IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Fera Demoníaca
CategoryDemonDemônio
IconEnemyEvasion IconEnemyResistanceFire
Demon Beast
Spectre
Tagsbeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Packs
  • Diabrete Demoníaco, Fera Demoníaca
  • Fera Demoníaca, Carniçal Terrível Demoníaco
  • Harpia Demoníaca, Pastor Demoníaco, Diabrete Demoníaco, Fera Demoníaca
  • Vida
    115%
    Evasão
    +40%
    Resistência
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    81%
    Precisão
    100%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    110%
    Type
    HellscapeDemonFodder2
    Metadata
    HellscapeDemonFodder2_
    Nível
    68
    Vida
    9,496
    Damage
    189
    Dano Mágico
    189
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    32,929
    Minion Life
    7,970
    Minion Damage
    785
    Minion Armour
    2,413
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 151227
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Converte 40% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder2_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Demon Beast",
        life = 1.15,
        damage = 0.81,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Fera Demoníaca
    CategoryDemonDemônio
    IconEnemyEvasion IconEnemyResistanceFire
    Demon Beast
    Spectre
    Tagsbeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
    Packs
  • Diabrete Demoníaco, Fera Demoníaca
  • Fera Demoníaca, Carniçal Terrível Demoníaco
  • Harpia Demoníaca, Pastor Demoníaco, Diabrete Demoníaco, Fera Demoníaca
  • Vida
    115%
    Evasão
    +40%
    Resistência
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    81%
    Precisão
    100%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    110%
    Type
    HellscapeDemonFodder2
    Metadata
    HellscapeDemonFodderStrongbox2
    Nível
    68
    Vida
    9,496
    Damage
    189
    Dano Mágico
    189
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    32,929
    Minion Life
    7,970
    Minion Damage
    785
    Minion Armour
    2,413
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 151227
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Converte 40% do dano físico em dano de fogo
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3300
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodderStrongbox2"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Demon Beast",
        life = 1.15,
        damage = 0.81,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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