stab_onhit_audio
Packs
  • [DNT] Fallen Karui Archer
  • ライフ
    90%
    アーマー
    +25%
    回避力
    +50%
    耐性
    0 0 0 0
    Damage
    110%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    5 ~ 60
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    FallenKaruiArcher
    Metadata
    FallenKaruiArcher_______
    レベル
    68
    ライフ
    6,981
    アーマー
    3,016
    回避力
    716
    Damage
    256
    スペルダメージ
    256
    命中力
    2,180
    アタックタイム
    1.5
    経験値
    28,634
    Minion Life
    6,237
    Minion Damage
    1,066
    Minion Armour
    4,223
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 205–308
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnipeFallenKaruiArcher
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Channel, CanRapidFire, Area, PerfectTiming, Bow
    スナイプ
    Base Damage: 205–308
    クリティカルヒット率: 5%
    アタックダメージ: 110%
    アタックタイム: 1.5 秒
    クールダウン時間: 8 秒
    チャネリングして弓を引き続けた後、強力な矢を放つ。完全にチャージした瞬間に矢を放つと、矢は接触時に爆発し、確定でクリティカルヒットを与える。
    アタックダメージが10%上昇する
    クリティカルダメージボーナス200%増加する
    アタックスピードのモッドはこのスキルのコストにも影響する
    active skill override turn duration ms [120]
    base is projectile [1]
    base minimum channel time ms [300]
    channel end duration as % of attack time [400]
    channel skill end animation duration multiplier permyriad [2500]
    channel start lock cancelling of attack time % [16]
    channel start lock cancelling scales with attack speed [1]
    check for targets between initiator and projectile source [1]
    has modular projectiles enabled [1]
    perfect strike timing window base ms [300]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill animation duration multiplier override [6]
    skill moving start slowdown [1]
    GAFallenKaruiArcherImpact
    Triggerable, Attack
    Base Damage: 205–308
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAFallenKaruiArcherJadeRainSingle
    Triggerable, Attack
    Base Damage: 205–308
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTFallenKaruiArcherJadeRain
    Triggerable
    クールダウン時間: 10 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    
    Stats
    {
    		set_base_heavy_stun_duration_ms = 2283
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FallenKarui/FallenKaruiBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenKarui/FallenKaruiArcher_______"] = {
        name = "[DNT] Fallen Karui Archer",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnipeFallenKaruiArcher",
            "GAFallenKaruiArcherImpact",
            "GAFallenKaruiArcherJadeRainSingle",
            "GTFallenKaruiArcherJadeRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnipeFallenKaruiArcher"] = {
        name = "Snipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed [Critical|Critical] Hit.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Channel] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.PerfectTiming] = true,
            [SkillType.Bow] = true,
        },
        statDescriptionScope = "channelled_snipe",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_override_turn_duration_ms",
            "skill_animation_duration_multiplier_override",
            "perfect_strike_timing_window_base_ms",
            "channel_start_lock_cancelling_of_attack_time_%",
            "base_minimum_channel_time_ms",
            "base_critical_strike_multiplier_+",
            "channel_skill_end_animation_duration_multiplier_permyriad",
            "channel_end_duration_as_%_of_attack_time",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "skill_can_fire_arrows",
            "has_modular_projectiles_enabled",
            "attack_speed_modifiers_apply_to_over_time_cost",
            "channel_start_lock_cancelling_scales_with_attack_speed",
            "skill_moving_start_slowdown",
        },
        levels = {
            [1] = {120, 6, 300, 16, 300, 200, 2500, 400, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKaruiArcherImpact"] = {
        name = "GAFallenKaruiArcherImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKaruiArcherJadeRainSingle"] = {
        name = "GAFallenKaruiArcherJadeRainSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFallenKaruiArcherJadeRain"] = {
        name = "GTFallenKaruiArcherJadeRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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