惡魔野獸
Demon Beast
SpectreY
Tagsbeyond_demon, demon, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Packs
  • 惡魔小鬼, 惡魔野獸
  • 惡魔野獸, 惡魔鬼魂
  • 惡魔鷹身, 惡魔小鬼, 惡魔野獸
  • 惡魔牧人, 惡魔野獸, 惡魔鬼魂
  • 生命
    115%
    閃避值
    +40%
    Ailment Threshold
    %
    抗性
    30 0 0 0
    傷害
    115%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    5 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    115%
    Model Size
    120%
    Type
    HellscapeDemonFodder2
    Metadata
    HellscapeDemonFodder2_
    等級
    68
    生命
    8,921
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    268
    法術傷害
    268
    命中
    0
    Attack Time
    1.5
    經驗值
    32,929
    MeleeAtAnimationSpeedFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 214–322
    [Critical|暴擊]率: 5%
    Attack Time: 1.5 秒
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder2_"] = {
        name = "Demon Beast",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {40, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [3] = {40, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [4] = {40, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }